Shard O'Glase
First Post
just picked up the dragon lance setting and I'm of a mixed view on it. On one side there is a lot of crunch here, I think maybe too much even. And heck the setting info is fairly good at bringing you up to date so overall I'm happy.
But specific implementaiton wise, well the mystic I'm not sure I like too much casts like a sorcerer but uses the divinve spell list gets one domain, and still gets the d8, mid bab, 2 good saves but only medium armor. I'm goign to wait and see, but this guy looks like a powerhouse, the divine spell list is fairly solid in that it has a few good spells for each level eaisly on par with the wizard selection and a bunch of busts, at least IMO. You can now easily focus on the cool ones and cast them like mad while being ok in a fight.
Second nit pick the gre robes or Knights of the thorn, flavor text I'm cool with, but mid bab, full spellcasting progression and reduction in arcane failure is really good. The loss of one level to a fighter class hurts but I'm not sure if it hurts enough.
Tower of high sorcerery, um well flavor good I guess, but dang they suck. If they were thrown into a ordinary campaign setting you'd have to be on crack to take them over just staying wizard. Forced specialization with narowed school choices and opposition school(especially with the IMO suckier 3.5 specializaiotn) and the focused specializaiton where you gain +1 caster level +1 to saves vs your school and loose one more opposition school(especially for black where its got to be a loss of abjuration, transmutaiton, and illusion for either necro or enchantment) Sure they get some little perks a long the way but if your that painfully specialized its better to play a freakin sorcerer and not suck as bad.
But specific implementaiton wise, well the mystic I'm not sure I like too much casts like a sorcerer but uses the divinve spell list gets one domain, and still gets the d8, mid bab, 2 good saves but only medium armor. I'm goign to wait and see, but this guy looks like a powerhouse, the divine spell list is fairly solid in that it has a few good spells for each level eaisly on par with the wizard selection and a bunch of busts, at least IMO. You can now easily focus on the cool ones and cast them like mad while being ok in a fight.
Second nit pick the gre robes or Knights of the thorn, flavor text I'm cool with, but mid bab, full spellcasting progression and reduction in arcane failure is really good. The loss of one level to a fighter class hurts but I'm not sure if it hurts enough.
Tower of high sorcerery, um well flavor good I guess, but dang they suck. If they were thrown into a ordinary campaign setting you'd have to be on crack to take them over just staying wizard. Forced specialization with narowed school choices and opposition school(especially with the IMO suckier 3.5 specializaiotn) and the focused specializaiton where you gain +1 caster level +1 to saves vs your school and loose one more opposition school(especially for black where its got to be a loss of abjuration, transmutaiton, and illusion for either necro or enchantment) Sure they get some little perks a long the way but if your that painfully specialized its better to play a freakin sorcerer and not suck as bad.