Stringbean2142
First Post
[sblock=Kendrick]Actually, Atlas just knocked Rayn out, so unless you want to perform an autopsy on a live man, you may want to shift that investigation to one of the archers. I've left the identity of the body (or bodies, if you're handling all at once) up in the air for now.[/sblock]
[sblock=Bell]No need for the acrobatics; there's a ladder on the back of the building. The amulet is the source of the magic you and Veruzak picked up in the square, and is an amulet of protection. It's a neck slot, and +1 to all non-AC defenses.[/sblock]
[sblock=Veruzak]Now that you know where to look, you can feel that presence under the earth at will but can't make anything of it from here.[/sblock]
The Square
Bell's brief initial search of Rayn reveals an amulet stuffed roughly into his pants pocket, the chain broken as though had been ripped off violently.
After Kendrick gets directions to the herbalists, and as the rest of the party is preparing to follow the investigation, one of the villagers walks up to the group and says, "Elder Frin, something's wrong. Rayn and the archers, they were on the same patrol, but Naineil was on a separate patrol from the other three, and Hob's wasn't never on a patrol. He stayed at his cabin, sayin' he needed to work his field."
Frin's face scrunches in concentration. "Hmm, that's odd." He looks at the others. "I wonder how Hob became involved. He lives alone now, but maybe something at his cabin...? I can show you where it is on a map, if you want to investigate it."
[sblock=The Next Step]Ok, I'll need to know where everyone in the party is headed. Rayn, Naineil, and Hob are not waking up soon, probably not until the next day in-game. Going to the cabin and back will take all day, as will investigating the bodies. There's also anything else you can think of. As I said, the choice is yours.
Keep the party together, or split up if you want, but there is a hidden timetable you're working on. I tried to hint at that with the cut-away after the fight, but just to make sure you're completely informed I'm blatantly saying it now. Things you may find today might not be there tomorrow. Likewise, things might not be there yet today that show up later. Kendrick's already moved to investigate the bodies and has made some progress, but I need to know what the rest of you do.[/sblock]
The Herbalist's Basement
Kendrick's intial examination of the bodies reveals very little amiss, beyond the obvious causes of death. One skewered boy, one smashed head, and two exploded brains. He does find markings on all four bodies at the temples, the base of the neck, and behind the ears. These marks are very, very light, and almost seem to resemble minor burns of some sort. The hair is gone in these areas and the skin is smoother than the surrounding tissue.
[sblock=The Bodies]Ok, your Perception gave you the information above, and while it's not a success it does give you an ongoing +1 to checks involving the bodies.
Your Nature roll misses unfortunately even with the +1, as nothing on the bodies strikes you as matching anything you know of that could cause this behavior, and now there are only three bodies left. Also Perception is done; there's nothing more simply looking can accomplish in this task.[/sblock]
[sblock=The Investigation]2 SUCCESSES
Clues/Facts:
- Three months ago, animals start acting up. It starts in forest, spreads to farms and village.
- Three weeks ago, a farmhand named Rand entered the Sea Foam Tavern and started attacking people. Was killed by a blow to the head.
- A week ago, Krill Kol enters the villages screaming about sparks and strange people before passing out. Has no memory of event on awakening.
- Six days ago, two people killed by an eight year old boy named Mart. Boy subsequently killed by Lt. Rayn.
- Patrols sent out to investigate. Eighteen men disappeared and one was found killed, apparently by a member of the guard. Lt. Rayn was one of the men who disappeared.
- Veruzak may have found something...
- Whatever is going on caused two men's brains to explode.
- The bodies of the victims so strange marks on the temple, neck, and ear areas.
Possible Actions:
- Talk with Krill Koll about his episode.
- Talk with the witness that are still around of the events.
- Investigate the bodies of Rand, Mart, and the archers. Arcana, Nature, Heal, or give me a good reason for something else. Different skills may reveal different things.
- Talk with Rayn and the scouts once they have regained consciousness[/sblock]
[sblock=Bell]No need for the acrobatics; there's a ladder on the back of the building. The amulet is the source of the magic you and Veruzak picked up in the square, and is an amulet of protection. It's a neck slot, and +1 to all non-AC defenses.[/sblock]
[sblock=Veruzak]Now that you know where to look, you can feel that presence under the earth at will but can't make anything of it from here.[/sblock]
The Square
Bell's brief initial search of Rayn reveals an amulet stuffed roughly into his pants pocket, the chain broken as though had been ripped off violently.
After Kendrick gets directions to the herbalists, and as the rest of the party is preparing to follow the investigation, one of the villagers walks up to the group and says, "Elder Frin, something's wrong. Rayn and the archers, they were on the same patrol, but Naineil was on a separate patrol from the other three, and Hob's wasn't never on a patrol. He stayed at his cabin, sayin' he needed to work his field."
Frin's face scrunches in concentration. "Hmm, that's odd." He looks at the others. "I wonder how Hob became involved. He lives alone now, but maybe something at his cabin...? I can show you where it is on a map, if you want to investigate it."
[sblock=The Next Step]Ok, I'll need to know where everyone in the party is headed. Rayn, Naineil, and Hob are not waking up soon, probably not until the next day in-game. Going to the cabin and back will take all day, as will investigating the bodies. There's also anything else you can think of. As I said, the choice is yours.
Keep the party together, or split up if you want, but there is a hidden timetable you're working on. I tried to hint at that with the cut-away after the fight, but just to make sure you're completely informed I'm blatantly saying it now. Things you may find today might not be there tomorrow. Likewise, things might not be there yet today that show up later. Kendrick's already moved to investigate the bodies and has made some progress, but I need to know what the rest of you do.[/sblock]
The Herbalist's Basement
Kendrick's intial examination of the bodies reveals very little amiss, beyond the obvious causes of death. One skewered boy, one smashed head, and two exploded brains. He does find markings on all four bodies at the temples, the base of the neck, and behind the ears. These marks are very, very light, and almost seem to resemble minor burns of some sort. The hair is gone in these areas and the skin is smoother than the surrounding tissue.
[sblock=The Bodies]Ok, your Perception gave you the information above, and while it's not a success it does give you an ongoing +1 to checks involving the bodies.
Your Nature roll misses unfortunately even with the +1, as nothing on the bodies strikes you as matching anything you know of that could cause this behavior, and now there are only three bodies left. Also Perception is done; there's nothing more simply looking can accomplish in this task.[/sblock]
[sblock=The Investigation]2 SUCCESSES
Clues/Facts:
- Three months ago, animals start acting up. It starts in forest, spreads to farms and village.
- Three weeks ago, a farmhand named Rand entered the Sea Foam Tavern and started attacking people. Was killed by a blow to the head.
- A week ago, Krill Kol enters the villages screaming about sparks and strange people before passing out. Has no memory of event on awakening.
- Six days ago, two people killed by an eight year old boy named Mart. Boy subsequently killed by Lt. Rayn.
- Patrols sent out to investigate. Eighteen men disappeared and one was found killed, apparently by a member of the guard. Lt. Rayn was one of the men who disappeared.
- Veruzak may have found something...
- Whatever is going on caused two men's brains to explode.
- The bodies of the victims so strange marks on the temple, neck, and ear areas.
Possible Actions:
- Talk with Krill Koll about his episode.
- Talk with the witness that are still around of the events.
- Investigate the bodies of Rand, Mart, and the archers. Arcana, Nature, Heal, or give me a good reason for something else. Different skills may reveal different things.
- Talk with Rayn and the scouts once they have regained consciousness[/sblock]