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[Eberron] What Lurks Below - Rogue's Gallery


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taitzu52

First Post
Code:
[B]Name:[/B] Jeth'bar Warden
[B]Class:[/B] Ranger
[B]Race:[/B]Human
[B]Size:[/B] Meduim
[B]Gender:[/B] Male
[B]Alignment:[/B] CG
[B]Deity:[/B] Sovreign Host

[B]Str:[/B] 14 +2 (06p.)     [B]Level:[/B] 2        [B]XP:[/B] 
[B]Dex:[/B] 16 +3 (10p.)     [B]BAB:[/B] +2         [B]HP:[/B] 17 (2d8+4)
[B]Con:[/B] 14 +2 (06p.)     [B]Grapple:[/B] +4     [B]Dmg Red:[/B] 0
[B]Int:[/B] 10 +0 (02p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 12 +1 (04p.)     [B]Init:[/B] +3        [B]Spell Save:[/B] +0
[B]Cha:[/B] 08 -1 (00p.)     [B]ACP:[/B] -2         [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +3    +1    +3    +0    +0    +0    17
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 15

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      3    +2          +5
[B]Ref:[/B]                       3    +3          +6
[B]Will:[/B]                      0    +1          +1

[B]Weapon                  Attack   Damage     Critical[/B]
Longbow                   +5     1d8+2      20x3
Longsword                 +4     1d8+2      19-20x2
Throwing Axe              +5     1d6+2      20x2


[B]Languages:[/B] Common

[B]Abilities:[/B] Favored Enemy: Humans
           Wild Empathy

[B]Feats:[/B] Track
       Rapid Shot
       Point Blank Shot
       Power Attack

[B]Skill Points:[/B] 35       [B]Max Ranks:[/B] 5/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Climb                      5    +2          +7
Craft (bowyer)             1    +0          +1
Handle Animal              1    -1          +0
Hide                       1    +3          +4
Jump                       3    +2          +5
Knowledge (dungeoneering)  1    +0          +1
Knowledge (geography)      1    +0          +1
Knowledge (nature)         1    +0          +3*
Listen                     5    +1          +6
Move Silently              1    +3          +4
Search                     5    +0          +5
Spot                       5    +1          +6
Survival                   5    +1          +6

[B]Equipment:               Cost  Weight[/B]
MW Longbow,
     Composite, +2 STR  600gp    3lb
Studded Leather          25gp   20lb
Buckler                  15gp    5lb
Arrows (20)               1gp    3lb
Longsword                15gp    4lb
Throwing Axe              8gp    2lb
Dagger                    2gp    1lb
Bowyers's Tools           5gp    5lb
Rope, 50' Silk           10gp    5lb
Backpack                  2gp    1lb
Hammer & 5 Pitons         1gp    5lb
Antitoxin                50gp    -lb
Oil of Magic Weapon      50gp    -lb
Potion of Cure Light     50gp    -lb
[B]Total Weight:[/B]54lb      [B]Money:[/B]  105gp 8sp 10cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                58   116   175   175   875

[B]Age:[/B] 23
[B]Height:[/B] 5'9"
[B]Weight:[/B] 154lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Brown
[B]Skin:[/B] Tanned
Appearance: Jeth'bar Warden is a sullen young man. Dark of hair and green eyes, he carries a longbow of noticeable quality, betraying his otherwise rugged, and unkempt appearance. His well worn leathers show that he has spent much time exposed to the elements. His face is lined to early for his age, and his hands are calloused and rough. Guessing his age would be a hard task even for the most seasoned of carneys

Background: Born in Glenhaven in the heart of the Eldeen Reaches, Jeth'bar comes form a long line of Wardens of the Wood. His grandfather, a notable druid of the sect, instilled in him at a young age, a strong passion to protect the wood, and a strong prejudice against the nationalistic forces that would put the land in peril. This is how Jeth'bar came to fear Aundair.
Jeth'bar, being a quiet and introspective sort, had only few friends. The War, internal fighting between Eldeen sects, as well as the conflict with Aundair, cost him most of those. Indeed, his own brother was betrayed be Aundair spies and executed during a border skirmish.
He has come to terms with his past, even having his life saved once, by Aundair nationals. He has now taken to selling his services across the border, as his family has encouraged him to see the world for a bit,before returning to Greenheart for his trials.....
 
Last edited:

Krug

Newshound
Code:
[B]Name:[/B] Tykri
[B]Class:[/B] Rogue
[B]Race:[/B] Shifter
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] Chaotic Neutral
[B]Deity:[/B] Traveler

[B]Str:[/B] 12 +1 (04p.)     [B]Level:[/B] 2        [B]XP:[/B] 1500
[B]Dex:[/B] 18 +4 (10p.)     [B]BAB:[/B] +1         [B]HP:[/B] 14 (2d6+4)
[B]Con:[/B] 14 +2 (06p.)     [B]Grapple:[/B] +1     [B]Dmg Red:[/B] 0/0
[B]Int:[/B] 12 +1 (06p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] N/A
[B]Wis:[/B]  8 -1 ( 0p.)     [B]Init:[/B] +4        [B]Spell Save:[/B] +
[B]Cha:[/B]  8 -1 ( 2p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +3    +0    +4    +0    +0    +0    17
[B]Touch:[/B] 14              [B]Flatfooted:[/B] 13

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    +2          +2
[B]Ref:[/B]                       3    +4          +7
[B]Will:[/B]                      0    -1          -1

[B]Weapon                  Attack   Damage     Critical   Range[/B]
Short Bow, MW             +6     1d6             X3      60'
Short Sword               +3     1d6+1      19-20x2
Dagger                    +3     1d4+1      19-20x2      10'

[B]Languages:[/B] Common, Elven, Sylvan

[B]Abilities:[/B] Sneak attack +1d6, Trapfinding, Evasion, Longstride (+2 Dex, +10ft to 
speed, 5 rounds), Low-light vision, +2 Balance/Climb/Jump

[B]Feats:[/B] Point Blank Shot

[B]Skill Points:[/B] 45       [B]Max Ranks:[/B] 5/3(cc)
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Appraise                   2    +1          +3
Balance                    5    +4    +2    +11
Climb                      3    +1    +2    +6
Disable Device             3    +1          +4
Escape Artist              2    +4          +6
Gather Information         3    -1          +2
Hide                       4    +4          +8
Jump                       2    +1    +2    +5
Listen                     3    -1          +2
Move Silently              4    +4          +8
Open Lock                  3    +4    +1    +8
Ride                       2    +4          +6
Sleight of Hand            3    +4          +7
Spot                       3    -1          +2
Swim                       2    +1          +3
Tumble                     3    +4          +7
Use Rope                   3    +4          +7


[B]Equipment:               Cost  Weight[/B]
Short Bow, MW           330gp    2lb
Arrows (40)               2gp    3lb
Short Sword              10gp    2lb
Studded Leather, MW     175gp   20lb
Backpack                  2gp    2lb
Thieves' Tools, MW      100gp    2lb
Explorers'Outfit         10gp    8lb
Rope, Silk               10gp    5lb
Sack (empty,5)            5sp    2.5lb 
Waterskin                 1gp    4lb
Trail rations (4)         2gp    4lb
Torch (5)                 5cp    5lb
Potion of CLW (2)       100gp    1lb
Potion of Remove Fear    50gp    -lb

[B]Total Weight:[/B] 61.5 lb      [B]Money:[/B] 107gp 4sp 5cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                43    86   130   260   650

[B]Age:[/B] 19
[B]Height:[/B] 5'2"
[B]Weight:[/B] 143lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Brown
[B]Skin:[/B] Furry-brown with white streaks
Appearance: Tykri is a shifter who resembles a cat. Her ears are sharp and feline-like, and she has a minkish smile. She isn't the most hygienic of beings, with bits of paper and food on her.

Background: Raised in Eberron and neglected, Tykri learnt to fend for herself,
starting out from picking pockets. She hung out with alley cats before graduating into
becoming a cat burglar, climbing into homes to steal food for the felines that she loved to spend time with. Eventually, she was able to find work for her rogueish skills, though she wished she had spend more time learning how to find and disable traps from Mgar, her gnomish mentor. She is still adapting to being around humans, and not sniffing people behind the ear.
 

PlotMonster

First Post
Gedward d'Velderan

Code:
[B]Name:[/B] Gedward d'Velderan
[B]Class:[/B] Cleric (War, Community)
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] NG
[B]Deity:[/B] Sovereign Host

[B]Str:[/B] 12 +1 ( 4p.)      [B]Level:[/B] 2        [B]XP:[/B] 1300
[B]Dex:[/B]  9 -1 ( 1p.)      [B]BAB:[/B] +1         [B]HP:[/B] 15 (2d8+2)
[B]Con:[/B] 12 +1 ( 4p.)      [B]Grapple:[/B] +2     [B]Spell Save:[/B] +3
[B]Int:[/B]  8 -1 ( 0p.)      [B]Speed:[/B] 15'      [B]AP[/B]: 6/6
[B]Wis:[/B] 17 +3 (13p.)      [B]Init:[/B] -1        
[B]Cha:[/B] 14 +1 ( 6p.)      [B]ACP:[/B] -7(-5 w/o shield)         

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +6    +2    -1                     17
                                                      [B]Touch:[/B] 9              
                                                 [B]Flatfooted:[/B] 17

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                    +3      +1          +4
[B]Ref:[/B]                     +0      -1          -1
[B]Will:[/B]                    +3      +3          +6

[B]Weapon                  Attack   Damage     Critical[/B]
Masterwork Longsword    +3       1d8+1      19-20/x2
Shortbow                +0       1d6        x3

[B]Languages:[/B] Common

[B]Abilities:[/B] Turn Undead
           Calm emotions 1/day (Community Domain)

[B]Feats:[/B] Weapon Focus (longsword) [War domain]
       Least Dragonmark, Mark of Finding (identify 1/day)
       Combat Casting (Human feat)

[B]Skill Points:[/B] 10       [B]Max Ranks:[/B] 5/2.5
[B]Skills                   Ranks  Mod  Misc       Total[/B]
Concentration             4      +1  (+4casting)  +5/+9
Diplomacy                 4      +2  (+2 domain)  +8
Knowledge(religion)       2      -1               +1

[B]Spells[/B]

Lvl  Per/day               DC
0    4                     13
1    2 +1(WIS) +1(Domain)  14

[B]Spells Prepared[/B]

0 lvl
Guidance, Light, Cure Minor Wounds, Detect Magic

1 lvl
Comprehend Languages, Remove Fear, Shield of Faith, Bless (Domain) 

[B]Equipment:               Cost     Weight[/B]
Banded Mail (master)	 400 gp   35 lb
Heavy Steel Shield       20 gp    15 lb
Longsword(master)	 315 gp   4lb
Wooden holy symbol       1 gp
Spell pouch              5 gp     2 lb 
ID papers (portrait)     5 gp     
Traveling papers	 2 sp
Shortbow                 30 gp    2 lb
arrows (20)		 1 gp     3 lb
Cure light wounds (p) x2 100 gp

[B]Total Weight:[/B] 59lb     [B]Money:[/B] 72 gp 8 sp 0 cp

                              [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                   50    100   150  

[B]Age:[/B] 23
[B]Height:[/B] 5'4"
[B]Weight:[/B] 156 lb
[B]Eyes:[/B] green
[B]Hair:[/B] black
[B]Skin:[/B] ebony

Appearance: A human stands before you. At first you notice the weaponry
he carries, which seems odd because of his short stature. He is covered in banded
mail that is dark as night, and holds a longsword and a heavy steel shield. His
skin is almost as dark as his armor. He seems to be a stalwart warrior at first
sight, but after your eyes meet you get the impression of something more.

Background: Gedward spent most of his life in Urthhold in the Shadow
Marshes, a Tharashk stronghold. From here, his family has overseen the dragonshard
operations in Balinor's Sorrow for the past 200 years. During the Last Great War,
these operations continued. However, the outpost was also used to apprehend
outlaws wanted by other nations. His first accomplishment for his house was
eradicating a pirate's hold that had been attacking Breland from the penisula south
of Balinor's Sorrow. Since then, he has also helped stop two attacks from clans
in the Vile Marshes and spent 1 year helping to manage a dragonshard field between
Urthhold and Dhavin's Port.

Gedward first learned of the Sovereign Host seven years ago while in Zarash'ak. He
meet traders from Breland who had a cleric with them. This cleric, Valino, did not
push Gedward into following the Sovereign Host. While they were spending time in
the city, a fight broke out between two foreign humans and three young orcs.
The humans had almost beat the orcs to death when Valino cast two spells: one held
the largest human immobile and the second spell calmed the other combatants. This
gave the orcs time to escape, while the humans were taken by forces of House
Tharashk. This display of both kindness and power set Gedward onto a path towards
understanding the Sovereign Host more fully. As the Last War, stretched on Gedward
also felt drawn to the martial aspects of the Sovereign Host. So far, Gedward has
learned about the Sovereign Host mainly through prayer, which he does the first hour
before he sleeps every night.
 
Last edited:

PlotMonster

First Post
Litches and neat columns

The Baron: I added my action points, spells/day and spells prepared. Let me know if there is anything else you need.
 
Last edited:

Jdvn1

Hanging in there. Better than the alternative.
Code:
[B]Name:[/B] Dormon "Solo" Boddywell
[B]Class:[/B] Bard2
[B]Race:[/B] Gnome
[B]Size:[/B] Small
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral
[B]Deity:[/B] Sovereign Host (Olladra)

[B]Str:[/B] 12 +1 (06p.)     [B]Level:[/B] 2        [B]XP:[/B] 1500
[B]Dex:[/B] 14 +2 (06p.)     [B]BAB:[/B] +1         [B]HP:[/B] 12  (2d6+2)
[B]Con:[/B] 12 +1 (02p.)     [B]Grapple:[/B] -2     [B]Dmg Red:[/B] -/-
[B]Int:[/B] 14 +2 (06p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] -
[B]Wis:[/B] 10 +0 (02p.)     [B]Init:[/B] +2        [B]Spell Save:[/B] +12
[B]Cha:[/B] 14 +2 (06p.)     [B]ACP:[/B] -1         [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +4    +1    +2    +1    +0    +0    19
[B]Touch:[/B] 15              [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    +1          +1
[B]Ref:[/B]                       3    +2          +5
[B]Will:[/B]                      3    +0          +3

[B]Weapon                  Attack   Damage     Critical[/B]
Whip                      +4     1d2+1         20/x2
Rapier                    +3     1d4+1      18-20/x2
Shortbow                  +4     1d4+1         20/x3
Arrows (20)                 ++---/-----/-----/-----

[B]Languages:[/B] Common, Gnome, Dwarven, Elven

[B]Abilities:[/B]
[smallcaps]Class:[/smallcaps]
Bardic Music
Bardic Knowledge
Gnome Cantrips
Counter Fear
[i]fascinate[/i]
Inspire Courage +1
Spells:
0 - 4/day, 5 Known
- Dancing Lights
- Detect Magic
- Ghost Sound
- Mending
- Message
- Prestidigitation
1 - 1/Day, 2 Known
- Silent Image
- Tasha's Hideous Laughter

[smallcaps]Racial:[/smallcaps]
(see below)

[B]Feats:[/B] Skill Focus (Perform[Sing])

[B]Skill Points:[/B] 40       [B]Max Ranks:[/B] 5/2.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Appraise                   3    +2          +5
Balance                    2    +2    -1    +3
Craft(Alchemy)             2    +2          +4
Decipher Script            2    +2          +4
Diplomacy                  3    +2          +5
Escape Artist              5    +2    -1    +6
Gather Information         2    +2          +4
Hide                       2    +2    +3    +7
Knowledge(Arcana)          5    +2          +7
Knowledge(Geography)       3    +2          +5
Knowledge(Nobility)        3    +2          +5
Perform(Sing)              5    +2    +3    +10
Tumble                     3    +2    -1    +4

[B]Equipment:               Cost  Weight[/B]
Mstwk Chain Shirt       250gp   10lb
Mstwk Buckler           165gp  2.5lb
Mstwk Whip              301gp    1lb
Rapier                   20gp    1lb
MC +1 Shortbow          150gp    1lb
Arrows (20)               1gp  1.5lb
Signet ring               5gp   --lb
Backpack                  2gp   .5lb
-Bedroll                  1sp 1.25lb
-Chalk (10)               1sp   --lb
-Rations (5)             25sp 1.25lb
-Waterskin                1gp    1lb

[B]Total Weight:[/B]31lb      [B]Money:[/B] 52gp 5sp 20cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                32    64    94    94   485

[B]Age:[/B] 52
[B]Height:[/B] 3'5"
[B]Weight:[/B] 45lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Blonde
[B]Skin:[/B] Light
Appearance: Dormon at first appears to be an old child, but that doesn't make sense. "Gnome" quickly snaps to mind immediately afterward. He has a small beard (even for a Gnome) that's always kept neat. Dormon likes to sport a very puffy shirt, partially hidden by a vest. High socks add to his eccentricity, and his belt always has a collection of odds-and-ends, but he always has the essentials around. On his left hand is a silver and gold ring, given to him my his father, passed down from Boddywell to Boddywell.

Personality: Dormon always likes to start up a conversation, but will never miss an opportunity to regale his audience with a story, whether the story be true or fabricated. He wants to live life to its fullest and have an exciting time doing it. Then, he can tell other people about having an exciting time. He doesn't like close combat, preferring to keep his distance with his whip if anything goes wrong. He has full faith in his ability to charm his way out of a situation, though. When he's not doing anything else, he's probably playing with his ring, though.

Background: During the War, Dormon worked in taverns, lifting the spirits of tired soldiers. He sometimes performed for the more powerful military personnel, but the tavern shows were always more lively. He could never dance, but he tried to nonetheless, much to the amusement of the soldiers, but no one questioned his voice. He trained with a smaller troupe and gained distinction with his solos, which is how he picked up his nickname.

In the taverns, though, he was a source of escapism for the soldiers. Dormon knew he could never last very long in the thick of a battle, but he assisted in the best way he knew how -- lifting morale. His stories were often comical tunes of the women waiting back home, cooking for the husbands that weren't there. In such a dangerous environment, though, he was forced to learn a little bit of martial ability. He soon got into the habit of being armed.

After the War, Dormon took care of his father in Passage. Working in a repair facility for the lightening rails, his father taught Dormon, thorugh out his life, some of the tricks of being a Gnome. Dormon's father was a traditionalist and made sure Dormon knew at least a little bit of Alchemy and about various oddities. Of course, magical ability ran in the family, but Dormon's father could never get a grasp of Dormon's variety of it. When his father died, Dormon had to find his own way in the world -- he didn't want to stay cooped up in a tavern anymore, telling the same old stories. He wanted to use his talents to find something more...

Notes
Action Points: 5/6.

[smallcaps]XP and Gold gained:[/smallcaps][sblock]Gained 200 xp from 1st battle. Post #53.
Gained 300 xp from the road scene. Post #85.
Gained 50 gp for half payment. Post #90.
Gained 4 gp for singing. Post #99.
[/sblock][smallcaps]Gnome Racial Traits:[/smallcaps][sblock]Small: As a Small creature, a gnome gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.

Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.

Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons.

+2 racial bonus on saving throws against illusions.

Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects.

+1 racial bonus on attack rolls against kobolds and goblinoids.

+4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.

+2 racial bonus on Listen checks.

+2 racial bonus on Craft (alchemy) checks.

Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute). A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level.
[/sblock]
[smallcaps]Gnome Bard Racial Substitution Levels Taken:[/smallcaps][sblock]1:
Gnome Cantrips: A gnome bard who takes the 1st-level racial substitution leve adds the following 0-level spells to his bard spells known: dancing lights, ghost sound, and prestidigitation.

The benefit replaces two of the cantrips a bard normally knows at 1st level.

Counter Fear (Su): A gnome bard who takes the 1st-level racial substitution level and has 3 or more ranks in a Perform skill can use his music or poetics to counter magical effects that cause fear. In each round when the bard uses his counter fear ability, he makes a Perform check. Any ally within 30 feet of the bard (including the bard himself) that is affected by a fear effect can use the bard's Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the counter fear effect is already under the influence of a fear effect, it gains another saving throw against the effect each round it hears the bard perform, but it must use the bard's Perform check result for the save. Counter fear has no effect against effects that don't allow saves. The bard can keep up the counter fear ability for 10 rounds.

This substitution feature replaces the base bard's countersong bardic music ability.

6:
Phantasmal Song (Su): A gnome bard who takes the 6th-level racial substitution level and has 9 or more ranks in a Perform skill can use music or poetics to create an eerie melody with phantasmal echoes in the minds of those who hear it. While the music itself is unsettling, the phantasmal component is downright terrifying, with effects that build as the bard continues to play. Enemy creatures within 30 feet of the bard who can hear the music become shaken (Will negates; DC 10 + 1/2 bard's level + bard's Cha modifier). Any creature affected by the phantasmal song (that is, who failed the initial Will save) that remains within range and hears the song for at least 3 consecutive rounds becomes frightened instead of shaken. The effect lasts as long as the bard performs and for 1 round after he stops, or until the affected creature moves more than 30 feet from the gnome bard.

The effects of multiple phantasmal songs do not stack with one another. Thus, a creature within the area of two phantasmal songs must save against both, but can still only become shaken on the first round even if it fails both saves. However, a phantasmal song's effect can stack with other fear effects (such as from the cause fear spell). See page 294 of the Dungeon Master's Guide for more information on fear effects. Phantasmal song is an illusion (phantasm), mind-affecting fear effect.

This benefit replaces the standard bard's suggestion bardic music ability.
[/sblock]
 
Last edited:

Wyrmslayer

First Post
Here's the conjurer, Kennith

Name:
Kennith

Class: Wizard 2
Race: Human
Size: Medium
Gender: Male
Alignment: Neutral Good
Deity: -

Str: 8 -1 ( 0p.) Level: 2 XP: 1000
Dex: 14 +2 ( 6p.) BAB: +1 HP: 11 (2d4+4)
Con: 14 +2 ( 6p.) Grapple: +0 Dmg Red: -
Int: 17 +3 (13p.) Speed: 30' Spell Res: -
Wis: 10 +0 ( 2p.) Init: +6 Spell Save: -
Cha: 9 -1 ( 1p.) ACP: - Spell Fail:
AP: 6 AP Dice: 1d6



Base Armor Shld Dex Size Nat Misc Total
Armor: 10 +0 +0 +2 +0 +0 +0 12
Touch: 12 Flatfooted: 10

Base Mod Misc Total
Fort: 0 +2 +2
Ref: 0 +2 +2
Will: 3 +0 +3

Weapon Attack Damage Critical
Light Crossbow +3 1d8 19-20/x2

Languages:
Common
Draconic
Elven
Goblin

Abilities:
Summon Familiar
Alertness when Familiar is with me
Human: Extra feat at 1st and extra skill points
Scribe Scroll

NAME: Dwain
TYPE: Familiar
SPECIES: Raven
AC: 15

HP: 5
ATTACK: Claws +4 melee (1d2–5)
FULL ATTACK: Claws +4 melee (1d2–5)
SPECIAL: Low-light vision
ABILITIES GRANTED TO PC: +3 to Appraise check


NAME: Ripper
TYPE: Guard Dog
SPECIES: Dog
AC: 15

HP: 6
ATTACK: Bite +2 melee (1d4+1)
FULL ATTACK: Bite +2 melee (1d4+1)
SPECIAL: Low-light vision, scent

NAME: Giyder
TYPE:
Mount
SPECIES: Light Warhorse
AC: 14

HP: 22
ATTACK: Hoof +4 melee (1d4+3)
FULL ATTACK: 2 hooves +4 melee (1d4+3) and bite –1 melee (1d3+1)
SPECIAL: Low-light vision, scent

SPELLS

SCHOOL SPECIALIZATION: CONJURATION
SCHOOLS PROHIBITED: NECROMANCY AND ILLUSION


Base Ability Misc.
Lvl DC Spell/Day Bonus Bonus Spell Per Day # Known

0 13 4 + 0 + 1(CONJ.) = 5 All
1 14 2 + 1 + 1(CONJ.) = 4 8

SPELLS KNOWN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 0¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Acid Splash, Arcane Mark, Daze, Detect Magic, Detect Poison, Flare, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 1¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Summon Monster 1, Feather Fall, Magic Missile, Sleep, Hypnotism, Charm Person, Identity, Enlarge Person, Mage Armor

SPELLS MEMORIZED
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 0¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Acid Splash, Detect Magic, Light, Prestidigitation, Prestidigitation

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 1¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Summon Monster 1, Sleep, Sleep, Enlarge Person


Feats:
Improved Initiative (Human bonus feat)
Spell Focus (Enchantment)


Skill Points: 30 Max Ranks: 5/2.5
Skills Ranks Mod Misc Total
Appraise 0 +3 +3 +6
Concentration 5 +2 +7
Craft: Alchemy 5 +3 +8
Knowledge: Arcana 5 +3 +8
Knowledge: The Planes 5 +3 +8
Listen 0 +0 +2 +2
Ride 2.5 +2 +4.5
Spellcraft 5 +3 +2 +11
Spot 0 +0 +2 +2

Equipment: Cost Weight Notes
Backpack 2gp 2lb
2 Sunrods 4gp 2lb
Belt pouch 1gp 0.5lb
Light Crossbow 35gp 4lb
10 Bolts (1 case) 1gp 1lb
1 Wand of Magic Missile 75gp - 5 out of 50 charges left
(caster level 1)

Spellbook 15gp 3lb
Spell components pouch 5gp 3lb
1 Potion of CLW 50gp 1lb
1 Guard Dog (Ripper) 25gp -
1 Light Warhorse (Giyder) 150gp -
1 Bit & Bridle 2gp -
1 Silk Rope (50 ft.) 10gp - Carried by Giyder
1 Military Saddle 60gp -
1 Saddlebags 4gp -
10 Paper 4gp -
1 Ink (8 oz.) 8gp -
1 Inkpen 1sp -

Total Weight:18.44lb Money: 40pp 48gp 9sp

Lgt Med Hvy Lift Push
Max Weight: 26> 27-53 54-80 160 400

Age: 30
Height: 5'9"
Weight: 160lb
Eyes: Brown
Hair: Black
Skin: White




Appearance:

When you see Kennith, you see a tall and a little overweight man wearing a scholar robes that look out of place in the wilderness What is suprising is that Kennith’s robes always seems clean. The man himself have long black hair is tied up in a ponytail. His brown eyes sparkled and he kept looking around, fascinated. However, Kennith loves to mutter to himself when he is disgruntled or surprised



Background:

Kennith is born in capital of Aundair. In his youth, he go to one of the arcane universities in Aundair.

Kennith would love to say that he had seen a lot of things and overcames obstacles in the Last War.

However, he can’t because he one of the arcane reserves in Aundair. In other words, these disgruntled arcanists see no action and ridiculed as worthless by those mages in the front-line. After the signing of the Peace Treaty, Kennith got a job as a spell scriber for the nobility of Aundair. Things got along fine until one day Kennith review his life and decided that his life is not happy and is boring. Therefore, he made a decision to quit his job, sell his prized possessions and buy a couple of adventuring gear. Watch out, Khovaire, here comes Kennith.
 
Last edited:

P0L

Explorer
Kort (halfling male bbn1/ftr1)

Dammit! I re-typed the whole freaking sheet, using one of the good aligned ones I copy-pasted from the gallery. Then copied it from notepad to the post, and STILL the columns are whacky. I hate this. I'll try again LATER :mad:
Code:
Name: Kort
Class: Barbarian 1 / Fighter 1
Race: Halfling
Size: Small
Gender: Male
Alignment: CG
Deity: None
 
Str: 14 +2 (10p.)	 Level: 2		XP: 1000
Dex: 16 +3 ( 6p.)	 BAB: +2		 HP: 24 (1d12+1d10+6)
Con: 16 +3 (10p.)	 Grapple: +0	 Dmg Red: -
Int: 08 -1 ( 0p.)	 Speed: 30'	 Spell Res: -
Wis: 10 +0 ( 2p.)	 Init: +3		 Spell Save: +2 vs fear
Cha: 08 -1 ( 0p.)	 ACP: -1		 Spell Fail: -
 
				 Base Armor Shld Dex Size Nat Misc Total
Armor:			 10	+3	+0	+3	+1	+0	+0	17
Touch: 14			 Flatfooted: 14
 
						 Base Mod Misc Total
Fort:					 4	+3	+1	 +8
Ref:					 0	+3	+1	 +4
Will:					 0	+0	+1	 +1
 
Weapon				 Attack Damage	 Critical
Mwk Greatsword			+7	 1d10+3	 19-20/x2
Spiked Gauntlet		 +5	 1d3+2		 20/x2
Knife					 +5	 1d3+2	 19-20/x2
 
Comp.Longbow +2		 +6	 1d6+2		 20/x3
	mwk Arrow			 +7
 
Languages: Common/Orc
 
Abilities: 
 
Fast movement
Illiteracy
rage 1/day (8 rounds)
 
Feats: 
Prof. with: Simple Weapons, Martial Weapons, Light Armour, Medium Armour, Shields
Weapon focus: Greatsword
Power Attack
 
Skill Points: 13	 Max Ranks: 5/2
Skills				 Ranks Mod Misc Total
 
Climb					 0	+2	+2	+4
Handle Animal			 4	-1		 +3
Hide					 0	+3	+4	+7
Intimidate				 4	-1		 +3
Jump					 0	+2	+2	+4
Listen					 3	+0	+2	+5
Move Silently			 0	+3	+2	+5
Survival				 3	+0		 +3
 
Equipment:					Cost Weight
 
Masterwork Greatsword (s)	 350gp	 4lb
Knife (s)						2gp 0.5lb
Spiked gauntlets(s)			 10gp	 1lb
 
Longbow (s),Composite, +2 STR 300gp 1.5lb
Quiver:
	 Arrows x29				 1gp
	 Mwk Arrows x20			120gp 1.5lb.
 
Studded Leather (s)			 25gp	10lb
 
 
Potion:Cure Light Wounds x1	 50gp	 -
Alchemist Fire x1			 20gp	 1lb
 
Misterious Medallion
 
Backpack						 2gp	1lb +12.5lb
Bedroll					 0.1gp			2lb
Waterskin					 1gp			2lb	
Rations x1				 0.5gp			1lb
Rope, 50' Silk			 10gp			5lb
Grappling hook				1gp			2lb
Flint,steel				 1gp
 
 
			 Total Weight:19.5lb (32lb)	 Money: 5gp 18sp 20cp
 
						 Lgt Med Hvy Lift Push
Max Weight:				43.5 87 131 262 655
 
Age: 22
Height: 3'02"
Weight: 39lb
Eyes: Blue
Hair: Blonde
Skin: White
 

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