EBERRON: THE HIDDEN PbP


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Herobizkit

Adventurer
Ooooh, this makes me want to play a concept I've wanted to try for so long...

Warlock (or Changeling!) Warlock/Cleric of the Traveller/Eldritch Disciple (Complete Mage)

But I don't know if I have the attention span for _two_ PBP's.

Let's see what comes out of the woodwork here.
 
Last edited:

Sezarious

Explorer
Ohhhh. I know what I want to play now. You're allowing complete mage, so I want to create a fighter sorcerer who will go into Abjurant Champion by 7th level if that's ok. I always wanted to play one, but then 3.75 came along and I never did. :) Will put something out tomorrow. Male Human Sorceror 2 Fighter 3. :)
 

Radaceus

Adventurer
well I will suffice to be the roguish type, I've posted my character submission for approval on Post #5, Rogue 3/ Ranger 2, I will have his background by tomorrow. Planning on continuing as rogue
 


YRLAG MAP

YRLAG TOWN MAP.jpg
 

YRLAG TOWN MAP LOCATIONS

AZZIME’S MAPS
R-28
A NOSY GUIDE AND SALESMAN OF MAPS. MAPS CAN GO FROM 100 GOLD TO 500 GOLD. HE PAYS 25 GOLD FOR PROVABLE EXPANSIONS OF AMPPING HE CAN USE AND PROMOTE. SOMETIMES HE CAN BE HIRED AS A GUIDE TO NEW WATER BUT REFUSES TO ENTER THE HIDDEN AFTER GOING THERE ONCE. HIS ACCENT HINTS AT AUBDAIRIAN ORIGIN BUT HE SWEARS HE IS OF NORTHERN BRELAND.

BANK: SEE HOUSE KUNDARAK

THE BEAST’S LAST STAND: SEE XER’S OUTPOST

BENDMONT RUINS
SS-60
SALS ir’BENDMONT OF AUNDAIR LOVED THE AREA AND ATTEMPTED TO SETTLE HERE IN 877 BEFORE THE WAR BEGAN. HE WAS SAID TO BE STUDYING THE RUINS THAT CAN BE FOUND DEEPER IN THE SWAMP. HE IMPORTED STONES FROM HIS HOMELAND AND ATTEMPTED TO REBUILD HIS FAMILY HOME. BEFORE FINISHING IT, IT LISTED AND PARTICALLY SANK WITHIN THE SWAMP. FEW COME HERE AS IT IS A HAVEN FOR VENOMOUS AND DANGEROUS VERMIN AND CREATURES.

THE BLUE CRAB TAVERN
M-41
TAVERN THAT SELLS THE BEST BLUE RIVER CRAB IN YRLAG AND THE BEST SPICED CIDER IN YRLAG. IT HAS A FEW ROOMS FOR RENT ABOVE IT THAT ARE ALREADY TAKEN. A SCHOLOR WITH OBVIOUS EMERALD CLAW CONNECTIONS LIVES HERE BUT SEEMS TO DISLIKE THEM.

CROC’S FOLLY
R-36
CROC d’ORIEN WAS NEARLY EXCORIATED FOR THIS. THE BUILDER CROC BEGAN TO BUILD THIS LARGE BRIDGE BUT BUILT THE ENDS TO MISALIGN BY TEN FEET. WHEN THEY STOPPED BUILDING IT WAS ABOUT 30FT FROM COMPLETION

DEDLAND HOME
U-5
ONE OF THE FEW STONE STRUCTURES THAT STILL “STANDS” IN OLD TOWN. IT IS THE RUINS OF A TEMPLE THAT IS RUMORED TO CATER TO THE DARK SIX. FEW NON-GOBLINS GO HERE- DAY OR NIGHT

DRAGON ROAD
P-NEW WATER -18
BUILT BY HOUSE ORIEN DURING THE WAR TO BETTER BRING EBERRON DRAGONSHARDS TO YRLAG. IT IS A HIGH RAISED WALKWAY MADE OF MAGICALLY REINFORCED STONE, WOOD AND OTHER STURDY MATERIALS. IT REMAINS HIGH ABOVE THE GROUND AT LEAST ½ MILE INTO THE SWAMP. ONLY THE ½ ORCS AND HUMANS OF HOUSE THARASHK MAY USE IT. SEE HOUSE THARASHK LOCATIONS FOR FURTHER DETAILS.

DRAGON’S FURY
P-37-38 AREA
THESE CONNECTED DOCKS WERE HEAVILY DAMAGED BY FIRE AND PHYSICAL ASSAULT BY A COLOSSAL RED DRAGON IN THE FALL OF 999.

THE GARDEN
R-25
THIS SECTION OF DOCK IS PROTECTED BY A DRUID WHOM GROWS A WIDE VARIETY OF SWEET SMELLING FLOWERS AND SMALL LIGHT BRUSH. IT HAS BECOME A FAVORITE MEETING AREA FOR CITIZENS AND NEW COMERS ALIKE.

GROTTO’S TAVERN
U-33
LARGE BEER AND FISH TAVERN WITH FEW AND VERY EXPENSIVE ROOMS ABOVE IT. HAS WATER ACCESS FROM UNDER THE DOCKS. GROTTO RUNS AN UNLICENCED WAYFINDER’S FOUNDATION EXPLORATION AND ADVENTURE BUSINESS HERE. PATRONS HERE INCLUDE TRUTH AND RAF- TWO WARFORGED ADVENTURERS FROM SHARN, BRELAND.

HIGH TOWN
G-46 TO M-46
THREE STONE ISLANDS THAT ARE CALLED HOME BY THE TOWN’S RICH. THE HOMES HERE ARE LARGE, WELL BUILT AND OFTEN HAVE PERSONAL GUARDS. ACCESS IS LIMITED BY THE COMMON YRLAGER. SEE SADDAT FAMILY HOME, TALBORT HOUSE

HOUSE CANNITH
U-28
HOUSE CANNITH HAS A MEDIUM SIZED WORKSHOP HERE. THEY DO MINOR REPAIRS AND SMALL AMOUNTS OF MINOR MAGICAL ITEM SALES. RUMOR HAS IT THEY ARE WORKING ON A TOP SECRET PROJECT TO ALLOW FOR FASTER TRAVEL WITHIN NEW WATER.

HOUSE JORASCO
U-28
A VERY SMALL AND EXPENSIVE POTION SALES AND HEALING PLACE. RUMOR HAS IT THEY WISH TO RELOCATE TO A BIGGER LOCATION TO BETTER DO BUSINESS WITH THE MANY ADVENTURERS ARRIVING. EXPECT HEALING POTIONS TO RUN 10-25% MORE THAN OTHER JORASCO INSTITUTIONS.

HOUSE KUNDARAK
S-43
SMALL AND SIMPLE BANK AND EXCHANGER OF MONEY. IT HAS NO TELEPORTATIVE BANKING AT THIS POINT. THERE WAS TALK OF IT DUE TO THE SUDDEN INCREASE OF ADVENTURER ACTIVITY BUT THE MROR HOLDS EARTHQUAKE HAS POSTPONED ANY FURTHER DEVELOPMENT OR EXPANSION.

HOUSE ORIEN
U-36
SMALL OFFICE LOOSELY CONNECTED TO HOUSE SIVIS WITH IT’S MAIL DELIVERY. OFFERS MESSENGER SERVICE.

HOUSE SIVIS
U-36
A SMALL AND UNKEEP MESSENGER HOUSE AND HOUSE ORIEN DELIVERY POINT. NEEDS REPAIRS AFTER THE EVENTS INVOLVING A COLOSSAL RED DRAGON AND IT’S SUMMONED CREATURES.

HOUSE THARASHK
O-18-20
THE FINDER’S GUILD BUILT AND RUNS THIS TOWN. THEY COLLECT EBERRON DRAGONSHARDS FROM THE SWAMPS, REFINE THEM IN SPECIAL AND HEAVILY GUARDED BUILDINGS WITHIN THE SWAMPS (AND SOME SURVIVED THE EVENTS OF THE HIDDEN) AND BROUGHT HERE BY MEANS OF THE FORTIFIED DRAGON ROAD BUILT BY HOUSE ORIEN.
THESE THREE LARGE DOCKS ARE ALSO THE HOMES OF THE ½ ORCS AND HUMANS THAT RUN THE TOWN. TWO EXTRA LONG PIERS ARE HERE THAT REACH INTO DEEPER WATER FOR SAILING SHIPS.

HOUSE THARASHK : BLACK TOWER
U-18
THIS IS THE MAIN POINT OF CONNECTION OF THE DRAGON ROAD TO THE REST OF YRLAG DOCKS. THE “LAW” ENFORCEMENT OF THE TOWN IS HOMED HERE. HEAVILY GUARDED AND IT IS NOT GOOD TO GO HERE WITHOUT A SERIOUS PROBLEM IN NEED OF CORRECTING (OR A GOOD SIZED BRIBE)
HOUSE THARASHK: TRORGOTH’S BRIDGE
PP-18
HOUSE THARASHK’S BRIDGE OVER THE MAIN WATER WAY INTO THE SWAMP. GUARDED.

HOUSE THARASHK: GREEN TOWER
Z-18

ANOTHER POINT WHERE THERE IS ACCESS TO THE DRAGON ROAD. IT IS LOCATED NEAR THE MUDDY SUCKING MIRE THAT SEPERATES THE RIVER FROM THE MAINLAND. IT IS GUARDED AT ALL TIMES AND RARELY USED.

HOUSE THARASHK: GREY TOWER
JJ-18
A CHECK POINT ON THE DRAGON ROAD TO REDUCE THEFT WITHIN THE FAMILY AND COMPANY.

HOUSE VADALIS
MAIN COMPOUND
E-3
LOREND d’VADALIS DOES NOT LIKE VISITORS AT HER RANCH. RUMORS HAVE IT SHE IS MAGEBREEDING ANIMALS THAT WERE NOT LICENCED BY THE FIVE NATIONS FOR MAGICAL TREATMENT.

HOUSE VADALIS
CLIFFSIDE COMPOUND
B-5
LOREND d’VADALIS HAS A SMALLER COMPOUND AT THE EDGE OF THE CLIFFS THAT OVERLOOK THE GRITHIC RIVER. IT IS BOTH HOME AND POSSIBLE FURTHER EXPLORATION OF ANIMAL TREATMENTS WITH MAGIC.

KIIP’S KEEP (RUINS)
D-13
ORIGINAL LIGHTHOUSE FIRST USED IN 677. IT IS SAID TO BE HAUNTED NOW BY UNDEAD OR “WORSE”. A DRAGON TURTLE HAS ALSO BEEN SEEN SURFACING HERE ON A RARE OCCATION. THE LOCALS REFER TO IT AS “LAGGY”. DESPITE THE CUTE NAME, THEY FEAR IT AND STAY WELL AWAY FROM IT’S POSSIBLE NESTING AREA.

MERRY’S INN
W-47
DESTROYED INN THAT WAS BLOWN UP IN THE FALL OF 999. A TRAVELING NOBLE KNOWN AS SILVERMANE WAS BELIEVED TO BE THE TARGET. RUMORS SUGGEST THE EMERALD CLAW WAS INVOLVED. THE WARFORGED KNOWN AS TRUTH IS SOMETIMES SEEN HERE MOURNING THE WOMAN.

NEEVA’S SHACK
R-28
EVEN FOR A HALF-ORC, NEEVA IS UGLY. BUT SHE SELLS BASIC POTIONS USEFUL TO ADVENTURERS. BUT BE CAREFUL, THE QUALITY OF THEM CAN VARY. SHE HAS BEEN KNOWN TO THROW COMPETITORS OFF THE DOCK IF THEY INTERFER IN HER PROFITS.

“OLD TOWN”
AL-6 TO FF-66 GENERAL AREA
THE ORIGINAL TOWN OF YRLAG WAS SCORES OF SMALL WOOD AND TREEHOUSE HOMES BUILT BY GOBLINS AND OTHER RACES. MOSTLY GOBLINS REMAIN. IT IS NOW A SHANTY TOWN AND WHERE THE HOMELESS LIVE. HOUSE THARASHK RARELY NEARS IT SO IT IS STRICTLY A NEIGHBORHOOD WATCH JUDGE/JURY/EXICUTION AREA. SEE THE DEDLAND HOME

RANGER’S RUNAWAY
C-30
LOCATED ON THE ELDEEN REACH’S SIDE OF THE GRITHIC RIVER, IT IS A PLACE TRADERS HAVE SET UP TO PROVIDE GOODS AND GUIDES INTO ELDEEN.

SADDAT FAMILY HOME
J-45
THIS HUMAN FAMILY GREATLY AIDED HOUSE THARASHK TO SET UP THEIR EBERRON DRAGONSHARD BUSINESS IN THE YRLAG AREA. AS SUCH, THEY ARE CONSIDERED NOBILITY AND OUTSIDE OF THE HOUSES, THE RICHEST FAMILY WITHIN YRLAG. THEY LEFT UNDER MYSTERIOUS CIRCUMSTANCES IN THE SUMMER MONTHS OF 999 AFTER THEIR YOUNGEST SON DIED. IT IS RUMORED THEY KNEW THE HIDDEN WAS GOING TO HAPPEN AND FLED THE TOWN IN FEAR. THOUGH NO FAMILY MEMBERS LIVE HERE, IT IS STILL CHECKED ON BY CARECARERS ON A SEMI-REGULAR SCHELDULE.

TALBORT HOUSE
I-47
MANSION WITH VERY HIGH WALLS AND HEAVILY GUARDED BY ARMORED OGRES. VISITORS ARE NOT WELCOME AND OFTEN ARE FOUND MISSING OR DEAD WEEKS LATER IF VISITING WITHOUT NOTICE. IT IS RUMORED THAT EITHER THE EMERALD CLAW OR DENIZENS OF DROAAM HAVE CONTACTS HERE. BUT DON’T REPEAT THE RUMOR AS YOU MAY ALSO GO MISSING

THE WEB
DOCK AREAS
THE WEB IS BOTH A NAME OF THE LOCAL GOBLIN THIEVE’S GUILD AND THE NAME GIVEN TO THEIR UNDER DOCK ROPE AND BOARD TRAVEL AREA LOCATED UNDER MUCH OF THE DOCKS AND PIERS OF YRLAG. THE ½ ORCS OF THARASHK ONLY ENFORCE LAWS AGAINST THEM IF THE DOCKS ARE DAMAGED OR A DRAGONMARKED FAMILY OR MEMBER OF HIGH TOWN IS ATTACKED/KILLED


XER’S OUTPOST
LL-43
ALSO KNOWN AS “THE BEAST’S LAST STAND”. ONCE WAS A WERECROCODILE’S SETTLEMENT BUT DESTROYED IN 975 BY SILVER FLAME EXTREMISTS. IT IS SAID NO WERE CREATURE SURVIVED BY THERE REMAINS A LARGE POPULATION OF CROCODILES HERE IN THE SHALLOW COVERED UP POOLS AND WATER RUNWAYS

YRLAG DOCKS
R-27-29
THE MAIN UNLOADING DOCK FOR TRAVELERS ARRIVING BY SHIP. LARGE SHIPS CAN ONLY TRAVEL IN THE DEEPER MAIN CHANNEL. PASSENGERS NEED TO ROW IN AND GENERALLY ARRIVE HERE. SEE NEEVA’S SHACK, AZZIME’S MAPS,

YRLAG LIGHT HOUSE
O-25-26
LIGHTHOUSE BUILT IN BAY THAT WAS NO LONGER USED DUE TO ADVANCEMENTS IN RIVER BOAT TRAVEL. A BATTLE HAS BEGUN BETWEEN HOUSE LYRANDAR AND HOUSE ORIEN FOR USE. IT WOULD BE IDEAL FOR AIRSHIP LOADING / DISEMBARKING. IN AN ATTEMPT TO SETTLE IT PEACEFULLY, HOUSE THARASHK SOLD IT TO RATH DROGGACK. UNKNOWN TO ANYONE, HE WAS A FRONT PERSON FOR THE EMERALD CLAW WHICH HAS LED TO CIVIL UNREST. IN ONE CASE, A GROUP OF ADVENTURERS RELEASED THE LIGHTHOUSE FIRE ELEMENTAL CAUSING HAVOK. THE EMERALD CLAW STILL USE IT OR PROFIT FROM ITS USE AS A LANDING AREA FOR AIRSHIPS.



LOCATION BY GRID
ANY DOCK AREA- THE WEB
B-5 HOUSE VADALIS: CLIFFSIDE COMPOUND
C-30 RANGER’S RUNAWAY
D-13 KIIP’S KEEP (RUINS)
E-3 HOUSE VADALIS: MAIN COMPOUND
G to M 46 HIGH TOWN
I-47 TALBORT HOUSE
J-45 SADDAT FAMILY HOME
L to FF-6 to 66 OLD TOWN
M-41 THE BLUE CRAB TAVERN
O-18 to 20 HOUSE THARASHK
O-25 to 26 YRLAG LIGHTHOUSE / EMERALD CLAW
P to WW-18 DRAGON ROAD
P-37 to39 DRAGON’S FURY
R-25 THE GARDEN
R-27 to 29 YRLAG’S DOCKS
R-28 AZZIME’S MAPS
R-28 NEEVA’S SHACK
R-36 CROC’S FOLLY
S-43 HOUSE KUNDARAK
U-5 DEDLAND HOME
U-18 HOUSE THARASHK: BLACK TOWER
U-28 HOUSE CANNITH
U-28 HOUSE JORASCO
U-33 GROTTO’S TAVERN
U-36 HOUSE ORIEN
U-36 HOUSE SIVIS
W-47 MERRY’S INN (BLOWN UP)
Z-18 HOUSE THARASHK: GREEN TOWER
JJ-18 HOUSE THARASHK: GREY TOWER
LL-43 XER’S OUTPOST
PP-18 HOUSE THARASHK: TROGOTH’S BRIDGE
SS-60 BENDMONT RUINS
 


pathfinderq1

First Post
So here are some of the concept ideas I'm considering (Opinions/advice welcome):

1. Half-orc Ranger 3/Fighter 2- a House Tharashk 'roving troubleshooter', sent to investigate recent events. (Further progression to R3/F4, then as Dragonmark Heir and/or Extreme explorer); mostly melee/two-weapon.
2. Shifter Ranger 1/Druid 4- a young apprentice Moonspeaker on a visionquest, drawn to the strange nature of this new area. (Further progression as Druid, to Moonspeaker PrC). Healer/support
3. Warforged Fighter 4/Barbarian 1- Anyone need a bodyguard? (Further progression as Fighter). Basic tank
4. Human Barbarian 1/Dragon shaman 2/Fighter 2- From Argonnessen, a young warrior out to prove herself after being exiled. (Further progression fairly evenly split between DS and FTR). Melee/support.
 

Any of these look good but let me know which you are going to use. Some may have special reasons to be here based on my events. I will PM the info.
 

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