I'm playing a 3.5 campaign in the setting of Kingdoms of Kalamar.
The dwarven racial statistics are described as follows in the KoK book with 3.5 adaptation guide:
Hill Dwarves: Hill dwarves are identical to the base dwarves in the 3.5 Player's Handbook except in the following areas:
• Automatic Languages: Dwarven and Merchant's Tongue.
Mountain Dwarves: Mountain dwarves are identical to hill dwarves except in the following areas:
• +2 Con, -2 Wis.
• Mountain dwarves gain a +2 racial bonus on Survival checks made in mountainous areas.
Stone Dwarves: Stone dwarves are identical to hill dwarves except in the following areas:
• +2 Con, -2 Int.
• Darkvision 120 ft.
• Stone dwarves don’t get any Weapon Familiarity. Their remote living habits made them less picky about their weapon choices.
• Skirmisher ability: Stone Dwarves gain the Two-Weapon Fighting feat when wearing light armor and using two light weapons.
• +1 racial bonus to attack when using a light weapon.
• As cavedwellers, Stone Dwarves are hardy and resilient. They gain the Stone Bones feat (+1 natural AC) for free. Surface dwelling dwarves with the Stone Bones feat probably had some Stone Dwarf ancestors.
• Stone Dwarves are cave dwellers and need to climb a lot. They gain a racial +2 to climb checks.
• Stone Dwarves have no racial bonus vs. giants, orcs, or goblinoids.
• +2 racial bonus when using hide, move silently, or search skills underground.
• +1 racial bonus to attack when fighting dark elves, troglodytes, mind flayers, and grimlocks.
• +4 racial bonus on craft checks related to stone. No bonus to checks related to metal.
• No bonus to appraise checks related to stone or metal.
• Automatic Languages: Dwarven and Undercommon.
• Favored Class: Rogue.
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Two of the five players in the campiagn have expressed interest in creating a stone dwarf two-weapon melee class, putting a spotlight on whether or not the stone dwarf is balanced as written. I am looking for opinions on whether or not it should be tweaked, possibly needing a Level Adjustment.
Thanks,
Tyrol
The dwarven racial statistics are described as follows in the KoK book with 3.5 adaptation guide:
Hill Dwarves: Hill dwarves are identical to the base dwarves in the 3.5 Player's Handbook except in the following areas:
• Automatic Languages: Dwarven and Merchant's Tongue.
Mountain Dwarves: Mountain dwarves are identical to hill dwarves except in the following areas:
• +2 Con, -2 Wis.
• Mountain dwarves gain a +2 racial bonus on Survival checks made in mountainous areas.
Stone Dwarves: Stone dwarves are identical to hill dwarves except in the following areas:
• +2 Con, -2 Int.
• Darkvision 120 ft.
• Stone dwarves don’t get any Weapon Familiarity. Their remote living habits made them less picky about their weapon choices.
• Skirmisher ability: Stone Dwarves gain the Two-Weapon Fighting feat when wearing light armor and using two light weapons.
• +1 racial bonus to attack when using a light weapon.
• As cavedwellers, Stone Dwarves are hardy and resilient. They gain the Stone Bones feat (+1 natural AC) for free. Surface dwelling dwarves with the Stone Bones feat probably had some Stone Dwarf ancestors.
• Stone Dwarves are cave dwellers and need to climb a lot. They gain a racial +2 to climb checks.
• Stone Dwarves have no racial bonus vs. giants, orcs, or goblinoids.
• +2 racial bonus when using hide, move silently, or search skills underground.
• +1 racial bonus to attack when fighting dark elves, troglodytes, mind flayers, and grimlocks.
• +4 racial bonus on craft checks related to stone. No bonus to checks related to metal.
• No bonus to appraise checks related to stone or metal.
• Automatic Languages: Dwarven and Undercommon.
• Favored Class: Rogue.
------------------------------------------------------
Two of the five players in the campiagn have expressed interest in creating a stone dwarf two-weapon melee class, putting a spotlight on whether or not the stone dwarf is balanced as written. I am looking for opinions on whether or not it should be tweaked, possibly needing a Level Adjustment.
Thanks,
Tyrol