Eberron - Deneith Contract Listings

Every two weeks or so, I'll be posting new contracts to this thread so my players can review them and decide which they'd like to take. For visitors to this thread, my party is playing an Eberron-setting game where the party members are mercenaries in House Deneith, the largest and most prolific mercenary organization in Eberron.

Each mission should take approximately two game sessions to complete, at the end of which the party has the option of performing a skill challenge to search for a black market mission. (The window to search for one closes after that session so that I can know whether or not to add the black market mission to the list of missions available for the party to choose from.)

The party has until the Monday before that next game session to decide which mission they'd like to undertake (if any) so that I'll have time to prepare the game for that Wednesday. Should the party not be interested in undertaking any of the missions, they can engage in other business ventures or personal investigation skill challenges while waiting for new missions to become available--Just let me know that the party wants to wait for something else and I'll fast-forward time to the next mission available (just remember: Each House Deneith mercenary MUST complete at least one mission per month).

At the top of each posting, I'll include the date (possibly in a calendar) so that the party will know how much time they have available before the next missions on the listing come due. Each mission listing will include the accept-by date, the starting/completion-by date, the reward, a brief description of the mission, which division of the House is contracting the mission (The Blademarks, the Defenders, or the Sentinel Marshals), and the rank of the mission (D, C, B, A, or S). If the party wants to know further information about a mission, they are free to post their question(s) and I'll give a slightly longer description of what the mission will entail.

I'd prefer it if the PCs would create accounts here on ENWorld so that they can discuss the contracts amongst themselves before deciding, though I don't know for certain if all my party members have stable internet connections--We'll cross that bridge when we come to it. All of this is experimental, so I'm expecting lots of complications, but we'll make do as best we can. I just wanted the listings in a place where the party can discuss them freely between sessions without taking up in-game time (and letting me have time to work on the missions out-of-game in the margins).
 

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Each month has 30 days, so base your estimates of time on that. From Karrlakton to the nearest rail line is about five days on foot, but the rail can go just about anywhere in Khorvaire in three days' time (often less). (EDIT: Bolded missions are ones which the party accepted.)

CURRENT DATE: 9th of Rhaan (September), evening

Guild: Blademarks
Location: Breland, near the Faded Forest
Accept-By Date: 10th of Rhaan
Completion Date: 19th of Rhaan
Details: Castle village under siege by an unknown military force--Requesting immediate assistance.
Rank: C
Reward: 1500 gp


Guild: Blademarks
Location: Zilargo, near Korranberg
Accept-By Date: 23rd of Rhaan
Completion Date: 1st of Sypheros (October)
Details: Seeking mercenaries to clear out tribal goblins attacking villagers--Willing to pay well for thorough completion.
Rank: D
Reward: 1300 gp

Guild: Defenders
Location: Areksul, Aundair
Accept-By Date: 12th of Rhaan
Beginning Date: 14th of Rhaan
Details: Escorting precious cargo from Areksul to Fairhaven.
Rank: C
Reward: 1800 gp
 
Last edited:

Slian

First Post
Mission select!

It may be a foolish choice, picking the mission with the greatest reward, but I like the last one. Does price necesitate risk? What route? Who may be attacking? Are there enemies of the employer? We're to get from point A to point B, but is there a set time to do it in? A bonus for faster or safer travel?

Or with these missions do we just have to pick, details be damned?
 

Usually the higher the reward means the more difficult the mission: A D rank mission is usually less pay than a C rank and almost always less than a B rank. That said, when the contractor sets the price, that also becomes their insurance against the mission's failure: By raising the price on the mission, they guarantee that they'll get back that much gold should things turn sour. (That is to say, YOUR gold: If the party cannot supply the funds required to pay off the mission failure then the amount will be deducted from the party's wages until the debt is paid off.)

The cargo is a magic object that was being studied at a smaller university in Areksul before being shipped to the museums in Fairhaven. The cargo is being transported by caravan wagons, leaving on the 14th of Rhaan and arriving in Fairhaven on that next day. There are no known threats to the mission, but the object is of some power and value which makes it a viable target during such a mission. Simply ensuring the parcel's safe delivery in Fairhaven will be sufficient--The city guards will ensure its transportation from there.
 

Mission Listings 2 - October 19th

Although we covered it last session, here's a recap of the missions we had then.
BEGINNING DATE, LAST SESSION: 16th of Rhaan (September), morning
CURRENT DATE, NEXT SESSION: 25th of Rhaan, night

Guild: Sentinel Marshals
Location: Karnath, Karrlakton
Accept-By Date: 18th of Rhaan (September)
Completion Date: 5th of Sypheros (October)
Details: Locate, apprehend, and incarcerate fugitive Xian Su.
Rank: A
Reward: 5000 gp


Guild: Blademarks
Location: Zilargo, near Korranberg
Accept-By Date: 23rd of Rhaan
Completion Date: 1st of Sypheros (October)
Details: Seeking mercenaries to clear out tribal goblins attacking villagers--Willing to pay well for thorough completion.
Rank: D
Reward: 1300 gp

Guild: Defenders
Location: Thrane, near Vathirond
Accept-By Date: 23rd of Rhaan
Completion Date: 9th of Sypheros
Details: Investigate disappearance of House Medani sentries
Rank: B
Reward: 3000 gp


The missions in bold were accepted, while the non-bolded mission fell by the wayside. The party has nine days to complete the Sentinel Marshals mission and thirteen days to complete the Defenders' Guild mission.

Additionally, a change that occurred during the previous session: The party no longer needs to collect their bounty from the home office at House Deneith--a deal with House Kundarak allows house mercenaries to withdraw their funds from any major city where Kundarak has a bank.

The party collected all their outstanding rewards from House Deneith and the repairs and improvements on their tavern/inn, the Bread & Butter, have been completed.
 

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