Nine Hands
Explorer
As part of an experiment, I was fiddling with the idea of allowing old school multiclassed characters.
Basically, you pick two classes, take some of the class abilities of each and combine them together into a new "single" class. You pick powers from either class and progress as a normal character, with the intention that the character will split his powers mostly evenly.
Armor proficiencies are the worst of both classes, weapon proficiencies are the best.
Hit Points are an average (rounded down), while Healing Surges Per Day are an average (rounded up).
Class features where hand picked for each class and the Bonus to Defense was an amalgamation of each classes saves without any specific ruling on my part.
The design intent is to allow for dual classed characters but keep them from overshadowing a single classed character. The first thing I noticed was that two classes of the same role "felt" wrong. I could see Ranger/Rogue or Warlock/Rogue being a bit overpowering, so I skipped those. Secondly, I wanted an real old school feel for this, which I think I achieved.
Any constructive feedback is greatly appreciated.
Cleric/Fighter (Divine Leader/Martial Defender)
Armor Proficiencies: Cloth, leather, hide, chainmail
Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged
Implement: Holy symbol
Bonus to Defense: +1 Fortitude, +1 Will
Hit Points at 1st Level: 13 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 8 + Constitution modifier
Trained Skills: Religion. From the class skills list below, choose three more trained skills at 1st level.
Class Skills: Arcana (Int), Athletics (Str), Diplomacy (Cha), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Religion (Int), Streetwise (Cha)
Class Features: Channel Divinity, Healing Word, Combat Challenge, Fighter Weapon Talent
Cleric/Paladin (Divine Leader/Divine Defender)
Armor Proficiencies: Cloth, leather, hide, chainmail
Weapon Proficiencies: Simple melee, martial melee, simple ranged
Implement: Holy symbol
Bonus to Defense: +1 Fortitude, +1 Reflex, +1 Will
Hit Points at 1st Level: 13 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 9 + Constitution score
Trained Skills: Religion. From the class skills list below, choose three more trained skills at 1st level.
Class Skills: Arcana (Int), Diplomacy (Cha), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Religion (Int)
Class Features: Channel Divinity (both classes), Healer’s Lore, Lay on Hands
Cleric/Ranger (Divine Leader/Martial Striker)
Armor Proficiencies: Cloth, leather, hide
Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged
Implement: Holy symbol
Bonus to Defense: +1 Fortitude, +1 Reflex, +1 Will
Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 7 + Constitution modifier
Trained Skills: Religion and Dungeoneering or Nature (your choice). From the class skills list below, choose three more trained skills at 1st level.
Class Skills: Acrobatics (Dex), Arcana (Int), Athletics (Str), Diplomacy (Cha), Dungeoneering (Wis), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Nature (Wis), Perception (Wis), Religion (Int), Stealth (Dex), Streetwise (Cha)
Class Features: Channel Divinity, Healing Word, Fighting Style, Hunter’s Quarry
Cleric/Rogue (Divine Leader/Martial Striker)
Armor Proficiencies: Cloth, leather
Weapon Proficiencies: Simple melee, simple ranged, shuriken
Implement: Holy symbol
Bonus to Defense: +1 Reflex, +1 Will
Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 7 + Constitution modifier
Trained Skills: Religion, Stealth and Thievery. From the class skills list below, choose three more trained skills at 1st level.
Class Skills: Acrobatics (Dex), Arcane (Int), Athletics (Str), Bluff (Cha), Diplomacy (Cha), Dungeoneering (Wis), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Perception (Wis), Religion (Int), Stealth (Dex), Streetwise (Cha), Thievery (Dex)
Class Features: Channel Divinity, Healing Word, Sneak Attack, Rogue Tactics
Cleric/Warlock (Divine Leader/Arcane Striker)
Armor Proficiencies: Cloth, leather
Weapon Proficiencies: Simple melee, simple ranged
Implement: Holy symbol, rods, wands
Bonus to Defense: +1 Reflex, +1 Will
Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 7 + Constitution modifier
Trained Skills: Religion. From the class skills list below, choose three more trained skills at 1st level.
Class Skills: Arcana (Int), Bluff (Cha), Diplomacy (Cha), Heal (Wis), History (Int), Insight (Wis), Religion (Int), Streetwise (Cha), Thievery (Dex)
Class Features: Channel Divinity, Healing Word, Eldritch Blast, Eldritch Pact, Warlock’s Curse
Cleric/Wizard (Divine Leader/Arcane Controller)
Armor Proficiencies: Cloth
Weapon Proficiencies: Simple melee, simple ranged
Implement: Holy symbol, orbs, staffs, wands
Bonus to Defense: +2 Will
Hit Points at 1st Level: 11 + Constitution score
Hit Points per Level Gained: 4
Healing Surges per Day: 7 + Constitution modifier
Trained Skills: Arcana and Religion. From the class skills list below, choose two more trained skills at 1st level.
Class Skills: Arcane (Int), Diplomacy (Cha), Dungeoneering (Wis), Heal (Wis), History (Int), Insight (Wis), Nature (Int), Religion (Int)
Class Features: Channel Divinity, Healing Word, Cantrips, Spellbook
Fighter/Ranger (Martial Defender/Martial Striker)
Armor Proficiencies: Cloth, leather, hide
Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged
Bonus to Defense: +1 Fortitude, +1 Reflex
Hit Points at 1st Level: 13 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 8 + Constitution modifier
Trained Skills: Dungeoneering or Nature (your choice). From the class skills list below, choose four more trained skills at 1st level.
Class Skills: Acrobatics (Dex), Athletics (Str), Dungeoneering (Wis), Endurance (Con), Heal (Wis), Intimidate (Cha), Nature (Wis), Perception (Wis), Streetwise (Cha), Stealth (Dex)
Class Features: Combat Challenge, Fighter Weapon Talent, Fighting Style, Hunter’s Quarry
Fighter/Rogue (Martial Defender/Martial Striker)
Armor Proficiencies: Cloth, leather
Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged, shuriken
Bonus to Defense: +1 Fortitude, +1 Reflex
Hit Points at 1st Level: 13 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 8 + Constitution modifier
Trained Skills: Stealth and Thievery. From the class skills list below, choose four more trained skills at 1st level.
Class Skills: Acrobatics (Dex), Athletics (Str), Bluff (Cha), Dungeoneering (Wis), Endurance (Con), Heal (Wis), Insight (Wis), Intimidate (Cha), Perception (Wis), Stealth (Dex), Streetwise (Cha), Thievery (Dex)
Class Features: Combat Challenge, Fighter Weapon Talent, Sneak Attack, Rogue Tactics
Fighter/Warlock (Martial Defender/Divine Striker)
Armor Proficiencies: Cloth, leather
Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged
Implement: Rods, wands
Bonus to Defense: +1 Fortitude, +1 Reflex, +1 Will
Hit Points at 1st Level: 13 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 8 + Constitution modifier
Trained Skills: From the class skills list below, choose four trained skills at 1st level.
Class Skills: Arcana (Int), Athletics (Str), Bluff (Cha), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Religion (Int), Streetwise (Cha), Thievery (Dex)
Class Features: Combat Challenge, Fighter Weapon Talent, Eldritch Blast, Eldritch Pact, Warlock’s Curse
Fighter/Warlord (Martial Defender/Martial Leader)
Armor Proficiencies: Cloth, leather, hide, chainmail; light shield
Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged
Bonus to Defense: +1 Fortitude, +1 Will
Hit Points at 1st Level: 13 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 8 + Constitution modifier
Trained Skills: From the class skills list below, choose four trained skills at 1st level.
Class Skills: Athletics (Str), Diplomacy (Cha), Endurance (Con), Heal (Wis), History (Int), Intimidate (Cha), Streetwise (Cha)
Class Features: Combat Challenge, Fighter Weapon Talent, Commanding Presence, Inspiring Word
Fighter/Wizard (Martial Defender/Arcane Controller)
Armor Proficiencies: Cloth
Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged
Implement: Orbs, staffs, wands
Bonus to Defense: +1 Will, +1 Fortitude
Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 8 + Constitution modifier
Trained Skills: Arcana. From the class skills list below, choose three more trained skills at 1st level.
Class Skills: Arcana (Int), Athletics (Str), Diplomacy (Cha), Dungeoneering (Wis), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Nature (Int), Religion (Int), Streetwise (Cha)
Class Features: Combat Challenge, Fighter Weapon Talent, Cantrips, Spellbook
Paladin/Ranger (Divine Defender/Martial Striker)
Armor Proficiencies: Cloth, leather, hide
Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged
Implement: Holy symbol
Bonus to Defense: +1 Fortitude, +1 Reflex, +1 Will
Hit Points at 1st Level: 13 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 8 + Constitution modifier
Trained Skills: Religion and Dungeoneering or Nature (your choice). From the class skills list below, choose three more trained skills at 1st level.
Class Skills: Acrobatics (Dex), Athletics (Str), Diplomacy (Cha), Dungeoneering (Wis), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Nature (Wis), Perception (Wis), Religion (Int), Stealth (Dex)
Class Features: Channel Divinity, Lay on Hands, Fighting Style, Hunter’s Quarry
Paladin/Rogue (Divine Defender/Martial Striker)
Armor Proficiencies: Cloth, leather
Weapon Proficiencies: Simple melee, military melee, simple ranged, shuriken
Implement: Holy symbol
Bonus to Defense: +1 Fortitude, +1 Reflex, +1 Will
Hit Points at 1st Level: 13 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 8 + Constitution modifier
Trained Skills: Religion, Stealth and Thievery. From the class skills list below, choose three more trained skills at 1st level.
Class Skills: Acrobatics (Dex), Athletics (Str), Bluff (Cha), Diplomacy (Cha), Dungeoneering (Wis), Endurance (Con), Heal (Wis), Insight (Wis), Intimidate (Cha), Perception (Wis), Religion (Int), Stealth (Dex), Streetwise (Cha), Thievery (Dex)
Class Features: Channel Divinity, Lay on Hands, Sneak Attack, Rogue Tactics
Paladin/Warlock (Divine Defender/Arcane Striker)
Armor Proficiencies: Cloth, leather
Weapon Proficiencies: Simple melee, military melee, simple ranged
Implement: Rods, wands
Bonus to Defense: +1 Fortitude, +1 Reflex, +1 Will
Hit Points at 1st Level: 13 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 8 + Constitution modifier
Trained Skills: Religion. From the class skills list below, choose three more trained skills at 1st level.
Class Skills: Arcana (Int), Bluff (Cha), Diplomacy (Cha), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Religion (Int), Streetwise (Cha), Thievery (Dex)
Class Features: Channel Divinity, Lay on Hands, Eldritch Blast, Eldritch Pact, Warlocks Curse
Paladin/Warlord (Divine Defender/Martial Leader)
Armor Proficiencies: Cloth, leather, hide, chainmail; light shield
Weapon Proficiencies: Simple melee, military melee, simple ranged
Implement: Holy symbol
Bonus to Defense: +1 Fortitude, +1 Reflex, +1 Will
Hit Points at 1st Level: 13 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 9 + Constitution modifier
Trained Skills: Religion. From the class skills list below, choose three more trained skills at 1st level.
Class Skills: Athletics (Str), Diplomacy (Cha), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Religion (Int)
Class Features: Channel Divinity, Lay on Hands, Commanding Presence, Inspiring Word
Paladin/Wizard (Divine Defender/Arcane Controller)
Armor Proficiencies: Cloth
Weapon Proficiencies: Simple melee, military melee, simple ranged
Implement: Holy symbol, orb, staffs, wands
Bonus to Defense: +1 Fortitude, +1 Reflex, +1 Will
Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 8 + Constitution score
Trained Skills: Arcana and Religion. From the class skills list below, choose two more trained skills at 1st level.
Class Skills: Arcana (Int), Diplomacy (Cha), Dungeoneering (Wis), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Nature (Int), Religion (Int)
Class Features: Channel Divinity, Lay on Hands, Cantrips, Spellbook
Ranger/Warlord (Martial Striker/Martial Leader)
Armor Proficiencies: Cloth, leather, hide
Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged
Bonus to Defense: +1 Fortitude, +1 Reflex, +1 Will
Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 7 + Constitution modifier
Trained Skills: Dungeoneering or Nature. From the class skills list below, choose four more trained skills at 1st level.
Class Skills: Acrobatics (Dex), Athletics (Str), Diplomacy (Cha), Dungeoneering (Wis), Endurance (Con), Heal (Wis), History (Int), Intimidate (Cha), Nature (Wis), Perception (Wis), Stealth (Dex)
Class Features: Hunter’s Quarry, Fighting Style, Commanding Presence, Inspiring Word
Ranger/Wizard (Martial Striker/Arcane Controller)
Armor Proficiencies: Cloth
Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged
Implement: Orbs, staffs, wands
Bonus to Defense: +1 Fortitude, +1 Reflex, +1 Will
Hit Points at 1st Level: 11 + Constitution score
Hit Points per Level Gained: 4
Healing Surges per Day: 6 + Constitution modifier
Trained Skills: Arcana and Dungeoneering or Nature (your choice). From the class skills list below, choose three more trained skills at 1st level.
Class Skills: Acrobatics (Dex), Arcana (Int), Athletics (Str), Diplomacy (Cha), Dungeoneering (Wis), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Nature (Wis), Perception (Wis), Religion (Int), Stealth (Dex)
Class Features: Fighting Style, Hunter’s Quarry, Cantrips, Spellbook
Rogue/Warlord (Martial Striker/Martial Leader)
Armor Proficiencies: Cloth, leather
Weapon Proficiencies: Simple melee, military melee, simple ranged, shuriken
Bonus to Defense: +1 Reflex, +1 Fortitude, +1 Will
Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 7 + Constitution modifier
Trained Skills: Stealth and Thievery. From the class skills list below, choose four more trained skills at 1st level.
Class Skills: Acrobatics (Dex), Athletics (Str), Bluff (Cha), Diplomacy (Cha), Dungeoneering (Wis), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Perception (Wis), Stealth (Dex), Streetwise (Cha), Thievery (Dex)
Class Features: Sneak Attack, Rogue Tactics, Commanding Presence, Inspiring Word
Rogue/Wizard (Martial Striker/Arcane Controller)
Armor Proficiencies: Cloth
Weapon Proficiencies: Dagger, hand crossbow, shuriken, short sword
Implement: Orbs, staffs, wands
Bonus to Defense: +1 Reflex, +1 Will
Hit Points at 1st Level: 11 + Constitution score
Hit Points per Level Gained: 4
Healing Surges per Day: 6 + Constitution modifier
Trained Skills: Arcana, Stealth and Thievery. From the class skills list below, choose three more trained skills at 1st level.
Class Skills: Acrobatics (Dex), Arcana (Int), Athletics (Str), Bluff (Cha), Diplomacy (Cha), Dungeoneering (Wis), History (Int), Insight (Wis), Intimidate (Cha), Nature (Wis), Perception (Wis), Religion (Wis), Stealth (Dex), Streetwise (Cha), Thievery (Dex)
Class Features: Sneak Attack, Rogue Tactics, Spellbook, Cantrips
Warlock/Warlord (Arcane Striker/Martial Leader)
Armor Proficiencies: Cloth, leather
Weapon Proficiencies: Simple melee, military melee, simple ranged
Implement: Rods, wands
Bonus to Defense: +1 Fortitude, +1 Reflex, +1 Will
Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 7 + Constitution modifier
Trained Skills: From the class skills list below, choose four trained skills at 1st level.
Class Skills: Arcana (Int), Athletics (Str), Bluff (Cha), Diplomacy (Cha), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Religion (Int), Streetwise (Cha), Thievery (Dex)
Class Features: Eldritch Blast, Eldritch Pact, Warlock’s Curse, Commanding Presence, Inspiring Word
Warlock/Wizard (Arcane Striker/Arcane Controller)
Armor Proficiencies: Cloth
Weapon Proficiencies: Simple melee, simple ranged
Implement: Orbs, rods, staffs, wands
Bonus to Defense: +1 Reflex, +1 Will
Hit Points at 1st Level: 11 + Constitution score
Hit Points per Level Gained: 4
Healing Surges per Day: 6 + Constitution modifier
Trained Skills: Acrana. From the class skills list below, choose three more trained skills at 1st level.
Class Skills: Arcana (Int), Bluff (Cha), Diplomacy (Cha), Dungeoneering (Wis), History (Int), Insight (Wis), Intimidate (Cha), Nature (Wis), Religion (Int), Streetwise (Cha), Thievery (Dex)
Class Features: Eldritch Blast, Eldritch Pact, Warlock’s Curse, Spellbook, Cantrips
Warlord/Wizard (Martial Leader/Arcane Controller)
Armor Proficiencies: Cloth
Weapon Proficiencies: Simple melee, military melee, simple ranged
Implement: Orbs, staffs, wands
Bonus to Defense: +1 Fortitude, +1 Will
Hit Points at 1st Level: 11 + Constitution score
Hit Points per Level Gained: 4
Healing Surges per Day: 7 + Constitution modifier
Trained Skills: Arcana. From the class skills list below, choose three more trained skills at 1st level.
Class Skills: Arcana (Int), Athletics (Str), Diplomacy (Cha), Dungeoneering (Wis), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Nature (Int), Religion (Int)
Class Features: Cantrips, Spellbook, Commanding Presence, Inspiring Word
I have included a PDF of this as well.
Basically, you pick two classes, take some of the class abilities of each and combine them together into a new "single" class. You pick powers from either class and progress as a normal character, with the intention that the character will split his powers mostly evenly.
Armor proficiencies are the worst of both classes, weapon proficiencies are the best.
Hit Points are an average (rounded down), while Healing Surges Per Day are an average (rounded up).
Class features where hand picked for each class and the Bonus to Defense was an amalgamation of each classes saves without any specific ruling on my part.
The design intent is to allow for dual classed characters but keep them from overshadowing a single classed character. The first thing I noticed was that two classes of the same role "felt" wrong. I could see Ranger/Rogue or Warlock/Rogue being a bit overpowering, so I skipped those. Secondly, I wanted an real old school feel for this, which I think I achieved.
Any constructive feedback is greatly appreciated.
Cleric/Fighter (Divine Leader/Martial Defender)
Armor Proficiencies: Cloth, leather, hide, chainmail
Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged
Implement: Holy symbol
Bonus to Defense: +1 Fortitude, +1 Will
Hit Points at 1st Level: 13 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 8 + Constitution modifier
Trained Skills: Religion. From the class skills list below, choose three more trained skills at 1st level.
Class Skills: Arcana (Int), Athletics (Str), Diplomacy (Cha), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Religion (Int), Streetwise (Cha)
Class Features: Channel Divinity, Healing Word, Combat Challenge, Fighter Weapon Talent
Cleric/Paladin (Divine Leader/Divine Defender)
Armor Proficiencies: Cloth, leather, hide, chainmail
Weapon Proficiencies: Simple melee, martial melee, simple ranged
Implement: Holy symbol
Bonus to Defense: +1 Fortitude, +1 Reflex, +1 Will
Hit Points at 1st Level: 13 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 9 + Constitution score
Trained Skills: Religion. From the class skills list below, choose three more trained skills at 1st level.
Class Skills: Arcana (Int), Diplomacy (Cha), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Religion (Int)
Class Features: Channel Divinity (both classes), Healer’s Lore, Lay on Hands
Cleric/Ranger (Divine Leader/Martial Striker)
Armor Proficiencies: Cloth, leather, hide
Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged
Implement: Holy symbol
Bonus to Defense: +1 Fortitude, +1 Reflex, +1 Will
Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 7 + Constitution modifier
Trained Skills: Religion and Dungeoneering or Nature (your choice). From the class skills list below, choose three more trained skills at 1st level.
Class Skills: Acrobatics (Dex), Arcana (Int), Athletics (Str), Diplomacy (Cha), Dungeoneering (Wis), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Nature (Wis), Perception (Wis), Religion (Int), Stealth (Dex), Streetwise (Cha)
Class Features: Channel Divinity, Healing Word, Fighting Style, Hunter’s Quarry
Cleric/Rogue (Divine Leader/Martial Striker)
Armor Proficiencies: Cloth, leather
Weapon Proficiencies: Simple melee, simple ranged, shuriken
Implement: Holy symbol
Bonus to Defense: +1 Reflex, +1 Will
Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 7 + Constitution modifier
Trained Skills: Religion, Stealth and Thievery. From the class skills list below, choose three more trained skills at 1st level.
Class Skills: Acrobatics (Dex), Arcane (Int), Athletics (Str), Bluff (Cha), Diplomacy (Cha), Dungeoneering (Wis), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Perception (Wis), Religion (Int), Stealth (Dex), Streetwise (Cha), Thievery (Dex)
Class Features: Channel Divinity, Healing Word, Sneak Attack, Rogue Tactics
Cleric/Warlock (Divine Leader/Arcane Striker)
Armor Proficiencies: Cloth, leather
Weapon Proficiencies: Simple melee, simple ranged
Implement: Holy symbol, rods, wands
Bonus to Defense: +1 Reflex, +1 Will
Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 7 + Constitution modifier
Trained Skills: Religion. From the class skills list below, choose three more trained skills at 1st level.
Class Skills: Arcana (Int), Bluff (Cha), Diplomacy (Cha), Heal (Wis), History (Int), Insight (Wis), Religion (Int), Streetwise (Cha), Thievery (Dex)
Class Features: Channel Divinity, Healing Word, Eldritch Blast, Eldritch Pact, Warlock’s Curse
Cleric/Wizard (Divine Leader/Arcane Controller)
Armor Proficiencies: Cloth
Weapon Proficiencies: Simple melee, simple ranged
Implement: Holy symbol, orbs, staffs, wands
Bonus to Defense: +2 Will
Hit Points at 1st Level: 11 + Constitution score
Hit Points per Level Gained: 4
Healing Surges per Day: 7 + Constitution modifier
Trained Skills: Arcana and Religion. From the class skills list below, choose two more trained skills at 1st level.
Class Skills: Arcane (Int), Diplomacy (Cha), Dungeoneering (Wis), Heal (Wis), History (Int), Insight (Wis), Nature (Int), Religion (Int)
Class Features: Channel Divinity, Healing Word, Cantrips, Spellbook
Fighter/Ranger (Martial Defender/Martial Striker)
Armor Proficiencies: Cloth, leather, hide
Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged
Bonus to Defense: +1 Fortitude, +1 Reflex
Hit Points at 1st Level: 13 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 8 + Constitution modifier
Trained Skills: Dungeoneering or Nature (your choice). From the class skills list below, choose four more trained skills at 1st level.
Class Skills: Acrobatics (Dex), Athletics (Str), Dungeoneering (Wis), Endurance (Con), Heal (Wis), Intimidate (Cha), Nature (Wis), Perception (Wis), Streetwise (Cha), Stealth (Dex)
Class Features: Combat Challenge, Fighter Weapon Talent, Fighting Style, Hunter’s Quarry
Fighter/Rogue (Martial Defender/Martial Striker)
Armor Proficiencies: Cloth, leather
Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged, shuriken
Bonus to Defense: +1 Fortitude, +1 Reflex
Hit Points at 1st Level: 13 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 8 + Constitution modifier
Trained Skills: Stealth and Thievery. From the class skills list below, choose four more trained skills at 1st level.
Class Skills: Acrobatics (Dex), Athletics (Str), Bluff (Cha), Dungeoneering (Wis), Endurance (Con), Heal (Wis), Insight (Wis), Intimidate (Cha), Perception (Wis), Stealth (Dex), Streetwise (Cha), Thievery (Dex)
Class Features: Combat Challenge, Fighter Weapon Talent, Sneak Attack, Rogue Tactics
Fighter/Warlock (Martial Defender/Divine Striker)
Armor Proficiencies: Cloth, leather
Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged
Implement: Rods, wands
Bonus to Defense: +1 Fortitude, +1 Reflex, +1 Will
Hit Points at 1st Level: 13 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 8 + Constitution modifier
Trained Skills: From the class skills list below, choose four trained skills at 1st level.
Class Skills: Arcana (Int), Athletics (Str), Bluff (Cha), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Religion (Int), Streetwise (Cha), Thievery (Dex)
Class Features: Combat Challenge, Fighter Weapon Talent, Eldritch Blast, Eldritch Pact, Warlock’s Curse
Fighter/Warlord (Martial Defender/Martial Leader)
Armor Proficiencies: Cloth, leather, hide, chainmail; light shield
Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged
Bonus to Defense: +1 Fortitude, +1 Will
Hit Points at 1st Level: 13 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 8 + Constitution modifier
Trained Skills: From the class skills list below, choose four trained skills at 1st level.
Class Skills: Athletics (Str), Diplomacy (Cha), Endurance (Con), Heal (Wis), History (Int), Intimidate (Cha), Streetwise (Cha)
Class Features: Combat Challenge, Fighter Weapon Talent, Commanding Presence, Inspiring Word
Fighter/Wizard (Martial Defender/Arcane Controller)
Armor Proficiencies: Cloth
Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged
Implement: Orbs, staffs, wands
Bonus to Defense: +1 Will, +1 Fortitude
Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 8 + Constitution modifier
Trained Skills: Arcana. From the class skills list below, choose three more trained skills at 1st level.
Class Skills: Arcana (Int), Athletics (Str), Diplomacy (Cha), Dungeoneering (Wis), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Nature (Int), Religion (Int), Streetwise (Cha)
Class Features: Combat Challenge, Fighter Weapon Talent, Cantrips, Spellbook
Paladin/Ranger (Divine Defender/Martial Striker)
Armor Proficiencies: Cloth, leather, hide
Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged
Implement: Holy symbol
Bonus to Defense: +1 Fortitude, +1 Reflex, +1 Will
Hit Points at 1st Level: 13 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 8 + Constitution modifier
Trained Skills: Religion and Dungeoneering or Nature (your choice). From the class skills list below, choose three more trained skills at 1st level.
Class Skills: Acrobatics (Dex), Athletics (Str), Diplomacy (Cha), Dungeoneering (Wis), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Nature (Wis), Perception (Wis), Religion (Int), Stealth (Dex)
Class Features: Channel Divinity, Lay on Hands, Fighting Style, Hunter’s Quarry
Paladin/Rogue (Divine Defender/Martial Striker)
Armor Proficiencies: Cloth, leather
Weapon Proficiencies: Simple melee, military melee, simple ranged, shuriken
Implement: Holy symbol
Bonus to Defense: +1 Fortitude, +1 Reflex, +1 Will
Hit Points at 1st Level: 13 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 8 + Constitution modifier
Trained Skills: Religion, Stealth and Thievery. From the class skills list below, choose three more trained skills at 1st level.
Class Skills: Acrobatics (Dex), Athletics (Str), Bluff (Cha), Diplomacy (Cha), Dungeoneering (Wis), Endurance (Con), Heal (Wis), Insight (Wis), Intimidate (Cha), Perception (Wis), Religion (Int), Stealth (Dex), Streetwise (Cha), Thievery (Dex)
Class Features: Channel Divinity, Lay on Hands, Sneak Attack, Rogue Tactics
Paladin/Warlock (Divine Defender/Arcane Striker)
Armor Proficiencies: Cloth, leather
Weapon Proficiencies: Simple melee, military melee, simple ranged
Implement: Rods, wands
Bonus to Defense: +1 Fortitude, +1 Reflex, +1 Will
Hit Points at 1st Level: 13 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 8 + Constitution modifier
Trained Skills: Religion. From the class skills list below, choose three more trained skills at 1st level.
Class Skills: Arcana (Int), Bluff (Cha), Diplomacy (Cha), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Religion (Int), Streetwise (Cha), Thievery (Dex)
Class Features: Channel Divinity, Lay on Hands, Eldritch Blast, Eldritch Pact, Warlocks Curse
Paladin/Warlord (Divine Defender/Martial Leader)
Armor Proficiencies: Cloth, leather, hide, chainmail; light shield
Weapon Proficiencies: Simple melee, military melee, simple ranged
Implement: Holy symbol
Bonus to Defense: +1 Fortitude, +1 Reflex, +1 Will
Hit Points at 1st Level: 13 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 9 + Constitution modifier
Trained Skills: Religion. From the class skills list below, choose three more trained skills at 1st level.
Class Skills: Athletics (Str), Diplomacy (Cha), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Religion (Int)
Class Features: Channel Divinity, Lay on Hands, Commanding Presence, Inspiring Word
Paladin/Wizard (Divine Defender/Arcane Controller)
Armor Proficiencies: Cloth
Weapon Proficiencies: Simple melee, military melee, simple ranged
Implement: Holy symbol, orb, staffs, wands
Bonus to Defense: +1 Fortitude, +1 Reflex, +1 Will
Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 8 + Constitution score
Trained Skills: Arcana and Religion. From the class skills list below, choose two more trained skills at 1st level.
Class Skills: Arcana (Int), Diplomacy (Cha), Dungeoneering (Wis), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Nature (Int), Religion (Int)
Class Features: Channel Divinity, Lay on Hands, Cantrips, Spellbook
Ranger/Warlord (Martial Striker/Martial Leader)
Armor Proficiencies: Cloth, leather, hide
Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged
Bonus to Defense: +1 Fortitude, +1 Reflex, +1 Will
Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 7 + Constitution modifier
Trained Skills: Dungeoneering or Nature. From the class skills list below, choose four more trained skills at 1st level.
Class Skills: Acrobatics (Dex), Athletics (Str), Diplomacy (Cha), Dungeoneering (Wis), Endurance (Con), Heal (Wis), History (Int), Intimidate (Cha), Nature (Wis), Perception (Wis), Stealth (Dex)
Class Features: Hunter’s Quarry, Fighting Style, Commanding Presence, Inspiring Word
Ranger/Wizard (Martial Striker/Arcane Controller)
Armor Proficiencies: Cloth
Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged
Implement: Orbs, staffs, wands
Bonus to Defense: +1 Fortitude, +1 Reflex, +1 Will
Hit Points at 1st Level: 11 + Constitution score
Hit Points per Level Gained: 4
Healing Surges per Day: 6 + Constitution modifier
Trained Skills: Arcana and Dungeoneering or Nature (your choice). From the class skills list below, choose three more trained skills at 1st level.
Class Skills: Acrobatics (Dex), Arcana (Int), Athletics (Str), Diplomacy (Cha), Dungeoneering (Wis), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Nature (Wis), Perception (Wis), Religion (Int), Stealth (Dex)
Class Features: Fighting Style, Hunter’s Quarry, Cantrips, Spellbook
Rogue/Warlord (Martial Striker/Martial Leader)
Armor Proficiencies: Cloth, leather
Weapon Proficiencies: Simple melee, military melee, simple ranged, shuriken
Bonus to Defense: +1 Reflex, +1 Fortitude, +1 Will
Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 7 + Constitution modifier
Trained Skills: Stealth and Thievery. From the class skills list below, choose four more trained skills at 1st level.
Class Skills: Acrobatics (Dex), Athletics (Str), Bluff (Cha), Diplomacy (Cha), Dungeoneering (Wis), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Perception (Wis), Stealth (Dex), Streetwise (Cha), Thievery (Dex)
Class Features: Sneak Attack, Rogue Tactics, Commanding Presence, Inspiring Word
Rogue/Wizard (Martial Striker/Arcane Controller)
Armor Proficiencies: Cloth
Weapon Proficiencies: Dagger, hand crossbow, shuriken, short sword
Implement: Orbs, staffs, wands
Bonus to Defense: +1 Reflex, +1 Will
Hit Points at 1st Level: 11 + Constitution score
Hit Points per Level Gained: 4
Healing Surges per Day: 6 + Constitution modifier
Trained Skills: Arcana, Stealth and Thievery. From the class skills list below, choose three more trained skills at 1st level.
Class Skills: Acrobatics (Dex), Arcana (Int), Athletics (Str), Bluff (Cha), Diplomacy (Cha), Dungeoneering (Wis), History (Int), Insight (Wis), Intimidate (Cha), Nature (Wis), Perception (Wis), Religion (Wis), Stealth (Dex), Streetwise (Cha), Thievery (Dex)
Class Features: Sneak Attack, Rogue Tactics, Spellbook, Cantrips
Warlock/Warlord (Arcane Striker/Martial Leader)
Armor Proficiencies: Cloth, leather
Weapon Proficiencies: Simple melee, military melee, simple ranged
Implement: Rods, wands
Bonus to Defense: +1 Fortitude, +1 Reflex, +1 Will
Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 7 + Constitution modifier
Trained Skills: From the class skills list below, choose four trained skills at 1st level.
Class Skills: Arcana (Int), Athletics (Str), Bluff (Cha), Diplomacy (Cha), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Religion (Int), Streetwise (Cha), Thievery (Dex)
Class Features: Eldritch Blast, Eldritch Pact, Warlock’s Curse, Commanding Presence, Inspiring Word
Warlock/Wizard (Arcane Striker/Arcane Controller)
Armor Proficiencies: Cloth
Weapon Proficiencies: Simple melee, simple ranged
Implement: Orbs, rods, staffs, wands
Bonus to Defense: +1 Reflex, +1 Will
Hit Points at 1st Level: 11 + Constitution score
Hit Points per Level Gained: 4
Healing Surges per Day: 6 + Constitution modifier
Trained Skills: Acrana. From the class skills list below, choose three more trained skills at 1st level.
Class Skills: Arcana (Int), Bluff (Cha), Diplomacy (Cha), Dungeoneering (Wis), History (Int), Insight (Wis), Intimidate (Cha), Nature (Wis), Religion (Int), Streetwise (Cha), Thievery (Dex)
Class Features: Eldritch Blast, Eldritch Pact, Warlock’s Curse, Spellbook, Cantrips
Warlord/Wizard (Martial Leader/Arcane Controller)
Armor Proficiencies: Cloth
Weapon Proficiencies: Simple melee, military melee, simple ranged
Implement: Orbs, staffs, wands
Bonus to Defense: +1 Fortitude, +1 Will
Hit Points at 1st Level: 11 + Constitution score
Hit Points per Level Gained: 4
Healing Surges per Day: 7 + Constitution modifier
Trained Skills: Arcana. From the class skills list below, choose three more trained skills at 1st level.
Class Skills: Arcana (Int), Athletics (Str), Diplomacy (Cha), Dungeoneering (Wis), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Nature (Int), Religion (Int)
Class Features: Cantrips, Spellbook, Commanding Presence, Inspiring Word
I have included a PDF of this as well.
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