Voadam
Legend
Orcs
30 Orc, 1st–level warrior: CR 1/2; LA +0; Medium humanoid; HD 1d8+1; hp 5; Init +0; Spd 30 ft.; AC 13 (+3
studded leather armor), touch 10, flat-footed 13; Base Atk +1; Grp +4; Atk Falchion +5 melee (2d4+4/18–20) or
javelin +1 ranged (1d6+3); Full Atk (same); Space/Reach 5 ft./5 ft.; SA —; SQ darkvision 60 ft., light sensitivity; AL
CE; SV Fort +3, Ref +0, Will –2; Str 17, Dex 11, Con 12, Int 8, Wis 7, Cha 6.
Languages: The language an orc speaks varies slightly from tribe to tribe, but any orc is understandable by
someone else who speaks Orc. Some orcs know Goblin or Giant as well.
Skills and Feats: Listen +1, Spot +1; Alertness.
Possessions: Falchion, studded leather, javelin.
Description/Combat: An orc’s hair usually is black. It has lupine ears and reddish eyes. Orcs prefer wearing
vivid colors that many humans would consider unpleasant, such as blood red, mustard yellow, yellow–green, and
deep purple. Their equipment is dirty and unkempt. An adult male orc is a little over 6 feet tall and weighs about
210 pounds. Females are slightly smaller.
Most orcs encountered away from their homes are warriors; the information in the statistics block is for one of
1st level. Orcs are proficient with all simple weapons, preferring those that cause the most damage in the least
time. Many orcs who take up the warrior or fighter class also gain proficiency with the falchion or the greataxe as
a martial weapon. They enjoy attacking from concealment and setting ambushes, and they obey the rules of war
(such as honoring a truce) only as long as it is convenient for them.
Environment: Temperate hills
Organization: Gang (2–4), squad (11–20 plus 2 3rd–level sergeants and 1 leader of 3rd–6th level), or band
(30–100 plus 150% noncombatants plus 1 3rd–level sergeant per 10 adults, 5 5th–level lieutenants, and 3 7th–
level captains)
Treasure: Standard
Advancement: By character class
30 Orc, 1st–level warrior: CR 1/2; LA +0; Medium humanoid; HD 1d8+1; hp 5; Init +0; Spd 30 ft.; AC 13 (+3
studded leather armor), touch 10, flat-footed 13; Base Atk +1; Grp +4; Atk Falchion +5 melee (2d4+4/18–20) or
javelin +1 ranged (1d6+3); Full Atk (same); Space/Reach 5 ft./5 ft.; SA —; SQ darkvision 60 ft., light sensitivity; AL
CE; SV Fort +3, Ref +0, Will –2; Str 17, Dex 11, Con 12, Int 8, Wis 7, Cha 6.
Languages: The language an orc speaks varies slightly from tribe to tribe, but any orc is understandable by
someone else who speaks Orc. Some orcs know Goblin or Giant as well.
Skills and Feats: Listen +1, Spot +1; Alertness.
Possessions: Falchion, studded leather, javelin.
Description/Combat: An orc’s hair usually is black. It has lupine ears and reddish eyes. Orcs prefer wearing
vivid colors that many humans would consider unpleasant, such as blood red, mustard yellow, yellow–green, and
deep purple. Their equipment is dirty and unkempt. An adult male orc is a little over 6 feet tall and weighs about
210 pounds. Females are slightly smaller.
Most orcs encountered away from their homes are warriors; the information in the statistics block is for one of
1st level. Orcs are proficient with all simple weapons, preferring those that cause the most damage in the least
time. Many orcs who take up the warrior or fighter class also gain proficiency with the falchion or the greataxe as
a martial weapon. They enjoy attacking from concealment and setting ambushes, and they obey the rules of war
(such as honoring a truce) only as long as it is convenient for them.
Environment: Temperate hills
Organization: Gang (2–4), squad (11–20 plus 2 3rd–level sergeants and 1 leader of 3rd–6th level), or band
(30–100 plus 150% noncombatants plus 1 3rd–level sergeant per 10 adults, 5 5th–level lieutenants, and 3 7th–
level captains)
Treasure: Standard
Advancement: By character class