Albedo
First Post
Ok, first off, no item creation chart please. You guys have enough gold you almost have every buff in the game on yourselves 24/7.
Vertex:
Character concept looks good.
Superior Unarmed Strike doesn't use MM progression, it uses Monk progression. Which means the steps are already listed in the PHB. I'm not sure how you got base 2d6 unarmed strike, remember that your claws don't count as unarmed strike. Since you are Large, and have more than 16 HD, your unarmed would be dealing 4d8 damage.
Btw, you missed the part where the special rules apply ONLY to PCs and Special NPCs. Mobs are still cannon fodder.
Rend is once per round.
We'll be using DMG rules for multiple enhancements, I'm more famailiar with them.
Shayuri:
I'm looking forward to seeing what you come up with.
Animal Companions will be functioning off of normal D&D rules. Any more specific questions about it?
Jemal:
I'll have more time to check over your rough draft later.
Heroic Surge is an ability everyone gets.
No fiendish arms. Pretty much every other graft is available. Because this system is built for full rounds in combat, I am dissallowing most things that easily give additional limbs for multiweapon fighting. Other grafts are fine.
Yes, you can multiple enhance your weapon, but remember, no item creation chart.
Walking Dad:
i'm gonna say no in general to the Warlock epic feats. I remember reading them and not really liking what they did with them. That being said, if there is a single feat from there you want, I'll check it over and see if I find it reasonable. We'll keep a dialogue open.
I pondered the warlock question when I made this campaign, and I think I prefer the Eldritch Glave method.
Just remember that when fighting real fights (Important NPCs that work off the same rules you do etc), I want you guys fighting with a weapon. Your eldritch blast doesn't count a such, and while I'm not saying you can't fall back on it (such as frying a fast flyer keeping out of your reach) I want to see you using a fighting style rather than point and click. Same goes with the Invocations that target opponents.
Vertex:
Character concept looks good.
Superior Unarmed Strike doesn't use MM progression, it uses Monk progression. Which means the steps are already listed in the PHB. I'm not sure how you got base 2d6 unarmed strike, remember that your claws don't count as unarmed strike. Since you are Large, and have more than 16 HD, your unarmed would be dealing 4d8 damage.
Btw, you missed the part where the special rules apply ONLY to PCs and Special NPCs. Mobs are still cannon fodder.
Rend is once per round.
We'll be using DMG rules for multiple enhancements, I'm more famailiar with them.
Shayuri:
I'm looking forward to seeing what you come up with.
Animal Companions will be functioning off of normal D&D rules. Any more specific questions about it?
Jemal:
I'll have more time to check over your rough draft later.
Heroic Surge is an ability everyone gets.
No fiendish arms. Pretty much every other graft is available. Because this system is built for full rounds in combat, I am dissallowing most things that easily give additional limbs for multiweapon fighting. Other grafts are fine.
Yes, you can multiple enhance your weapon, but remember, no item creation chart.
Walking Dad:
i'm gonna say no in general to the Warlock epic feats. I remember reading them and not really liking what they did with them. That being said, if there is a single feat from there you want, I'll check it over and see if I find it reasonable. We'll keep a dialogue open.
I pondered the warlock question when I made this campaign, and I think I prefer the Eldritch Glave method.
Just remember that when fighting real fights (Important NPCs that work off the same rules you do etc), I want you guys fighting with a weapon. Your eldritch blast doesn't count a such, and while I'm not saying you can't fall back on it (such as frying a fast flyer keeping out of your reach) I want to see you using a fighting style rather than point and click. Same goes with the Invocations that target opponents.