What Phaedrus said.Quasqueton said:I have seen these in my FLGS, and I too am interested to know if they are any good. My concern with puzzles and traps in dungeons is that they make logical sense in the environment. I'm disappointed to see puzzles and traps thrown into a dungeon just to have puzzles and traps.
Are these dungeons created with in-game/scenario logic?
Quasqueton
IronWolf said:I have played through DCC #11 The Dragonfiend Pact and it was a great time! So my impression so far has been quite favorable. I picked up DCC 20.5 I believe it was at Gen Con, but I haven't had a good chance to read through it yet.
Crothian said:It just they are for a higher level then you are currently at.