ouini said:
I tried to use your refinement for a simpler number of martial weapon groups (which I agree, makes better sense). As for exotic weapons, is there a system we've discussed which grants proficiency in more than one exotic weapon at a time? How does that work?
Sorry if I wasn't clear before. Without going back and looking at exactly what I had in that post, the Unearthed Arcana variant I was basing those groups off of only has two Exotic Weapon Feats. They are simply
Exotic Weapons and
Exotic Double Weapons. They essentially add exotic weapon proficiencies to any other Weapon Group that you already know, essentially extended which weapons are included in that group.
For instance, if you have both the Flails & Chains weapon group and the Axes weapon group, and then picked up the Exotic Weapon group (you only take it once) it would give you proficiency in Dwarven Waraxe (1-handed use) for Axes and add these weapons to your Flail & Chain group: chain-and-dagger, scourge, spiked chain, three-section staff, whip & whip-dagger.
Exotic Double Weapons works similarly, but if the ends of the double weapon are different you may need two Weapon Groups to become proficient with the weapon. For instance, the Dwarven Urgrosh has an axe head and a spear head. To be proficient in its use you'd need to take 3 Weapon Groups: Axes, Polearms/Spears/Lances, and Exotic Double Weapons. If you don't have all three you aren't proficient with the Dwarven Urgrosh (unless you're a Dwarf, in which case I believe you could skip the Exotic Double Weapon group because of racial familiarity in 3.5). Just to be complete, if you did take those three groups you'd also pick up proficiency with the Orc Double Axe (though it only requires Axes & Exotic Double Weapons, of course).
I'll take a look at your 2nd page. Thanks for working on it.
DrSpunj