Doug Sundseth
First Post
Since your description doesn't indicate that there is any link between traps, I'd treat it as multiple EL1 encounters. The players can choose to stop their interaction at any time and walk away at will, so mere physical proximity doesn't make that a single encounter, IMO.
FWIW, I will sometimes run combat encounters closely stacked in time and as long as they don't overlap (much), I treat them as separate encounters, too.
FWIW, I will sometimes run combat encounters closely stacked in time and as long as they don't overlap (much), I treat them as separate encounters, too.