rycanada said:Hi Azurecobalt, glad E6 has you thinking for your own campaign!
I think a lot of those feats look very powerful - I can't imagine most of them are a tough decision versus other feats - but that's OK. If you want to have a campaign that emphasizes say, 6 key organizations (Arcane Archers, Blackguards, Loremasters, Shadowdancers) these feats would be a great way to do that. There may be some balance issues and you should probably go over them, but you're likely to be ready to DM the game you want in a very short order.
Binders seem an obvious fit, though I am unsure of their power level in E6. Weakish? I am not sure how to make piles of epic feats work for an E6 binder. OTOH, a) they can pull 4th-level vestiges with Improved Binding, and a couple of those are pretty mean, and b) the Bind Vestige/ Improved Bind Vestige/ Practiced Binder feats seem very hard to resist for an epic E6 character: three feats for a crapload of flexibility. Of course you'd have to not dump Charisma. Hmmm...Kunimatyu said:For those wondering what I'm babbling about here, in the original setting, magic-users gain their powers by calling upon "demons", which are the spirits of dead things: a lost language, a powerful leader, a fallen civilization, etc. Having most magic (with the exception of Atlantean "psience") linked to these demons would do a lot to restore the flavor of the setting. The trick is just finding alternate familiar-equivalent abilities that lend themselves to this sort of thing...
Imp said:Binders seem an obvious fit, though I am unsure of their power level in E6. Weakish? I am not sure how to make piles of epic feats work for an E6 binder. OTOH, a) they can pull 4th-level vestiges with Improved Binding, and a couple of those are pretty mean, and b) the Bind Vestige/ Improved Bind Vestige/ Practiced Binder feats seem very hard to resist for an epic E6 character: three feats for a crapload of flexibility. Of course you'd have to not dump Charisma. Hmmm...

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.