D&D 5E EB's Storm King's Thunder - OOC (FULL)

Please post up your background when you have a sec.

Was already up ;)

[sblock="DESCRIPTION and HISTORY"]HISTORY: The first years of Searinox's live weren't terrible, beeing raised in a Human Settlement as a Half-Elf means that you will always be the odd one out. Not that he was excluded or shunned by other kids, but he was always 'pointy ear', 'Elf-boy', ect. But he had learned to live with it. At around age 5 unfortunatly, his Human mother fell ill and rather close after died of said illness. After this his Elven father decided to move back, back to his home town and take Searinox with him. At first Searinox was excited about this, he would miss the friends he had but due to how people saw him, he saw himself as an Elf. This however confidence was quickly crushed as while his father was greated rather warmly and with open arms, he was treated more as an outsider. More, as a Human. This was rather conflicting for himself, and he quickly found himself as an outsider. It seemed the only reason he was accepted at all was because of his Father.
And thus Searinox quickly found himself, more often then not, playing allong the woodlands. He was often warned that the forests could be dangerous, but since the only person he really had a relationship with was his father he didn't have much else to do.
One day however, he saw something on the edge of the forest. A small light edged him to follow, and curiosity quickly got the better of him and he did.
After what seemed like a few minutes he found himself in a wide open clearing, with a small gazebo at the center. At the gazebo sat a Elven girl, roughly the same age as Searinox. As he got closer she turned out to be alot nicer then the Elven children back 'Home' and the two quickly became friends. As the hours went past and it got dark, Searinox had decided that he should head back. When he did, he found that the way back was alot easier then he thought. Once he finally got home his Father was lost for words. What for him had seemed like a few hours had actually been 2 days. He himself had no idea what had happened and when the elders were getting angry at him that he was "breaking taboo" only turned him into more of an outsider. And in turn, the only companion he ever truely had was the Elven girl at the gazebo. Tethra was her name, and she was like the sister he never had.
After a few years however, a tragedy befell the village. After returning from another day out, he found the village ablaze. It had been swarmed by a great force and apparently about half the village was slain. Thats about the only thing he could figure out for soon after the villagers saw him he was quickly pinned as the Scapegoat for everything and the sole reason that the village was ravaged by 'evil fey'.
After running for what seemed for days from the villagers he eventually found himself back at the clearing where where he first met Tethra. There he told her what had happened and simply broke down. After which she offered him to live with her here, in the wilds. Seeing no real other option he agreed and thus spend his growing years beeing raised in the Wilds. During the course of the following years Tethra thought him how to Fight, how to use Magic and how to fuse the two together. He also found out that Tethra was actually a Fey creature bound to these woods, which he knew pained her greatly. Over the course of this time Searinox figured out that there might be a way for him to release her from this bond. Around her neck she wore a necklace, hanging from it was a single silver sliver. Part of a weapon that belonged Tethra and was shattered once the was bound, the pieces scattered far and wide. Searinox took it upon himself to find these pieces and release her from these unfair bonds. Leaving his Word behind in exchange for the necklace.
Once set out on his journey he in all fairness had no idea where to go, and for years aimlessly roamed around. At one point he had heared of the craftsmenship of the Stout Folk and quickly send out north. Hoping to find some guidance. Once there he started asking around for myths, legends, rumors, anything that could help him. He quickly found out that the Dwarves wouldn't quickly give away this information. Searinox however, also found himself quickly enthralled by the dwarven weaponsmiths. It was at this point a thought sparked in his mind, "If I am unable to find her weapon. Perhaps I can craft one for her?". And thus he set out to find a Dwarven Master to teach him the art of forging weaponry. It was a long search, and most wouldn't share there craft with a non-Dwarf. One dwarf saw the potential in Searinox, a rowdy happy go lucky dwarf he simply learned to know as Rafn Bladebeard.
His following years were rough but rewarding, and he quickly became known in close circles as the go to person for more finesse weapons and fine detailed work. He even turned his hand to the creation of weapons with magical effects, however this proved to be beyong his skills still.
After several years he felt the urge to move on, to continue his search for the parts of Tethra's weapon. Upon leaving Rafn bestowed him with his very own Maker's Mark Chisel, blending the blacksmiths double bladed war axe with a ravens feather.

and thus his tale continues here

APPEARANCE: Searinox has a rather lean build, and stands about 5'10" tall. he has wavey dirty blond hair reaching his shoulders and a beard neatly trimmed along his jawline with the hair on his chin braided ending in a small Dwarven Bead. The only real indication of his Elven parent are his ears and his Purple hued eyes.

PERSONALITY:

Traits:
"I believe anything worth doing is worth doing right. I can;t help it, I'm a Perfectionist."
Ideal: "I work hard to be the best there is at Smithing."
Bond: "One day, I willl return to my guild and prove that I am the greatest artisan of them all."
Flaw: "I'll do just about anything to get my hands on something rare or priceless
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JustinCase

the magical equivalent to the number zero
Rolling stats:
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

Edit: Eh? Don't know what went wrong! I'll see if I can find the answer on the forum. Coyotecode doesn't work (perhaps just from this computer), so just give me a moment to figure this out.
 

One possible reason for dice rolling fails is if you "Go Advanced". Can't do that. The rolls have to be posted without any edits with the very first post quick reply.
 


hero4hire

Explorer
If I get to make a character I think for fun I want to do it like this..I may DM a game using this.

1) Pick a Race

2) Roll 4d6 best 3 In Order

3) Then Pick a Class

I think it would make an interesting non min/max character, but still allow for player choice
Rolled up a Halfling Barbarian who is pretty awesome.

Sent from my [device_name] using EN World mobile app
 

EarlyBird

Explorer
OH i c you added it to your rolls post, it is why I missed it.

So far we have...
1) Searinox, half-elf wizard (bladesinger)
2) unnamed underdark paladin ( sounds very interesting)
3) unnamed human warlock(undying)

So looking for two more by WED next week or the vets get the ball. Any takers??
 

JustinCase

the magical equivalent to the number zero
can you [roll]4d6(HIGH3)[/roll] on here?

EDIT: Guess'n not

Not like that. I tested it in the dice roll test thread, and it works if you type “4d6b3”.

I think what went wrong in my post was the number of rolls; there is an unknown maximum per post. So I’ll split it into two posts now.

[roll0]
[roll1]
[roll2]
 

JustinCase

the magical equivalent to the number zero
EB's Final Campaign (for now), Storm King's Thunder - OOC (recruiting 3 more)

[roll0]
[roll1]
[roll2]

Aha, it works! So that gives me 18, 16, 13, 11, 10, 9. Not bad!
 


tglassy

Adventurer
I’m going to roll even though I’m only in reserves. Cause I wanna.

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

...I guess I’m a child?


Sent from my iPad using EN World
 
Last edited:

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