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D&D 5E Druid Circle of the Sky

Jimbro

Explorer
So I created another subclass for my homebrew world. This time the Druid Circle of the Sky. Take a look and let me know your thoughts. Any and all feedback welcome.

URL: https://worldbuilderblog.me/2017/06/01/new-druid-circle-circle-of-the-sky-2/

Circle of the Sky

The Circle of the Sky is made up of guardians and warriors who wield the power of lightning and thunder to destroy their enemies from above. These protectors watch from the trees, mountains, and sky, preferring to ambush their prey as a falcon does a mouse. The circles meet at high places, like the peaks of mountains or tops of trees, to exchange reports about the movements of marauding monsters, such as gnolls or orcs, and plan coordinated attacks. Circle of the Sky druids are vigilant and suffer none who would destroy nature for personal gain.

Bonus Cantrip

When you choose this circle at 2nd level, you learn the hurl lightning cantrip (see below).

Cushion of Air

Starting at 2nd level, you can cast the feather fall spell on only yourself without needing to expend any spell slots or material components. You must finish a short rest before you can use this feature again.

Circle Spells

Your mystical connection to the sky infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to druid circle spells connected to the sky as indicated on the Circle of the Sky Spells table.
Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.

Circle of the Sky Spells

Druid LevelSpells
3rdgust of wind, shatter
5thlightning bolt, fly
7thfreedom of movement, greater invisibility
9thcloudkill, telekinesis

Embrace of the Gray Sky

Starting at 6th level, you can add your Wisdom modifier to any spell you cast that deals lightning or thunder damage. In addition, when you make an attack in a beast shape while using Wild Shape, that attack deals an extra 1d6 thunder damage.

Limitless Heights
When you reach 10th level, you can cast the levitate spell on yourself at will without expending any spell slots or material components, and you are resistant to thunder and lightning damage.

Skyborn Champion

At 14th level, you can expend two uses of wild shape to transform into an air elemental.
In addition, you can use your action to give yourself and a number of creatures within 30 feet of you that you can see a fly speed equal to their walking speed for 1 hour. Once you use this feature, you cannot use it again until you finish a long rest.

New Spell: Hurl Lightning

Of course for this new class, we need a new cantrip. Hurl lightning is described below and can be added to any druid's spell list at the DM's discretion.

Hurl Lightning

Evocation cantrip
Casting Time: 1 action
Range: 90 feet
Components: V, S
Duration: Instantaneous
You throw a small bolt of lightning at a creature or object within range. Make a ranged spell attack against the target. You have advantage on the attack roll if the target is wearing metal armor or made of metal. On a hit, the target takes 1d6 lightning damage.

The spell's damage increased by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
 

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Kobold Stew

Last Guy in the Airlock
Supporter
This is really good, and nicely balanced. I hesitated for a second over "In addition, when you make an attack in a beast shape while using Wild Shape, that attack deals an extra 1d6 thunder damage." But given that it's unlikely to be an overt combat form, this is probably fine.

The single-self feather fall is good; you are right to limit it to 1/short rest, because (even though it's unlikely to need to be used that often) I want it to be at will too much. :D

Well done.
 

Satyrn

First Post
The single-self feather fall is good; you are right to limit it to 1/short rest, because (even though it's unlikely to need to be used that often) I want it to be at will too much. :D
Aye. Although I'm thinking that Limitless Heights ought to make that feather fall at will and give Levitate 1/rest.
 

Kobold Stew

Last Guy in the Airlock
Supporter
Warlocks can get unlimited Levitation at level 9; Air genasi can get it 1/long rest at level 1; it's a second-level spell able to be case with a spell slot at level 3 for sorcerers and wizards. Those are the canon benchmarks I can think of right now.

I like feather fall early, and I don't see how it can be misused (perhaps add a rider: "as long as you are not encumbered..." to stop piggy-backing?).
 

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