Rolemaster?I think I've known this for awhile but I didn't want to admit it. I wonder what D&D would be like if it was based around d100?
Rolemaster?I think I've known this for awhile but I didn't want to admit it. I wonder what D&D would be like if it was based around d100?
You know, I think I just realised what one of the greatest weaknesses of D&D is: the d20.
Why do you say this? Is it an issue with sufficient granularity?
This is only true once your expected damage crosses a certain threshold. Admittedly, that threshold is crossed pretty early in 4e, but they try and account for that by scaling some damage feats. I discussed this phenomenon while working on my homebrew (and also in a half dozen other posts on the site), but I think "far, far, far, far" is a bit much. The solution in my mind is not to reduce the granularity of attack but to find a method to ensure that bonuses to damage and attack scale in proportion--that is, they don't scale equally, but scale to be equally effective, such that the decision to focus on attack or damage is a simple decision at higher levels just like it is simple at lower levels.Yah.
One of the biggest problems with 4e is that even a +1 to hit from a feat is far, far, far, far better than any other feat you could possibly get. That importance needs to be reduced and the only way to do that is to decrease the granularity of the attack mechanics.
Or you could just get rid of all bonuses to attack from items, feats and abilities.
This is only true once your expected damage crosses a certain threshold.