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Eberron-Red Hand of Doom!!!

ByteRynn

First Post
Pathfinderq1: All three look good!

BlindAzathoth: I am leaning toward no on anything from Dungeonscape. I don't have that book and have very little interest in getting it. Chameleon I would allow, but with the racial requirement changed to "Changeling or Doppelganger." This is just approval for the class and feat, not for anything else from the book. I am completely okay with Landforged Walker.


Nathaliek: One of my PCs in my table-top game I am currently running of this module sounds identical, down to the history. The only difference-she's a he. A good character.
 

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airwalkrr

Adventurer
Here is my first character idea

[sblock=Shamelk, kalashtar monk]SHAMELK CR 4
Male kalashtar monk 4
LG Medium humanoid (human)
Age 59
Height 5’ 6”
Weight 143
Init +2; Senses Listen +2, Spot +2
Languages Common, Quor
AC 16, touch 15, flat-footed 14
(+2 Dex, +3 Wis, +1 armor)
hp 31 (4 HD)
Immune dream, nightmare
Resist evasion
Fort +6, Ref +6, Will +7 (+2 vs. mind-affecting, +2 vs. enchantment)
Speed 40 ft. (8 squares)
Melee unarmed strike +6 (1d8+3) or
unarmed strike +4/+4 (1d8+3)
Ranged shuriken +5 (1d2+3) or
shuriken +3/+3 (1d2+3)
Base Atk +3; Grp +6
Atk Options Psionic Weapon, Stunning Fist (DC 15), flurry of blows, ki strike (magic)
Power Points/Day 4
Psi-Like Abilites (ML 2nd)
1/day—mindlink
Abilities Str 16, Dex 14, Con 14, Int 10, Wis 16, Cha 10
Action Points 7
SQ fast movement, slow fall 20 ft.
Feats Combat ReflexesB, Improved Unarmed StrikeB, Powerful Charge, Psionic Fist, Stunning FistB
Skills Balance +11, Bluff +2, Concentration +9, Diplomacy +2, Disguise +0 (+2 as human), Intimidate +2, Jump +5, Swim +10, Tumble +11
Possessions combat gear plus 10 shuriken, bracers of armor +1, +1 flaming shurikens (4), +1 frost shurikens (4), potions of cure light wounds (6), tattoos of animal affinity (3), tattoo of body adjustment (ML 7th), tattoo of body purification, tattoos of force screen (5), tattoos of inertial armor (5), tattoos of my light (2), tattoos of offensive precognition (ML 4th) (2), tattoos of vigor (ML 5th) (2), 70 gp, 8 sp, 4 cp
XP 8,000[/sblock]

I am curious to know whether or not you will allow the ki straps from Sword & Fist. As a 3.0 book, most DMs overlook it these days, but it is a useful item to help monks out. If you allow it, I will probably try to purchase it at some point.
 

airwalkrr

Adventurer
Here is my second character idea

[sblock=Duneslayer, half-giant psychic warrior]DUNESLAYER CR 3
Male half-giant psychic warrior 3
NG Medium giant
Age 40
Height 7’ 8”
Weight 348
Init +1; Senses low-light vision; Listen +2, Spot +2
Languages Common
AC 19, touch 11, flat-footed 18
(+1 Dex, +8 armor)
hp 38 (3 HD)
Resist fire acclimated (+2 to save vs. fire)
Fort +7, Ref +2, Will +3
Speed 20 ft. in full plate (4 squares); base movement 30 ft.
Melee +1 greatsword +7 (3d6+7/19-20)
Ranged mwk composite longbow +4 (2d6+4/x3)
Base Atk +2; Grp +10
Atk Options Psionic Weapon
Combat Gear oils of bless weapon (2), potions of cure light wounds (8)
Power Points/Day 8; Psychic Warrior Known (ML 3rd):
1st—force screen, offensive precognition, vigor
Psi-Like Abilities (ML 1st):
1/day—stomp (DC 11)
Abilities Str 18, Dex 12, Con 18, Int 8, Wis 15, Cha 8
SQ powerful build
Feats Combat Manifestation, Narrow Mind, Psionic Body, Psionic Weapon
Skills Concentration +10 (+14 defensively or psionic focus)
Possessions combat gear plus masterwork full plate, large +1 greatsword, masterwork composite longbow (+4 Str)
XP 8,000[/sblock]

Edit: Was wrong level. Forgot to account for LA +1. Also realized I calculated ability scores wrong.
 
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Leinart

First Post
Yeah Id like to make a human knight, dwarven fighter or wood elf ranger/ftr or maybe a grey elf rogue(didnt see anyone showing interest in playing a rouge)...obviously im not decided yet.
 
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Brother Allard

First Post
I'm still working on the color, but here's the crunch. The character concept is that he's a professional: reliable, discrete, efficient. His is kit is orderly, his equipment well maintained, his manner businesslike. Except, of course, when he's in his cups (he is a dwarf, after all).

Also: dwarf + haversack = one of everything.

Gullivan "Gully" Klubderak;

dwarven scout 3 / ranger 1;
medium humaniod (dwarf);
Alignment: NG
Init +3; Senses Listen +9, Spot +9;
Languages: Common, Dwarven, Gobin, Orc
----------------------------
AC 17, flatfooted 17, touch 12;
HP 35 (HD 4d8+12)
Fort +7, Ref +7, Will +3;
----------------------------
Speed 30';
Melee: mw dwarven waraxe +6 (1d10+2/20/x3);
Ranged: mw repeating heavy crossbow +6 (1d10/19-20/x2) Range 120';
Base Atk +3, Grapple +5;
----------------------------
Abilities: Str 14, Dex 15, Con 16, Int 14, Wis 14, Cha 10.
Class Abilities: battle fortitude +1, fast movement +10', favored enemy (goblinoid) +2, skirmish (+1d6, +1 AC), trackless step, trapfinding, uncanny dodge, wild empathy (1d20+1)
Racial Features: stability (+4 vs being tripped or or bullrushed), stonecunning (+2 to notice unusual stonework), +2 on fort saves vs poison, +2 on saves vs spells and spell-like effects, +1 on attack rolls vs orcs and goblinoids, +4 dodge bonus vs giants, +2 bonus on Appraise and Craft checks dealing with stone or metal.
XP: 6,000
Feats: exotic weapon proficiency (crossbow, heavy repeating), track, action boost (ECS 47)
Skills: Balance +6, Climb +5, Disable Device +8, Hide +8, Knowledge (dungeoneering) +6, Knowledge (geography) +5, Knowledge (monster lore) +6, Knowledge (nature) +7, Listen +9, Move Silently +9, Search +9, Spot +9, Survival +9
Possessions: Mithral chain shirt (1100gp, 12.5 lb.), MW Light Steel Shield (159gp, 6 lb.), MW Dwarven Waraxe (330gp, 8 lb.), MW Repeating Heavy Crossbow (700gp, 12 lb.), Bolts [5x2] (2gp, 2 lb.), Handy Haversack (2000gp, 5 lb.)
Handy Haversack: Bolts [5x10] (10gp, 10 lb.), Bedroll (1sp, 5 lb.), Climber's Kit (80gp, 5 lb.), MW Thieves Tools (100gp, 1 lb.), Blanket, Winter (5sp, 3 lb.), Caltrops (1gp, 2 lb.), Candle [10], (1sp, -), Chalk [10] (1sp, -), Crowbar (2gp, 5 lb.), Fishhook [10] (1gp, -), Flint and Steel (1gp, -), Grappling Hook (1gp, 4 lb.), Hammer (5sp, 2 lb.), Ink [1oz] (8gp, -), Inkpen (1sp, -), Lantern, bullseye (12gp, 3 lb.), Mirror, Small Steel (10gp, .5 lb.), Oil, 1 pt flast [10] (1gp, 10 lb.), Paper, sheet [20] (8gp, -), Pick, miner's (3gp, 10 lb.), Piton [20] (2gp, 10 lb.), Pot, iron (5sp, 10 lb.), Rations, trail [10] (5gp, 10 lb.), Rope, silk [50 ft.] (10gp, 5 lb.), Sealing wax [1 lb.] (1gp, 1 lb.), Sewing needle (5sp, -), Signal whistle (8sp, -), Sledge (1gp, 10 lb.), Shovel (2gp, 8lb.), Money: 848gp, 8sp.
Encumbrance: 45.5lbs; Load: Light (58lbs)
----------------------------

Description:
Blonde and blue-eyed, Gully keeps his hair and beard well-trimmed - a habit left over from his army days. Though he has put on some weight since the end of the war and his return to Sharn, he moves with a grace and economy that defies his expanding frame.

Personality:
Though generally an affable soul, Gully's brow is habitually furrowed in a worried-looking frown. His days scouting for the Brelish army seem to have put his nervous system in a perpetual state of high alert making it very difficult for him to let down his guard. Not that he's aware of it, really. He would, in fact, deny to his last breath that the war had had any particular effect on him at all. Still, he doesn't sleep well, doesn't have many friends, and some times drinks a bit more than he should.

History:
Gully grew up in the Cogs, under-supervised and over-stimulated. A wild child, bereft of discipline, he wrought every manner of havoc he could imagine. That he survived into adulthood is nothing short of a miracle. Adolescence for a dwarf, however, is of long duration, and the charms of absolute freedom, though many, are finite. Above all, Gully longed to belong - to someone, somewhere. The Brelish army seemed just the thing: all those years spent skulking through the dark could finally be put to some higher purpose. Upon enlisting, he was enrolled as a scout, put through a perfunctory training, and sent to the front. Again surviving by his wits, Gully often worked alone and at night, searching out the enemy, and then sneaking away to make his report. During the course of the conflict, he saw many things he wished he had not, and did a few things he wishes he could take back. But he doesn't talk about it. Not ever.

Since the war's end, he's back in Sharn, putting on some weight and trying to make a living. He's been doing some freelance work, mainly as a delver and tracker, and mainly for House Tharashk. He's diligent, thorough, and discrete, and he's making a bit of a name for himself. There's been some indication that the higher-ups in Tharashk might be interested in hiring him on full time, but Gully's not sure he's interested. He's thinking maybe he's had enough of belonging for a while.
 
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airwalkrr

Adventurer
Here is my third character:

[sblock=Gantris, elan lurk]GANTRIS CR 4
Male elan lurk 4
CN medium aberration
Age 25
Height 5’ 7”
Weight 165
Init +3; Senses Listen +0, Spot +0
Languages Common, Quor, Draconic, Riedran
AC 17, touch 13, flat-footed 14
(+3 Dex, +3 armor, +1 shield)
hp 26 (4 HD)
Fort +3, Ref +7, Will +4
Speed 30 ft. (6 squares)
Melee mwk longsword +5 (1d8+1/19-20)
Ranged mwk composite longbow +7 (1d8+1/x3)
Base Atk +3; Grp +4
Atk Options lurk augment 7/day, psionic sneak attack +1d6
Special Actions repletion, resilience, resistance
Combat Gear potions of cure light wounds (7), tattoos of offensive precognition (ML 4th) (3), tattoos of vigor (ML 5th) (3)
Power Points/Day 13; Lurk Powers Known (ML 4th):
2nd—psionic knock
1st—burst, chameleon, far hand
Abilities Str 12, Dex 16, Con 14, Int 16, Wis 10, Cha 10
Feats Enhanced Elan Resistance, Lurk Master
Skills Autohypnosis +7, Balance +5, Bluff +7, Concentration +9, Diplomacy +2, Disguise +7 (+9 acting), Hide +10, Intimidate +2, Jump +3, Move Silently +15, Tumble +10
Possessions combat gear plus masterwork studded leather armor, masterwork buckler, masterwork longsword, masterwork composite longbow (Str +1), boots of elvenkind, sunrods (10), 25 gp
XP 8,000
[/sblock]
 

EvolutionKB

First Post
Here is my character

[sblock=Sir Jonathan Williams]
Sir Jonathan Williams
Crusader of The Silver Flame 4

Str 16 (+3)
Dex 12 (+1)
Con 16 (+3)
Int 10 (+0)
Wis 12 (+1)
Cha 14 (+2)

Size: Medium
HP: 40
BAB: +4
Init: +0
Move: 20’ (medium load, 94/230, -8acp)

AC: 22 (+8 armor, +3 shield)
Saves:
Fortitude: +7
Reflex: +2
Will: +4

Attacks:
Melee: +8 Longsword+1, 1d8+4, 19-20 x2
Melee: +7 Light mace, 1d6+3, 20/x2,
Ranged: +5 Composite longbow, 1d8, 20/x3, 110’

Feats:

Extra Granted Manuver
Stone Power
Martial Study(Action before thought)

Skills (bonus/ranks):
Balance (-2/5)
Concentration (+10/7)
Diplomacy (+7/5)
Intimidate (+7/5)
Jump (+1/5)
Knowledge (History) (+2/2)
Knowledge (Religion) (+5/5)


Languages Known:
Common

Class Features:
Furious Counterstrike +2
Steely Resolve 10
Indomitable Soul
Zealous Surge

Martial Manuvers:

1st level
Crusader’s Strike(DS)**
Charging Minotaur(SD)
Douse the Flames(WR)
Leading the Attack(WR)**
Leading the Charge*(WR)
Martial Sprit*(DS)

2nd level

Action Before Thought(from Martial Study feat)(DM)**
Battle Leader’s Charge(WR)**
Mountain Hammer(SD)**

*Denotes Stances
**Denotes Typically readied

Racial Features:
Bonus feat
1 extra skill point per level/ four points at first[/sblock]

[sblock=Equipment]Equipment:
Full Plate (50lb)
Heavy Wooden Shield+1 (10lb)
Longsword +1 (4lb)
Composite Longbow (3lb)
20 arrows (3lb)
Light mace (4lb)
2 Potions of Shield of Faith
2 Potions of Cure Light Wounds
Backpack (2lb)
Bedroll (5lb)
2 Belt Pouches (1lb)
50ft Silk rope (5lb)
Soap 1lb
Waterskin (4lb)
3 Sunrods (3lb)
99 gp
4 sp[/sblock]

[sblock=Background]My mother is a sorceress who dedicated herself to cleansing the world of evil in the name of the Silver Flame. My father was a wealthy merchant in Sharn, until greed corrupted him. The need for material wealth made him turn to those who make crime their life. He used some of the family’s money to fund operations for crimelords in order to pay off favors to those he worked. It was only a matter of time until the Church of the Silver Flame followed the money trail back to my father. He was killed in trying to fight off those that would bring him to justice. I never felt like a son to my father.

He was concerned more with money than with me. In my spare time I trained in the art of war with one of my father’s more beneficient bodyguards, the warforged Jaws. In the rest of my time I would study the edicts of the Silver Flame. Through some help from my mother, I was inducted into the formal hierarchy of the Silver Flame when I was 20.

Stormreach, the gateway to Xen’drik, my first real assignment. I remember that the ruins of the giants could be seen from the docks; the giant’s culture was truly huge in stature as well as in story.

For the ten months previous to this I’d been traveling around Thrane, investigating and researching a group of cultists. They call themselves the Cult of the Dragon Below. I know little about them except they worship Khyber itself or the creatures that hide in its deepest depths.

I’ve proven myself in the Church of the Silver Flame; I’m one of their Crusaders. I just became a member of the Knights Templar. The Church had given me a mission to fufill in Stormreach. The first was to bring the light of the Silver Flame to Stormreach. The people of Stormreach are those that would either be foolish enough to venture into the wild lands of Xen’drik or those that make their living providing supplies to those very fools. Many of these people are lost souls, looking for meaning in their life. My role is to provide meaning with the teachings of The Flame.

I had always been a natural leader; my friends always looked to me for leadership and advice. This trait transferred to my goal in Stormreach. I was able to increase the number people that attended the Silver Flame sermons by two. Most of this was from one particular circumstance.

I was one of the few Knights Templar stationed in Stormreach. Stormreach, you see, is built among the ruins of the Giants. Entire swathes of the city are seperated from others by giant architechture and jungle. A rash of disappearances were reported in one area. The church sent me to investigate. I went with my bardic friend, Vari, a Deneith mercenary, Justin, and Christina, a Silver Flame priest.

Our investigations revealed that a troop of chokers had taken up residence in an abandoned ruin of giant origin. The battle with the chokers spilled out into the streets, many common folk as well as other adventurers saw the power of the Silver flame in action. They watched in awe as the power of the Silver Flame and my divine might worked together to drive my allies further than they’d ever gone before. In the end we cleared the area of chokers and recovered the scattered human remains for burial purification rites.

I take it that those in power back in Thrane had heard of our group’s exploits, for not soon afterword we had received a letter with a direct mission against the Cult of the Dragon Below. It seemed they were harvesting dragonshards from the wilds of Xen’drik. We trekked into the wilds, like the fool adventurers that sought riches. In the end the cultists were dead and I found myself drawn to the life of the adventurer. It certainly paid well and was exciting. It never hurt anything to know that I was doing the will of the Silver Flame as well by estinguishing evil’s influence on the world.

Only one week ago I had received another letter, but this one from the Silver Flame church in Sharn. They didn’t say what they wanted, just that I come to Sharn immediately. I leave Stormreach how I came, admiring the architecture of an age long past, thinking of what the future may bring.[/sblock]
 

ByteRynn

First Post
I am liking all of these submissions@ keep the coming.

As for ki bands, I will allow them with the following changes: They cost 4,000 gp, but only grant a +2 DC to stunning attacks. I think they were rather underpriced and over-powered before.
 

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