ok, here's what i'm going with for the sorcerer spells and harp. who knows, maybe we can even finish these three off today (dare to dream!)
Aasterinian:
Sorcerer Spells Known: (6/9/9/9/9/8/8/8/8/7; base DC = 22 + spell level): 0 - arcane mark, dancing lights, detect magic, detect poison, flare, ghost sound, mage hand, light, prestidigitation; 1st - alarm, hypnotism, magic missile, message, true strike; 2nd - detect thoughts, knock, locate object, Tasha's hideous laughter, whispering wind; 3rd - blink, displacement, fireball, haste; 4th - arcane eye, charm monster, emotion, improved invisibility; 5th - dream, feeblemind, mind fog, telekinesis; 6th - analyze dweomer antimagic field, legend lore; 7th - banishment, limited wish, prismatic spray; 8th - mass charm, Otto's irresistible dance, power word blind; 9th - freedom, meteor swarm, prismatic sphere.
Chronepsis:
Sorcerer Spells Known: (6/10/10/9/9/9/9/8/8/8; base DC = 24 + spell level): 0 - arcane mark, detect magic, detect poison, disrupt undead, ghost sound, light, mage hand, mending, prestidigitation; 1st - alarm, chill touch, detect undead, magic missile, true strike; 2nd - knock, levitate, locate object shatter, spectral hand; 3rd - displacement, halt undead, haste, nondetection; 4th - arcane eye, dimensional anchor, improved invisibility, locate creature; 5th - cloudkill, dismissal, feeblemind, telekinesis; 6th - analyze dweomer, circle of death, Otiluke's flaming sphere; 7th - control undead, finger of death, prismatic spray; 8th - horrid wilting, symbol, trap the soul; 9th - power word kill, soul bind, wish.
Faluzure:
Sorcerer Spells Known: (6/10/9/9/9/9/8/8/8/8; base DC = 23 + spell level): 0 - arcane mark, dancing lights, daze, detect magic, ghost sound, mage hand, mending, open/close, prestidigitation; 1st - alarm, chill touch, magic missile, ray of enfeeblement, true strike; 2nd - detect thoughts, ghoul touch, knock, locate object, spectral hand; 3rd - displacement, haste, nondetection, vampiric touch; 4th - arcane eye, confusion, contagion, improved invisibility; 5th - cone of cold, feeblemind, magic jar, telekinesis; 6th - analyze dweomer, circle of death, disintegrate; 7th - finger of death, insanity, prismatic spray; 8th - horrid wilting, maze, trap the soul; 9th - soul bind, time stop, weird.
Chron’s Harp:
Possessions: A magical brass harp continually hovers several feet above Chronepsis’s head. The harp plays at the will of Chronepsis, and bestows a +5 insight bonus to his Armor Class and Saving Throws while playing. The harp can create any of the following effects, in a 50-foot radius around Chronepsis, as a 20th-level sorcerer (base DC = 24 + spell level): calm emotions, greater dispelling, magic circle against chaos, magic circle against evil, magic circle against good, magic circle against law, Mordenkainen's disjunction, persuasion (as symbol), spell turning, wall of force.
Caster Level: 25th; Weight: weightless.