Alexander123
First Post
Define your terms, please. This game under discussion is wildly finicky and requires precise language. "Reasonable" means what?
You're confusing should and is.
The diplomacy skill (or any single spell) should not be an "I Win button". By the rules of the game under discussion, the game 'we have all agreed to play', it is.
Until you can provide some evidence to the contrary, it will continue to be an "I Win Button".
Infinite wishing is also RAW so is pun-pun but I don't think anyone would say that pun-pun is a D&D "I win button."
By reasonable I mean realistic. In real life while diplomacy has its place, it does not become a substitute for guns therefore the DM should create encounters which do the following:
1. Provide the PCs with an opportunity to use their skills.
2. Provide alternative means of solving a problem, either diplomacy or fighting.
3. Require fighting as the solution.
And the DM should try to have a number of each type of encounter in his games.
In real life, it does not matter how may ranks in dimplomacy you have this doesn't mean you can avoid going to war against the Nazis. Diplomacy in D&D, should not make fighting obsolete since that is unrealistic. The type of abuse that you are talking about can only arise out of incompetent DMing.