D&D 5E Druid 20 = Infinite Hit Points

Vowtz

First Post
I wouldn't worry about it, it's a 20th level feature. I highly doubt that being very hard to kill with attacks will matter all that much then.
Maybe, maybe not, only the Monster Manual can answer that.
If you use just Player's Handbook as parameter then a Druid 20
will auto win against fighters, barbarians, rogues, monks and
probably rangers and paladins as well.

without spending any resource.

that's half of the classes in the book.

I doubt it will be any different with monsters.
 

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I think the druid´s ability should have been
either:

"at level 20 the druid can change shape to level 1 creatures and below an unlimited time day"

Or:
"while using wildshape a druid may switch between forms an unimited time per day with a bonus action. Damage he received during a single use of wildshape carries over to his new form.


fact is:
this ability just works unfortunately with the druid of the moon subclass. And so number one is the most easy fix. And it is possible that that was unintentional.
 

MightyZehir

Explorer
You seem to be really impressed by that ability.

Like I already said, calling a god is not game breaking
because it is completely up to DM, it can be auto win or
auto lose, can be strong or can suck. You have no
control about it.





Barbarian got 240 hp x2(if it's physical damage)

Druids have 200 hp and get more than 100 on each turn forever.

Yes, it makes druids very hard to kill and it's probably not intended. But at 20th level, there are plenty of deadly spells flying around that would make druids life hard. They still can get charmed, stunned, incapacitated, petrified and others.

When you are clashing with godlike being and preventing the world from getting destroyed, will those hit points matter?

Will having a bunch of hit points stop a necromancer from completing the ritual that will let him become a god?

You need to actually sit down and play with these things. If problems come up then, we 'll try to find solutions. And I can guarantee that the problems that actually come up at that level of play are with magic and spells , not druids having too much hit point.
 
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MightyZehir

Explorer
Maybe, maybe not, only the Monster Manual can answer that.
If you use just Player's Handbook as parameter then a Druid 20
will auto win against fighters, barbarians, rogues, monks and
probably rangers and paladins as well.

without spending any resource.

that's half of the classes in the book.

I doubt it will be any different with monsters.

Better at not dying to normal attacks, not everything. Having more hit points doesn't give you more damage output, skills to open locks, saving against effects..
 
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pming

Legend
Hiya.

I'm not meaning to be rude, but I absolutely cannot comprehend where the confusion lies. It mentions that the druid had 1 hp remaining in his animal form as part of the example, to explain why 9 of the 10 hp of damage transferred over.

**SNIP**

It's not muddled. It's not unclear. It's "If X, then Y."

If you want to argue that the power is broken or was poorly thought through, hey, have at it. If you want to suggest they didn't mean what they said, that's at least up for debate. But as far as how it's phrased? I'm sorry, but there's zero wiggle room there. It means what it means, by the basic rules of the English language--which does not have a Rule 0. :p

Ok, you got me to reread it just now. I can totally see it now...I was misreading the sentence. The sentence should have read: "For example, if you had only 1 hp left and then took 10 points of damage, you revert and take 9 points of damage". The way it is written, it sounded to me like it was "10 points, take 9 down to 1, then revert, taking those 9 points you just suffered".

I'm not trying to make excuses, but I've been off work because of a really weird medical thing going on (3 weeks now...bajillion blood tests, specialists, 4 doctors...all scratching their heads going "Huh...thats really odd...that makes no sense..."; ergo, lots of pain meds and steroids they have me on). Anyway...I guess 5th times the charm, huh? ;)

Thanks for making me reread it again there Mouseferatu! It definitely clears it up for me now. I was wrong, you were right (here, have some XP). :)

All that said...it does seem a bit powerful on the books. But one thing I've discovered about 5e is that how it reads and how it plays are often two different things! I guess when some player gets to 20th level as a druid, or I have to come up with one for a game, I'll see how it goes.

^_^

Paul L. Ming
 

No worries. I'm glad I could help clarify.

And I do apologize if I sounded like I was getting exasperated. Having an iffy evening, and sometimes my frustration fixates on the oddest things... :eek:
 

MightyZehir

Explorer
Let me illustrate some combat situation that could happens at 20th level.

Lich cast power word: kill, you died

Lich cast disintergrate, fail save, you died

Pit fiends cast hold monster on your party then proceed to beat you guys senseless

Orcus hit you with his rod, fail save, you died

Asmodeus looks at you, fail save, you died

:cool:All the jokes aside(even though these things actually happen at 20th level), there are so many situations that having lots of hit points doesn't help.

It doesn't even have to be high level threats with spells and instant death effects. Ghouls with their paralyzing bites, slow effect from stone golems, petrifying effect from numerous monsters, mind affecting / charm effects from numerous monsters.

Plus, the game is not always about combat, there are lots of role playing and problem solving encounters too.
 
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Maybe, maybe not, only the Monster Manual can answer that.
If you use just Player's Handbook as parameter then a Druid 20
will auto win against fighters, barbarians, rogues, monks and
probably rangers and paladins as well.

without spending any resource.

that's half of the classes in the book.

I doubt it will be any different with monsters.

At 20th level, a Druid with Circle of the Moon changes into a Mammoth (a CR 6 animal, the most powerful they can change into.) It gets, 126HP, 13 AC, +10 to hit and does 25dmg with its one attack per round (Any equipment is useless since the mammoth is so big.). A fighter at level 20 gets 4 attacks, does about 1d10+8 (at the least) per attack at a +13 bonus (hitting almost all the time) will likely have an above 20 AC, and if the Champion archetype is chosen, regains 10 hit points per round when below half health. In a fight against a dragon, who would you want to be on your side?
 

pming

Legend
No worries. I'm glad I could help clarify.

And I do apologize if I sounded like I was getting exasperated. Having an iffy evening, and sometimes my frustration fixates on the oddest things... :eek:

LOL! No worries at all...we are, after all, role-players. We tend to be a bit emotional about all the important stuff in life (like how potentially tough a 20th level druid may be, apparently! :) ). Crazy role-players...I tell you, we just ain't normal! :D

^_^

Paul L. Ming
 

MightyZehir

Explorer
At 20th level, a Druid with Circle of the Moon changes into a Mammoth (a CR 6 animal, the most powerful they can change into.) It gets, 126HP, 13 AC, +10 to hit and does 25dmg with its one attack per round (Any equipment is useless since the mammoth is so big.). A fighter at level 20 gets 4 attacks, does about 1d10+8 (at the least) per attack at a +13 bonus (hitting almost all the time) will likely have an above 20 AC, and if the Champion archetype is chosen, regains 10 hit points per round when below half health. In a fight against a dragon, who would you want to be on your side?

Not to mention that you could use an action surge on the same turn to get 4 more attacks for a total 8 attacks, with a crit range of 18-20 for the Champion. Man, that's a lot of damage...:cool:
 

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