Stringbean2142
First Post
[sblock=Martelai]The cellar. Definitely the cellar, but it was drawing you to the cellar through the house. There's a trapdoor inside, and a side door outside.[/sblock]
[sblock=Veruzak]It's a hike to the cabin. If you want to head out there, you can, but you'll not get there for a bit. Basically, you'll arrive either too late to be involved in what's about to go down, or if it drags out a bit you'll arrive at a very dramatic moment. The other group has a lead on you that almost certainly guarantees they'll be inside (assuming they go inside) before you get there.
Hmm, how about a compromise. An Athletics check at DC 10. For every point you beat 10, you shave five minutes from your travel time. You need at least twenty minutes off to get there right now. It's tough, so as an additional option I'll let you burn up to two healing surges to get a +2 bonus for each surge burned. That will symbolize you pushing yourself as hard as you can.[/sblock]
[sblock=Veruzak]It's a hike to the cabin. If you want to head out there, you can, but you'll not get there for a bit. Basically, you'll arrive either too late to be involved in what's about to go down, or if it drags out a bit you'll arrive at a very dramatic moment. The other group has a lead on you that almost certainly guarantees they'll be inside (assuming they go inside) before you get there.
Hmm, how about a compromise. An Athletics check at DC 10. For every point you beat 10, you shave five minutes from your travel time. You need at least twenty minutes off to get there right now. It's tough, so as an additional option I'll let you burn up to two healing surges to get a +2 bonus for each surge burned. That will symbolize you pushing yourself as hard as you can.[/sblock]