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D&D 5E Dwimmermount [IC]


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eayres33

Explorer
Hunter Brightwood

“Keep calm, and we will end this here.” Hunter says as he flashes a smile towards Magen and walks quickly towards the goblins to the north and takes aim at the Goblin riding the Worg. First blood Hunter thought to himself as the bolt sailed true and struck the Goblin.

OOC:

Hunter grants a 1d6 inspiration die to Magen as a bonus action, then Hunter moves 30 feet to G13, which puts him 90 or 100 feet away from Bittertooth. He uses his action to fire the crossbow at Bittertooth.

Attack and damage rolls
Crossbow to hit: 1D20+5 = [19]+5 = 24

Crossbow damage: 1D8+3 = [3]+3 = 6

 

TallIan

Explorer
Magen Brigward, Fighter 1

Magen is inspired by Hunter's bravery and takes aim himself with his crossbow scoring a solid hit. "We'll never catch them Hunter, fall back to the homestead. Magen starts backing towards the homestead while reloading his crossbow

[SBLOCK=Rolls]
Attack: Shoot at goblin leader
Attack and damage on goblin leader: 1D20+1D6+2 = [16]+[5]+2 = 23
1D10+2 = [7]+2 = 9
Move: 30 ft towards the homestead
[/SBLOCK]

[SBLOCK=Mini Stats]
Passive Perception: 11
AC: 19
Initiative: +0
HP: 23/24 (HD: 1/2d10)

Offense:
Longsword: +5 5ft 1d8+3S
Longsword (2hnd): +5 5ft 1d10+3
H. Crossbow: +2 150/600 1d10P Heavy, Two handed, Loading
Shield Bash: Bonus action +5 contested roll vs athletic or acrobatics

Second Wind: 1/1
Action Surge: 1/1
Inspiration: 2
Healing Potion: 1
Bolts: 38[/SBLOCK]
 

SunGold

First Post
Shara sees the sense in Magen's words, and falls back toward the homestead.

OOC: Move: 30 ft toward homestead
Action: Dodge
 



GreenKarl

First Post
Most of the group starts rushing back and withdrawing defensively towards the homesteads wall, with both Corwin and Megan taking shots at the large goblin riding the worg. Corwin’s arrow falls short but Megan strikes the goblin with a crossbow bolt as Hunter moved towards the raider and also shot the leader with a bolt!!!

The two wounds were not serious enough to drop the fiend through as he howled orders in goblin and urged the worg forward. He then took something from his belt and drank it. The other goblin riders pushed their wolves forward and many short arrows at the arrow that fell short, but both Hunter and Corwin suffered minor wounds as arrows drew blood. A pair of wolf riders through urged their mounts to dash forward to be within only twenty feet of the bard!!!

GM: Initiative
19 – Corwin and Bittertooth
17 – Lucious and the Goblins
12 – Hunter
6 – Black Wolves
5 – Magen
2 – Shara and Mikel
[sblock=Actions and Rolls]Corwin moves 30ft, then Dashes 30ft, and fires at Bittertooth but misses. He is now 50ft from the homestead wall.
Lucious moves 30ft back towards the ranch and takes the Dodge action. He is 70ft from the homestead wall.
Hunter moves 30ft closer towards the worg and lead goblin and hits him for 6 damage (bring him down to 22 HP). He is 120ft from the homestead wall!!!
Magen would be at disadvantage to fire at Bittertooth, so re-rolling the d20, disadvantage: 1D20 = [16] = 16, hey the same roll ;) so hit him for 9 points of damage (bring him down to 13 HP). He then moves 30ft and is now 70ft the homestead wall.
Shara moves 30ft and takes the Dodge action. She is now 60ft from the homestead wall.
Mikel moves 30ft and takes the Dodge action. He is now 80ft from the homestead wall.

Bittertooth and the worg move 50ft closer to Hunter and the goblin drinks minor (common) healing potion : 2D4+2 = [2, 4]+2 = 8 (bring him back up to 21 HP).
Goblin Riders 1-4 ride 50ft and angle down to attack the group, Goblin 1-3 attacking Magen (at disadvantage due to range) Attack and damage if it hits: 2D20.LOW(1)+4 = [7, 19]+4 = 11; 1D6+2 = [5]+2 = 7; 2D20.LOW(1)+4 = [4, 17]+4 = 8; 1D6+2 = [4]+2 = 6; 2D20.LOW(1)+4 = [13, 5]+4 = 9; 1D6+2 = [5]+2 = 7, all miss.
Goblin 4 moves 50ft towards the group and shots at Corwin (at disadvantage); Attack and damage if it hits: 2D20.LOW(1)+4 = [14, 16]+4 = 18; 1D6+2 = [1]+2 = 3, hit for 3 damage (bring him down to 14 HP)
Goblin Riders 5 & 6 move 50ft and shot at Hunter, Attack and damage if it hits: 1D20+4 = [6]+4 = 10; 1D6+2 = [5]+2 = 7; 1D20+4 = [20]+4 = 24; 1D6+2 = [6]+2 = 8, ow. One miss one crit, extra damage: 1D6 = [1] = 1, dealing 9 damage (bring him down to 11 HP)
Goblins 7 & 8 urge their wolves to take the Dash action and move 100ft towards Hunter (they are now 20ft away from him).

[/sblock]Heroes Actions for Round 5?
[sblock=Conditions]Corwin 14/18 HP
Hunter 11/20 HP
Lucious 24/24 HP
Magen 23/24 HP
Mikel 15/16 HP
Shara 15/22 HP

Goblin #1 HP 9/9
Goblin #2 HP 9/9
Goblin #3 HP 9/9
Goblin #4 HP 9/9
Goblin #5 HP 9/9
Goblin #6 HP 9/9
Goblin #7 HP 9/9
Goblin #8 HP 9/9
Black Wolf #1 HP 21/21
Black Wolf #2 HP 21/21
Black Wolf #3 HP 21/21
Black Wolf #4 HP 21/21
Black Wolf #5 HP 21/21
Black Wolf #6 HP 21/21
Black Wolf #7 HP 21/21
Black Wolf #8 HP 21/21
Bittertooth HP 21/28
Worg HP 32/32[/sblock][sblock=Map] Map.Ranch2.jpg
The scale is still 10ft a square. [/sblock]
 

eayres33

Explorer
Hunter Brightwood

Hunter grimaced as the arrows found their mark and the wolves began to close. “Not good,” was all that Hunter was able to say as he turned and began to sprint towards the homestead.

Hunter said a few quick words under his breath as he tried to strengthen himself against further assaults.

OOC:

Hunter moves 30 feet, cast Healing word on himself as bonus action for 6 HP back to 17, then uses his action to dash 30 more feet. So half way there.

Healing Word: 1d4+3 6

 

SunGold

First Post
Shara continues falling back toward the homestead, keeping alert for any incoming attacks.

OOC: Move: 30 ft toward homestead
Action: Dodge
 

TallIan

Explorer
Magen Brigward, Fighter 2

Magen looses another bolt at Bittertooth, but misses. Slowing his retreat, Magen allows hunter to pass him, placing himself as the closest to the goblins

[SBLOCK=Actions and Rolls]
Attack Bottertooth
Move: I think 20 ft so that Magen will be the closest to the goblins next round.
Attack and Damge at Bittertooth: 1D20+2 = [10]+2 = 12
1D10+2 = [1]+2 = 3

[/SBLOCK]

[SBLOCK=Mini Stats]
Passive Perception: 11
AC: 19
Initiative: +0
HP: 23/24 (HD: 1/2d10)

Offense:
Longsword: +5 5ft 1d8+3S
Longsword (2hnd): +5 5ft 1d10+3
H. Crossbow: +2 150/600 1d10P Heavy, Two handed, Loading
Shield Bash: Bonus action +5 contested roll vs athletic or acrobatics

Second Wind: 1/1
Action Surge: 1/1
Inspiration: 2
Healing Potion: 1
Bolts: 38[/SBLOCK]
 

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