From what i read and liked about the module it made no bones about the crossing paths with high power npcs, went into that a bit, provided multiple justifications for why normal dungeon crawl kill on sight wont apply here and iirc even to the point iirc of in character cautions.
The GM chose to change the objective of the NPC to kill them - so they died.
But that wasnt forced or necessarily in kerping with the "faction v faction" instructions underpinning the whole adventure.
Its a mystery and treasure hunt adventure for Odin's sake and a major npc mega-player thought killing a bunch of newbies was better than KO, interrogation, turn or recruit options?
Yeah, absolutely all that is the faulty adventure... Yessirree.
The GM chose to change the objective of the NPC to kill them - so they died.
But that wasnt forced or necessarily in kerping with the "faction v faction" instructions underpinning the whole adventure.
Its a mystery and treasure hunt adventure for Odin's sake and a major npc mega-player thought killing a bunch of newbies was better than KO, interrogation, turn or recruit options?
Yeah, absolutely all that is the faulty adventure... Yessirree.