Eberron E6 Begins
Ryan Stoughton said:
I sure wouldn't mind hearing about other peoples' E6 games - even if you're at a stage of "Hmm... my players are doing THIS right now but I don't know what to do next" feel free to post it here.
Sunday ran the first game of my E6 Eberron campaign. This was also the first game I've GM'd for nearly 20 years.
Issues that I discovered with E6:
Though all PC were at 6th level, their first encounter faced by the PCs was an CR 12 dragon. They couldn't even dent it and I was very loose with the rules. Fortunately, it was a flashback scene but I realized that the players were not experienced yet to run PCs to fight dragons. Their PCs, too, were also not equipped to fight them as well.
One player wants his PC to have enough Improved Precise Shot. Since the perquisites include BAB +11, I'd like advice on how to make it viable for him.
I'm using a variant of E6. Besides all being 6th level, all the PCs start with zero experience points. They gain a feat after 5k as per standard E6 rules.
However, once they've accumulated enough experience to qualify for 7th level, they become E7 characters and their experience points are reset to zero. I'm not yet sure how to adjust their challenges; most likely, I'll continue to wing it. Current plan to confront the PCs with lots of mooks (at least 5 per PC) to slow them down, traps, puzzles, misdirection, with 1-2 major opponents with CR equal to PCs+2. I'm currently using a heavily modified version of the official Eberron adventure, Whispers of the Vampire Blade and the main Big Bad seems to be the right level.