JustKim said:
If you're going to give a dwarf a polymorphing rod with the stipulation that it only be used to transform into creatures approved by a council of dwarves, you may as well throw the damn thing in a volcano.
If I were the one who gave him the rod, I would agree with you in the absolute - If you read my initial post again, however, you'll see that I did not give him this rod at all. In fact, it was cooked up by a previous DM who was known to be... how should I say... heavy-handed in his rewards and challenges. The kind of kid that usually ends up with the name Monty.
JustKim said:
I definitely agree that the DM's responsibility is to caution the player against what might be a character-ruining set of actions. Springing a loss of 8 levels of class features on someone for utilitarian usage of a polymorphing rod is poor form.
Exactly my predicament - I don't want to sping anything on him. However, I was finding it difficult to consider a fitting punishment for such a crime (said with tongue firmly in cheek, as it were), which is why I posed the question to EN World.
JustKim said:
And as an aside, what are you doing punishing the players for powergaming? You said that you inherited these characters, and it's clear they were having high-powered fun with them previously. If you aren't comfortable with continuing a game like that, ask them to make new characters and start a new game. Don't jump on board the Vow of Poverty boat midstream and try and steer it for.. uh.. proper roleplaying island. You know what I'm trying to say.
Indeed I do - and it shows especially that there was something I should have mentioned. I apologize, as it probably would have made that much clearer: I was asked specifically to do just that. The group had gotten a bit out of hand (at 11th level, they ended up against a Marilith, to give you perspective. Check the DMG as to what the designers think about the Experience awards for one of those things with 11th level characters). I'm commisioned to bring the boat around and to finish out these characters before starting anew.
However, they have gotten away with many questionable actions. If they are to survive the challenges ahead, I need to instill some fear into them - no one takes anything seriously because even against things like a Marilith, no one died previously. I am absolutely about creating a story and having the PCs be the heroes, but if that fear isn't there I don't think the game will really deliver the punch they have specifically asked me to deliver. If you know you're going to beat everything without a question, where is the fun?
All that being said, I thought about it today and talked with a few friends not related to the game before I saw anything after my last post above, and I have already decided that doing nothing as far as a game penalty is the answer. If I really need to mock him, there is another dwarf in the party (a cohort of the human paladin - no, I didn't do that either) who can pick up that slack.
Thank you, and everyone else, for taking the time this christmas to consider this question with me!
Happy Holidays!