Was thinking of throwing a few of these into a dungeon to mix things up.
What do people think of using them in general? Are they a good idea in a dungeon? do they ever backfire. I'd never use them as the only way to progress, just an optional route.
A few I've stolen from a good reddit posting and adapted them to a DnD/Pathfinder Setting
I wrote these up quickly, the meta-game language could definitely be improved, but you get the gist.
1. 2 Statues
Two statues stand next two a pair of doors , the most remarkable thing about them in they appear to be able to talk. Guardians of the dungeon, they're here to test your mental resolve, failure to solve their riddle will mean taking the wrong door and possibly death. The party may ask both statues one question each, one statue is lawful good and will always tell the truth. The other is Chaotic Evil and will always lie, but you are unsure which statue is which. What questions will you ask them?
Answer:
2. Light Riddle
A riddle appear on the wall, 'Which will you light first in a dark room? Give spark to the correct answer and place it on the platform so that your route may again be illuminated'
Below the riddle is a weight-activated platform. Sitting next to the door and the platform is a table with a Lamp, a torch and a candle. A box of matches sits on the corner of the table.
Answer:
3. Ball Riddle
8 balls sit on the table next to a two platform scale. A weight-activated platform is set in the wall next to a locked door. A riddle is carved into the wall, and it reads 'One ball is lighter than the others, in only two weighs, discover which one is different and place it on the platform'.
The balls will magical return to the table in a random order as soon as the scale is used twice.
Answer:
What do people think of using them in general? Are they a good idea in a dungeon? do they ever backfire. I'd never use them as the only way to progress, just an optional route.
A few I've stolen from a good reddit posting and adapted them to a DnD/Pathfinder Setting
I wrote these up quickly, the meta-game language could definitely be improved, but you get the gist.
1. 2 Statues
Two statues stand next two a pair of doors , the most remarkable thing about them in they appear to be able to talk. Guardians of the dungeon, they're here to test your mental resolve, failure to solve their riddle will mean taking the wrong door and possibly death. The party may ask both statues one question each, one statue is lawful good and will always tell the truth. The other is Chaotic Evil and will always lie, but you are unsure which statue is which. What questions will you ask them?
Answer:
Ask both statues what the evil statue will tell them, they'll both mention the wrong door to take.
2. Light Riddle
A riddle appear on the wall, 'Which will you light first in a dark room? Give spark to the correct answer and place it on the platform so that your route may again be illuminated'
Below the riddle is a weight-activated platform. Sitting next to the door and the platform is a table with a Lamp, a torch and a candle. A box of matches sits on the corner of the table.
Answer:
The obvious answer is light the match and place it on the platform
3. Ball Riddle
8 balls sit on the table next to a two platform scale. A weight-activated platform is set in the wall next to a locked door. A riddle is carved into the wall, and it reads 'One ball is lighter than the others, in only two weighs, discover which one is different and place it on the platform'.
The balls will magical return to the table in a random order as soon as the scale is used twice.
Answer:
Weight ball 1-3 against 4-6, if they're uneven its in one of the balls on the lighter side. then weigh two of the three: if they're even, its the 3rd ball, if not its one of those you weighed. If you first attempt is even, its either ball 7 or 8, and you can test them on your second attempt