drnuncheon's Freeport Story Hour - Dramatis Personae


log in or register to remove this ad

Esiminar

Explorer
What is this spell? can I channel it through my sword?

It is from the book of eldritch might. Here is the OGC:
Devlin’s Barb
Conjuration (Creation)
Level: Asn 1, Sor/Wiz 0
Components: V, S
Casting Time: One action
Range: Personal
Effect: One arrow, bolt, bullet, or sling stone
Duration: One minute/level
Saving Throw: None
Spell Resistance: No
You create an arrow, bolt, bullet, or sling stone (with no magical or masterwork properties). The created object disappears when the duration ends. Assassins use this spell even when ammunition is plentiful, because it leaves no trace of the weapon that caused the wound.
 

drnuncheon

Explorer
Re: Re: Dru & Di'Fier, 11th level

DiFier said:


What is this spell? can I channel it throught my sword?

Er, a DM error. PCGen unfortunately adds every single cantrip it can find to a wizard's spellbook automatically. I thought I had cleared out all the non-PHB ones, but I obviously missed that one.

Ashrem's got it, for what it's worth...

J
 





DiFier

First Post
Hello everyone here's Di'Fier at 15th level.

Di'Fier Anton Fighter1/wizard6/EldritchKnight2/Spellsword6 Neutral Good

Str: 12, Dex: 14, Con: 15, Int: 17, Wis: 10, Cha: 10.

AC=10 + Dex: 2 + Armor: 6 + Magic Items: 4 , = 22.

HP: 75 BAB+10/5, Save: Fort: +10, Refl: +8, Will: +12.

skills: appraise: 3 (5) [6 (8)], Climb: 5, Concentration: 16 (20), Craft (weapon): 10, decipher script: 8, Diplomacy: 2, Handle Animal: 4, Hide: 7, Jump: 6, Knowledge (arcana): 18, Knowledge (Local: Freeport): 6, Knowledge (Local Threehills): 6, Knowledge (Nobility and Royality): 8, Knowledge (the Planes): 4, Listen: 4[6], Ride: 6 Sence Motive: 5, Spellcraft: 21, Spot: 7[9], swim: 0, Warcraft 5.

Feats: Blooded, Weapon Focus (bastard sword), expertise, Combat casting, leadership, expertise, Improved disarm, Craft Magic Arms and Armor, extend spell, Precise Touch.
Wizard Abilities: Scribe scroll, summon familiar
Spellsword abilities: Channel spell II, Ignore spell failure 20%, Spellsword cache.

Magic and special.Gear: +2 Ghost touch frost bastard sword: +14/+9, 1d10+3 (+1d6), +2 darksteel dagger: +13/+8, 1d4 +4 (1 pt elec.) +2 Shadow Chain Shirt. Rod of thunder and Lightning. Ring of sustincene. R.O.P. +3 cloak of resistance +2, Glove of Storing x2, Gear: Shortbow: +11/+6, adimantium dagger: +12/+7 1d4+2 Amulet of Natural armor +1. Wand of Detect Magic, 6 cure light wound potions, 1 cure serious potion.

Level 0 Save DC: 13/14 (4 per day)
Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Launch Bolt, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Quick boost, Ray of Frost, Read Magic, Resistance, Tongue of Fiends, Transcribe.
Level 1 Save DC: 14/15 (5 per day)
Alarm, Burning Hands, Cause Fear, Change Self, Charm Person, Color Spray, Comprehend Languages, Detect Secret Doors, Disappear, Endure Elements, Expeditious Retreat, Hold Portal, Identify, Lesser Acid Orb, Lesser Sonic Orb, Mage Armor, Magic Missile, Message, Obscuring Mist, Protection from Evil, Ray of Enfeeblement, Shelgarn's Persistent Blade, Shield, Shocking Grasp, Sleep, Stupor, Summon Monster I, True Strike, Unseen Servant, Ventriloquism.
Level 2 Save DC: 15/16 (5 per day)
Acid Arrow (Melf's), Alter Self, Arcane Lock, Bull's Strength, Cat's Grace, Darkness, Flaming Sphere, Glitterdust, Invisibility, Knock, Legacy, Locate Object, Magic Mouth, Minor Image, Power Craft, Protection Form Arrows, Rapid Strikes (!), Resist Elements, See Invisibility, Spider Climb, Summon Monster II, Undaunted Fixture, Web, Wither Limb.
Level 3 Save DC: 16/17 (4 per day)
Dispel Magic, Displacement, FireBall (!), Fly, Forceblast, Greater Mage Hand, Greater Magic Weapon, Greater Sleep, Great Knock, Haste, Hold Person, Ice Burst, Invisibility Sphere (!), Magic Circle against Evil, Secret Page, Sepia Snake Sigil, Slow, Stinking Cloud, Suggestion, Summon Monster III, Tongues.
Level 4 Save DC: 17/18 (3 per day)
Charm Monster, Cold Scream, Detect Scrying, Electric Orb, Emotion, Fire Shield, Minor Globe of Invulnerability, Mnemonic Enhancer (rary's), Remove Curse, Scrying, Summon Monster IV.
Level 5 Save DC: 18/19 (2 per day)
Animate Dead, Dominate Person, Firebrand, Hold Monster, Lesser Planar Binding, Magic Jar, Permancy, Quintelemantal Burst, Sending, Teleport.
 
Last edited:

DiFier

First Post
well after the complete warrior came out we have deceided what to do with Di'Fier. The T&B spellsword was cool but rather underpowered. Both DR. N and Dru's player said that they felt that I was underpowered. So when I picked up the complete warrior we all decieded that Di'Fier could switch out the T&B spellsword and the eldritch Knight levels for the new complete warrior spellsword. I was a little disapointed with the loss of listen and spot as class skills from the spellsword and sence motive from the eldritch knight. but the full BAB progression and the improved channeling were kinda cool. so here is the latest

Di'Fier Anton, Baron Threehills, Magus of the 5th circle. O.D.
Fighter1/wizard6/Spellsword8 Neutral Good
Str: 12, Dex: 14, Con: 15, Int: 17, Wis: 10, Cha: 10.
AC=10 + Dex: 2 Armor: 6 + Magic Items: 4 , = 22.
HP: 77 BAB+12/+7/+2, Save: Fort: +14, Refl: +8, Will: +13.

skills: appraise: 3 (5) [6 (8)], Climb: 5, Concentration: 16 (20), Craft (weapon): 7, decipher script: 8, Diplomacy: 2(4), Handle Animal: 4, Hide: 7, Jump: 5, Knowledge (arcana): 18, Knowledge (Local: Freeport): 8, Knowledge (Local Threehills): 6, Knowledge (Local Highgate): 4, Knowledge (Nobility and Royality): 8, Knowledge (the Planes): 4, Listen: 2[4], Ride: 6 Sence Motive: 2, Spellcraft: 21, Spot: 4[6], swim: 5,

Feats: Blooded, Combat casting, Combat expertise, Craft Magic Arms and Armor, extend spell, Improved disarm, leadership, Snatch Weapon, Spell Focus (evocation), Weapon Focus (bastard sword)

Wizard Abilities: Scribe scroll, summon familiar

Spellsword abilities: Channel spell 5/day, Ignore spell failure 25%

Magic and special Gear: +2 Ghost touch frost bastard sword: +16/+11/+6, 1d10+3 (+1d6), +2 darksteel dagger: +15/+10/+5, 1d4 +4 (1 pt elec.) Rod of thunder and Lightning. Ring of sustincene. R.O.P. +3 cloak of resistance +2, Glove of Storing x2, Gear: Tribal Shortbow: +14/+9/+4, adimantium dagger: +14/+9/+4 1d4+2 Amulet of Natural armor +1.

Spells

Level 0 Save DC: 13/14 (4 per day)
Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Launch Bolt, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Quick boost, Ray of Frost, Read Magic, Resistance, Tongue of Fiends, Transcribe.

Level 1 Save DC: 14/15 (5 per day)
Alarm, Burning Hands, Cause Fear, Change Self, Charm Person, Color Spray, Comprehend Languages, Detect Secret Doors, Disappear, Endure Elements, Expeditious Retreat, Hold Portal, Identify, Lesser Acid Orb, Lesser Sonic Orb, Mage Armor, Magic Missile, Message, Obscuring Mist, Protection from Evil, Ray of Enfeeblement, Shelgarn's Persistent Blade, Shield, Shocking Grasp, Sleep, Stupor, Summon Monster I, True Strike, Unseen Servant, Ventriloquism.

Level 2 Save DC: 15/16 (5 per day)
Acid Arrow (Melf's), Alter Self, Arcane Lock, Bull's Strength, Cat's Grace, Darkness, Flaming Sphere, Glitterdust, Invisibility, Knock, Legacy, Locate Object, Magic Mouth, Minor Image, Power Craft, Protection Form Arrows, Rapid Strikes (!), Resist Elements, See Invisibility, Spider Climb, Summon Monster II, Undaunted Fixture, Web, Wither Limb.

Level 3 Save DC: 16/17 (4 per day)
Dispel Magic, Displacement, FireBall (!), Fly, Forceblast, Greater Mage Hand, Greater Magic Weapon, Greater Sleep, Great Knock, Haste, Hold Person, Ice Burst, Invisibility Sphere (!), Magic Circle against Evil, Secret Page, Sepia Snake Sigil, Slow, Stinking Cloud, Suggestion, Summon Monster III, Tongues.

Level 4 Save DC: 17/18 (3 per day)
Charm Monster, Cold Scream, Detect Scrying, Electric Orb, Emotion, Fire Shield, Minor Globe of Invulnerability, Mnemonic Enhancer (rary's), Remove Curse, Scrying, Summon Monster IV

Level 5 Save DC: 18/19 (2 per day)
Animate Dead, Dominate Person, Firebrand, Hold Monster, Lesser Planar Binding, Magic Jar, Permancy, Quintelemantal Burst, Sending, Teleport.
 
Last edited:

DiFier

First Post
well were are both now 16th level. Dr. N made the spellsword and the wizardslayer as classes for PC gen but they don't quite work right yet once they do they will appear here.
 

Remove ads

Top