That's nothing more than your opinion.
I didn't make up Tier 1 or E6. It's just an observation.
, but also for balance against the CR system as presented, as well as a point when magic items were at a level the writer and his playtest group felt comfortable with.
CRs that Tier 1 caters could increasingly trivialize at higher levels, and items they could make?
This was chosen as the point where everything just clicked on multiple levels, not because of CoDzillas hate
S'OK. I think you're 'protesting too much' about the rating of Tier 1 classes being 'hate.' Those classes were what they were.
Irregardless of how things were in 3e, however? That should have no bearing on that reddit post, designed for 5e.
I agree, which is why I think E6 wouldn't be ideal for 5e. It starts and caps too low. 5e starts working later than 3e did, but hangs onto it's sweet spot a bit longer.
Its still blaming everything on spellcasters despite being heavily reigned in from previous editions.
To be fair, spellcasters in 5e have returned to a design more like that of prior editions such as 3e.
And my point is that many people want those early levels, irregardless of edition. Suggesting that anyone skip them is done on an individual table basis.
The sweet spot concept is that the game is at its best withing a range of levels, in the case of 5e, there's a lower bound as well as an upper one, that's fairly typical. I'm sure there's plenty of folks who would like to play the game at levels outside that range, in spite of them being less than ideally implemented.
5e, though, does speed through the first few levels, of course. It also speeds up advancement at the higher levels. In effect, seemingly acknowledging a sweet spot from levels 4 or 5 through 10 or 11. An E6 style extension of the sweet spot should probably try to do something with the low end, too, for 5e, unlike 3e which held together pretty well at 1st level, IMHO.
For instance, in this hypothetical play variant, you might start all PCs with 3 HD, even at first level, gaining their 4th HD at 4th. Giving some advancement normally gained up to a certain level, up-front would be a reasonable addition to stopping most advancement at a given level, to extend the sweet spot between those two given levels.