Maltrok said:0.06% market share = 20,000 subscribers. That's not a success under any category.
What about the complete "NGE" rewrite of Star Wars Galaxies? They pretty much made massive mechanics switchovers the size of the 3.5e to 4e switch there.Delta said:Secondly, as a former computer game engineer, I can confidently say that that kind of mechanics switchover is beyond the extent that anyone would attempt to retrofit in an MMO. It would definitely take a brand-new game to see 4E rules appear.
Wulf Ratbane said:20,000 subscribers = $300,000 revenue per month, $3.6mm per year.
I'm guessing DDO is profitable.
RigaMortus2 said:Then you have to factor in all the costs. How much the servers cost, anytime you need to add a server, new parts (hard drives can fail); you have to pay IT people, you have to pay designers to add content, you have to pay tech support, you have to pay GMs, you have to pay rent (where are those servers, not in somebody's garage I don't suppose). There are many costs associated, I don't think 3.6mil a year is all that profitable when there are costs associated with it you still have to factor in.
RigaMortus2 said:Then you have to factor in all the costs. How much the servers cost, anytime you need to add a server, new parts (hard drives can fail); you have to pay IT people, you have to pay designers to add content, you have to pay tech support, you have to pay GMs, you have to pay rent (where are those servers, not in somebody's garage I don't suppose). There are many costs associated, I don't think 3.6mil a year is all that profitable when there are costs associated with it you still have to factor in.
Which must have hurt the D&D brand quite a bit. My guess is that WotC wants to get as far away from this train wreck as possible.GlassJaw said:That's part of the problem though, and they did it to themselves - they released a game that wasn't ready and established a fairly negative reputation.