Dru & Di'Fier, 11th level
After many trials on the Isle of Dread, our favorite Watchmen have clawed their way to the precarious heights of eleventh level. At time of posting, this is still several sessions (and nearly 70 game-days) away, but here you go.
Obsessives may note discrepancies with earlier versions of the characters - when entering into PCGen we discovered some mistakes on the old human-kept sheets and corrected them. You'll also notice an extra feat - I granted them EWP: Black Powder for free as part of their downtime watch training.
Drusilia Nailo, Female Elf Rogue6 Fighter5: CR 11; Size:M Type Humanoid; HD (6d6)+(5d10)+11; hp 68; Init +4; Spd Walk 30'; AC 17 (flatfooted 0, touch 0), *Rapier +1 (Ghost Touch) +13/+8 0'/P (1d6+5 18-20/x2 Primary M deals normal damage vs. incorporeal creatures regardless of bonus); SA: Automatic Search check if within 5' of secret/concealed door, Evasion, Immunity to magic sleep spells and effects, save +2 vs enchantment spells, Sneak Attack +3d6, Uncanny Dodge (Dex bonus to AC), Uncanny Dodge (can't be flanked); Vision: Low-light, Normal AL: TN; Sv: Fort +7, Ref +8, Will +5; Str 14, Dex 14, Con 12, Int 15, Wis 14, Cha 13
Skills and Feats: Balance +8, Bluff +6, Climb +10, Decipher Script +3, Diplomacy +4, Disable Device +4, Gather Information +6, Hide +4, Innuendo +4, Intimidate +9, Jump +10, Knowledge (Arcana) +6, Knowledge (Local) +3, Listen +10, Move Silently +5, Open Lock +4, Ride +3, Search +9, Sense Motive +6, Spellcraft +6, Spot +12, Swim +-2, Tumble +8, Use Magic Device +10, Use Rope +4; Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Blooded, Dodge, Exotic Weapon Proficiency, Leadership, Martial Weapon Proficiency, Mobility, Point Blank Shot, Shield Proficiency, Simple Weapon Proficiency, Weapon Focus (Rapier), Weapon Specialization (Rapier)
Possessions: Outfit (Traveler's); Rapier +1 (Ghost Touch); Shortbow; Arrows (20); Chain Shirt +1 (Medium);
Back in Freeport: Arias Soderheim's Rapier +1 (Wounding)
Di'Fier, Male Human Fighter2 Wizard6 Spellsword3: CR 11; Size:M Type Humanoid; HD (2d10)+(6d4)+(3d8)+22; hp 59; Init +4; Spd Walk 30'; AC 12 (flatfooted 0, touch 0), *Sword +1 (Bastard/Ghost Touch) +10/+5 0'/S (1d10+2 19-20/x2 Both M deals normal damage vs. incorporeal creatures regardless of bonus) or Shortbow +9/+4 60'/P (1d6 20/x3 Neither M ); SA: Channel Spell (Su), Ignore Spell Failure (15), Summon Familiar; Vision: Normal AL: NG; Sv: Fort +10, Ref +5, Will +8; Str 12, Dex 14, Con 15, Int 16, Wis 10, Cha 10
Skills and Feats: Alchemy +9, Climb +5, Concentration +12, Craft (Weaponsmithing) +10, Handle Animal +2, Jump +6, Knowledge (Arcana) +15, Knowledge (Local) +6, Listen +3, Ride +7, Scry +5, Spellcraft +17, Spot +8, Swim +0; Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Blooded, Combat Casting, Exotic Weapon Proficiency, Expertise, Extend Spell, Improved Disarm, Leadership, Martial Weapon Proficiency, Scribe Scroll, Shield Proficiency, Simple Weapon Proficiency, Spell Focus (Evocation), Weapon Focus (Sword (Bastard/2-H))
Possessions: Outfit (Traveler's); Sword +1 (Bastard/Ghost Touch); Pearl of Power (1st Level); Shortbow; Arrows (20); mysterious magical rod
Back in Freeport: Sword (Long/Adamantine); Bracers of Armor +2;
Wizard Spells: (4/5/4/3/1) 0- Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance; 1-Alarm, Change Self, Charm Person, Color Spray, Comprehend Languages, Expeditious Retreat, Lesser Acid Orb, Lesser Sonic Orb, Mage Armor, Magic Missile, Obscuring Mist, Protection from Evil, Shelgarn's Persistent Blade, Spider Climb, Stupor, Summon Monster I, True Strike, Unseen Servant, Ventriloquism; 2-Acid Arrow, Alter Self, Bull's Strength, Cat's Grace, Darkness, Flaming Sphere, Glitterdust, Invisibility, Locate Object, Resist Elements, Web, Wither Limb; 3-Dispel Magic, Displacement, Forceblast, Haste, Ice Burst, Sepia Snake Sigil, Slow, Stinking Cloud, Suggestion, Summon Monster III; 4-Electric Orb, Emotion, Minor Globe of Invulnerability, Summon Monster IV
Spells in green represent spells Di'Fier currently has access to on the island, from his mastery of Naneyd's spellbook.