I didn't care for the following --
#38: Escape from the Forest of Lanterns ("A demiplane that transforms the heroes into little children and sends them to defeat the Warty Witch in her candy cottage!") This might be an okay adventure for teaching children how to play D&D. It's way too saccarhine and contrived for my taste, though; I just don't care for shoehorning the fairy tale genre into a heroic campaign.
#40: Devil in the Mists ("Vengeful sahuagin, demonic taint, and a hidden Leviathan of the Dark Mists...") In addition to plot holes, I found it difficult to respect a BBEG who is effectively an evil farting barrel with tentacles.
#33: Belly of the Great Beast ("An epic level adventure across the stars.") Epic adventures are ridiculously hard to write, and the core of this one is pretty good. I really didn't care for the plot hook, the framing story or the adventure location, though.
Okay, that being said, Goodman produces vast quantities of good to superb modules. Go - now! - and buy a copy of the Ennie-nominated #34: Cage of Delirium ("Audio CD Enhanced Adventure. Infiltrate the long-abandoned, fire-scarred, and cursed halls of Haverthold Asylum.") If you want a gorgeous GM screen from Erol Otis, buy #39: Ruins of Castle Churo ("The decimated remains of a wizard’s tower - and the mysterious magical effects that remain.") And everyone should own a copy of #13: Crypt of the Devil Lich, and JG1: The Thieves of Fortress Badabaskor.
As always, this is all just my own opinion. I'm not representing any other ENnie judge but myself.
I have a lot of respect for these guys. Not everything is a hit out of the park, but they have a good track record and fun adventures.