Epic problem OOC

Ivellious

First Post
Alright, I have what I would like to be, it's a half elven lvl 15 paladin/ 5 purple dragon knight/ 10 divine emissary

He would have the background of something like a typical paladin that got lucky and survived his war with evil to this day and amassed a huge army, which for obvious reasons will do him no good in this campaign, but became a great leader, rallying his troops, protecting them the best he could, and smiting down those who dropped his comrades. Then his deity (which will mostly likely be Corellon Larethian unless you've different gods for this campaign, then I would have to look.) would have approached him at a certain point, maybe telling him of future events, or maybe just preparing him for them by making him his divine emissary. I flesh it out more, but that's just the basic jist of it to get an understanding of why the Prcs I picked. If you've a problem with me having two of them then let me know, and I'll figure out something else, but that's my idea for now
[sblock]hints again at the fact that I would love a dragon mount, but will deal without one if that is your wish lol[/sblock]
 

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Voidrazor

First Post
I'm interested. There's a cleric I've had for a couple of epic games that died in the crib that I'd like to adapt for this game. I have a couple of questions. Would divine persistent be considered a cheap trick? And would the Destiny domain from Races of the Wild be allowable?

Here's the previous versions of the character from the previous campaigns. I would, of course, adapt him to fit the rules and background particulars of your campain
[sblock=Orgesht - Eye of Profane Truth version]Description:
Orgesht usually wears the guise of foppish aristocrat. A voluminously plumed stuffed torus hat sits atop plucked brows and intensely blue but jolly eyes. The features of his cleanshaven face are narrow but attractive. He wears a large deeply pleated, gold embroidered houppelaude trimmed in ermine. Below it, his calves are shown to advantage in silken hose. Ardorning his feet are a pair of pointed shoes exaggerated into a lazy curl.

This fanciful appearance is an illusion however. Beneath it, Orgesht typically takes on the form of a hulking grey-skinned humanoid with an elongated jaw and vicious over-sized claws. Blue eldritch flames crackle from the hollows of his deep set eyes. Incongruous on the charcoal skinned black robed figure, a set of angel's wings protude from his back with an elegant silver trimmed cloak hanging between them. He carries a gnarled of willow that exudes an aura of danger and menace.

Code:
Orgesht Neutral Human Cleric 26/Hierophant 3/Contemplative 1 of the Perfect

Having seen the paths of fate at the moment of his creation, Orgesht has little hope that any of the events surrounding the Eye of Profane Truth will come to a good end. Yet, the taint did little to diminish the strength of his connection to the Perfect. He is grateful for what little time is left before the unmaking of all things. But he is torn between a (somewhat corrupted) sense of duty and the desire to enjoy himself while he can.

Str 23  +6  Base 8  Cost 0 Inherent +5 Enhancement +6 Visage +4
Dex 21 +5 Base 8 Cost 0 Inherent +5 Enhancement +6 Visage +2
Con 32 +11 Base 15 cost 8 Inherent +5 Enhancement +8 Visage +4
Int 22 +6 Base 14 cost 6 Inherent +4 Enhancement +2 Visage +2
Wis 46 +18 Base 18 cost 16 Inherent +5 Enhancement +12 Levels +7 Visage +4
Cha 30 +10 Base 16 cost 10 Inherent +4 Enhancement +6 Visage +4

HP 510 (28*6=168)+8+4+(30*11=330) + 47 Temporary
AC  54 (10 base +5 Dex +9 Armor +5 Deflection +5 Enhancement +1 Insight +18 
Unnamed:Monk +1 Natural) 39 Touch 31 Flat 
Init +9
Move 60' ground (30 base +10 Celerity Domain X .75 Blink X 2 Boots) 60' air

Fortitude 38 (14 base +11 Con +5 Epic +6 Resistance +1 Competence +1 Luck)
Reflex 24 (6 base +5 Dex +5 Epic +6 Resistance +1 Competence +1 Luck)
Will 47 (16 base +18 Wis +5 Epic +6 Resistance +1 Competence +1 Luck)

BAB +25 (+18 without Divine Power)
Melee Attack +40 (+25 BAB +6 Str +5 Enhancement +3 Luck +1 Competence)
Ranged Attack +36 (+25 BAB +5 Dex +2 Enhancement +3 Luck +1 Competence)

1  Cleric 1  Extend Spell, Domain Spontaneity: Destiny
2  Cleric 2
3  Cleric 3  Power Attack 
4  Cleric 4
5  Cleric 5
6  Cleric 6  Improved Bull Rush 
7  Cleric 7
8  Cleric 8
9  Cleric  9  Leap Attack
10  Cleric 10
11  Cleric 11
12  Cleric 12  Shock Trooper
13  Cleric 13
14  Cleric 14
15  Cleric 15  Improved Initiative
16  Cleric 16
17  Contemplative 1
18  Hierophant 1  Divine Metamagic Persistent, Bonus Persistent Spell
19  Cleric 17
20  Cleric 18
21  Cleric 19  Improved Spell Capacity
22  Hierophant 2  Bonus Quicken Spell
23  Hierophant 3  Bonus Twin Spell
24  Cleric 20  Improved Spell Capacity 
25  Cleric 21
26  Cleric 22  
27  Cleric 23  Multispell, Bonus: Improved Metamagic
28  Cleric 24
29  Cleric 25
30  Cleric 26  Improved Metamagic, Bonus: Improved Metamagic

Skill points 165 (20+ 29*5)
Concentration 41 (28 ranks +11 Con +1 Competence +1 Luck)
Gather Information 28 (16 ranks +10 Cha +1 Competence +1 Luck)
Jump 18 (8 ranks +6 Str +1 Competence +1 Luck +2 Synergy)
Knowledge Arcana 16 (8 ranks +6 Int +1 Competence +1 Luck)
Knowledge Planes 16 (8 ranks +6 Int +1 Competence +1 Luck)
Knowledge Religion 23 (15 ranks +6 Int +1 Competence +1 Luck)
Listen 38 (16 ranks +18 Wis +1 Competence +1 Luck +2 Unnamed:Alertness)
Sense Motive 53 (33 ranks +18 Wis +1 Competence +1 Luck)
Spellcraft 9 (1 rank +6 Int +1 Competence +1 Luck)
Spot 32 (6 ranks +18 Wis +5 Competence +1 Luck +2 Unnamed:Alertness)
Tumble 25 (16 ranks +5 Dex +1 Competence +1 Luck +2 Synergy)
Use Magic Device 28 (16 ranks +10 Cha +1 Competence +1 Luck)

Domains: Destiny, Celerity, Travel

Spells  6 10+1/10+1/9+1/9+1/9+1/8+1/7+1/7+1/7+1/4+1/3+1
0th Read Magic X3, Light, Detect Poison, Mending
1st Omen of Peril (Rod) X3, Scholar's Touch (RoD), Resurgence (CDiv) X4, Endure Elements, Comprehend Languages, Domain – Omen of Peril
2nd Deeper Darkness, Lesser Restoration X2, Divine Insight (Cadv) X2, Shatter, Desecrate, Stretch Weapon (PHbII) X3, Domain - Augury
3rd Magic Vestment X1[1 used], Speak with Dead, Alter Fortune (PHbII) X5, Spikes, Domain – Fly
4th [s]Greater Magic Weapon[/s], Assay Resistance (CArc) X2, Quickened Spikes X2 Divination, Identify Transgressor (BoVD), [s]Psychic Poison[/s] (BoVD), [s]Persistent Divine Favor[/s], Domain - Haste
5th, Plane Shift, True Seeing, Superior Resistance X1[1 used], [s]Extended Ghost Touch Weapon[/s], Quickened Revenance (Cdiv) X3, Raise Dead, Domain – Quickened Dimension Door
6th Quickened Spell Resistance X2, Quickened Righteous Might X2, [s]Persistent Masochism[/s], [s]Persistent Sadism[/s], [s]Energy Immunity[/s], Domain – Warp Destiny (RoD)
7th, Quickened Heal X2, Quikened Energy Immunity, Renewal Pact, Greater Bestow Curse (RoD), Persistent Divine Power X1[1 used], Domain – Greater Teleport
8th Twinned Destruction, Quickened Greater Bestow Curse, Brilliant Blade (Carc), [s]Moment of Prescience[/s], Chain Dispel, Fire Storm, Quickened Holy Star, Domain – Improved Blink (Cdiv)
9th [s]True Resurrection[/s](used to spontaneously cast Choose Fate), Miracle, Gate, Quickened Twinned Greater Bestow Curse, [s]Greater Visage of the Deity[/s] (good)(CDiv), Quickened Brilliant Blade, Quickened Twinned Destruction, Domain - Time Stop (Maximized via Incense)
10th Quickened Twinned Chain Dispel, Quickened Greater Visage of the Deity (good), Quickened Twinned Fire Storm, Quickened Mass Heal Domain – Quickened Time Stop
11th Quickened Twinned Implosion, Quickened Twinned Miracle X2, Domain – Quickened Time Stop


Equipment

'Sorrow' +1 Vicious Wounding Marrowcrushing Sizing Magebane Quarterstaff of Frost 200,600
+2 Sling 8,300
50 +1 Sling Bullets (15 Magebane, 5 Construct Bane, 5 Abberration Bane, 5 Human Bane, 5 Evil Outsider Bane, 5 Undead Bane, 5 Magical Beast Bane, 5 Dragon Bane) 8,350
2 Gloves of Storing 10,000gp ea 20,000
Dyrr's Impervious Vestments (+9 armor) 123,000
Bracer's of Epic health (+8) 640,000
Periapt of Epic Wisdom +12 1,440,000
Cloak of Charisma +6 36,000
Ring of Protection +5 50,000
Ring of Spell-Battle 67,500
Ring of Invisibility (not worn) 20,000
Boots of Swiftness 256,000
Hat of Disguise 1,800 
Monk's Belt 13,000
Eyes of the Eagle 2,500
Luckstone 20,000
Nightstick 7,500
Handy Haversack 2,000
10 Incense of Meditation 4,900gp ea 49,000
4 vials Sculptor's slime 750gp ea (ss) 3,000
20 doses Baccaran 10gp ea 200
40 doses Devilweed 6gp ea 240

Manuals and Tomes (used)

4 Manuals +5 137,500 gp ea 550,000
2 Manual +4 110,000 gp ea 220,000

Ioun Stones

Dusty rose Prism +1 insight bonus to AC 5,000 gp
Dark blue Rhomboid Alertness (as the feat) 10,000 gp
Iridescent Spindle Sustains creature without air 18,000 gp
Pale green Prism +1 competence bonus on attack rolls, saves, skill checks, and ability checks 30,000 gp
Orange Prism +1 caster level 30,000 gp
Scarlet and blue Sphere +2 enhancement bonus to Intelligence 8,000 gp

Rods

1 Metamagic Quicken Rod 75,500
Greater Metamagic Quicken Rods 170,000gp ea 170,000

Pearls of Power

2 2nd 4,000gp ea 8,000
2 4th 16,000gp ea 32,000
2 5th 25,000gp ea 50,000
4 6th 36,000gp ea 144,000
7th 49,000
8th 64,000
3 9th 81,000pg ea 243,000

Scrolls (cast on self)

Arcane Sight 375
Scent 150
Permanency on Arcane Sight  8,875 
Permanency on Improved Blindsight 14,375 
Permanency on Scent 6,375 
Permanency on Tongues 8,875 
Contingency 1650 (Teleport 205 feet from caster when the area he's in is targeted with Mage's Disjunction, unobstructed path if possible)

Scrolls (unused)

30 Lion's Charge 375gp ea 11,250
39[1 used] Shapechange (caster lvl 20) 4,500gp ea 180,000
4 Contingency 1650gp ea 6,600
19[1 used] False Life (caster lvl 10) 500gp ea 10,000
10 Shield (caster lvl 3) 75gp ea 750

Spell Components 10,000 + 10 5,000gp diamonds 60,000

15,235 gp extra funds


Permanent Spells

Arcane Sight caster lvl 5
Improved Blindsight caster lvl 9
Scent caster lvl 3
Tongues caster lvl 5


Persistent Spells

Choose Fate (via Divine Meta) caster lvl 31
Greater Visage of the Deity (good) (via Divine Meta) caster lvl 31
[S]Improved Blink (via Divine Meta) caster lvl 31[/s](not yet cast)
Divine Power caster lvl 31
Divine Favor caster lvl 31
Sadism caster lvl 31
Masochism caster lvl 31

31hr Spells

Magic Weapon caster lvl 31
Magic Vestment caster lvl 31
Superior Resistance caster lvl 31
Moment of Prescience caster lvl 31
Psychic Poison caster lvl 31

24 hr Spells

Energy Immunity (fire) caster lvl 31

10 hr Spell (extended 10min/lvl or 1hr/lvl @ 10CL)

Ghost Touch Weapon caster lvl 31
False Life  caster lvl 10

200 min Spell (continuously renewed when not resting)

Shapechange  caster lvl 20

Triggered Spells

Contingency caster lvl 31

Storm Giant Form
AC 66 (10 base +8 Dex +9 Armor +5 Deflection +5 Enhancement +1 Insight +18 Unnamed:Monk +12 Natural -2 Size) 40 touch 40 flat
Fully Buffed AC 80 (10 base +8 Dex +9 Armor +5 Deflection +5 Enhancement to Armor +2 Enhancement to Natural +1 Insight +18 Unnamed:Monk +16 Natural -4 Size +10 Cover) 48 touch 54 flat
Fully Buffed HP 600 + 47 temporary
Init +13
Move 90 ground 90 air
Fortitude 41 (13 base +15 Con +5 Epic +6 Resistance +1 Competence +1 Luck) (46 with Righteous Might)
Reflex 27 (6 base +8 Dex +5 Epic +6 Resistance +1 Competence +1 Luck)
Will 48 (15 base +18 Wis +5 Epic +6 Resistance +1 Competence +1 Luck +2 Iron Will)
Melee Attack +54 (+25 BAB +22 Str +5 Enhancement +3 Luck +1 Competence -2 Size)
Damage 2d6 + 2d6 (Vicious) + 1d6 (Frost) + 30 (+22 Str +5 Enchancement +3 Luck) + 2 Con drain (1d6 damage to weilder)
Fully Buffed Attack 58 (+25 BAB +28 Str +5 Enhancement +3 Luck +1 Competence -4 Size)
Fully Buffed Full Power Attack Leaping Charge Damage 6d6 + 116 (Righteous Might & Spikes)



Astral Stalker Form
AC 75 (10 base +12 Dex +9 Armor +10 Deflection +5 Enhancement +1 Insight +18 Unnamed:Monk +10 Natural) 51 touch 45 flat
Fully Buffed AC 87 (10 base +11 Dex +9 Armor +10 Deflection +5 Enhancement to Armor +2 Enhancement to Natural +1 Insight +18 Unnamed:Monk +12 Natural -1 Size +10 Cover) 59 touch 58 flat
Fully Buffed HP 600 + 47 Temporary
Init +16 (+15 with Righteous Might)
Move 90 ground 90 air
Fortitude 51 (13 base +15 Con +5 Epic +6 Resistance +1 Competence +1 Luck +10 Unnamed: Unearthly Grace) (54 with Righteous Might)
Reflex 41 (6 base +12 Dex +5 Epic +6 Resistance +1 Competence +1 Luck +10 Unnamed: Unearthly Grace) (40 with Righteous Might)
Will 58 (15 base +18 Wis +5 Epic +6 Resistance +1 Competence +1 Luck +10 Unnamed: Unearthly Grace +2 Iron Will)
Melee Attack +49 (+25 BAB +15 Str +5 Enhancement +3 Luck +1 Competence)
Damage 1d6 + 2d6 (Vicious) + 1d6 (Frost) + 23 (+15 Str +5 Enchancement +3 Luck) + 2 Con drain (1d6 damage to weilder)
Fully Buffed Attack +54 (+25 BAB +21 Str +5 Enhancement +3 Luck +1 Competence -1 Size)
Fully Buffed Full Power Attack Leaping Charge Damage 4d6 + 105 (righteous Might & Spikes)
Poison DC 31
[/sblock]
[sblock=Elezaeren - Prophecy of the Child version]
Code:
Neutral Good Cleric 26/ Hierophant 1

Str 23 +6 (8 Base) (0 Cost) (+5 Inherent) (+6 Enhancement) (+4 Visage)
Dex 20 +5 (8 Base) (0 Cost) (+4 Inherent) (+6 Enhancement) (+2 Visage)
Con 28 +9 (14 Base) (6 cost) (+4 Inherent) (+6 Enhancement) (+4 Visage)
Int 20 +5 (12 Base) (4 cost) (+4 Inherent) (+2 Enhancement) (+2 Visage)
Wis 38 +14 (17 Base) (13 cost) (+5 Inherent) (+6 Enhancement) (+6 Levels) (+4 Visage)
Cha 26 +8 (13 Base) (5 cost) (+3 Inherent) (+6 Enhancement) (+4 Visage)

HP 452 [27d8 levels + 243 Con +  45 Temporary (Divine Power and False Life)]
AC 46 (10 base +5 Dex +6 Armor +5 Deflection +5 Enhancement +1 Insight +14
Unnamed:Monk) 35 Touch 41 Flat
Init +5
Move 30' ground 60' air

Fortitude 36 (13 base +12 Con +3 Epic +6 Resistance +1 Competence +1 Luck)
Reflex 22 (6 base +5 Dex +3 Epic +6 Resistance +1 Competence +1 Luck)
Will 38 (13 base +14 Wis +3 Epic +6 Resistance +1 Competence +1 Luck)

BAB +27 (+18 without Divine Power)
Melee Attack (staff) +42 [+27 BAB (Divine Power) +6 Str +5 Enhancement (Magic Weapon spell) +3 Luck (Divine Favor) +1 Competence (Ioun Stone)]
Melee Attack (staff vs. those with arcane spells or spell-like) +44 [+27 BAB (Divine Power) +6 Str +7 Enhancement (Magic Weapon spell) +3 Luck (Divine Favor) +1 Competence (Ioun Stone)] 
Melee Damage (Staff) 3d6 + 1d6 (cold) + 14 + (2 Con damage)  (Does 1d6 to weilder)
Melee Damage (Staff vs. those with arcane spells or spell-like) 5d6 + 1d6 (cold) + 14 + (2 Con damage)  (Does 1d6 to weilder)
Ranged Attack (Sling) +38 (+27 BAB +5 Dex +2 Enhancement +3 Luck +1 Competence)
Ranged Attack (Bane bullet vs. proper type) +39 (+27 BAB +5 Dex +3 Enhancement +3 Luck +1 Competence)
Ranged Damage (sling) d4 +8
Ranged Damage (Bane bullet vs. proper type) d4 + 2d6 + 8

Stats in [url=http://www.d20srd.org/srd/epic/monsters/gloom.htm]Gloom[/url] form
Str 47 Dex 58 Con 43 AC 76 Init +24 Fort 39 Reflex 40 
Melee Attack (staff) +54 [+27 BAB Divine Power) +18 Str +5 Enhancement (Magic Weapon spell) +3 Luck (Divine Favor) +1 Competence (Ioun Stone)]
Melee Attack (staff vs. those with arcane spells or spell-like abilities) +56 (+27 BAB +18 Str +7 Enhancement +3 Luck +1 Competence)
Melee Damage (staff) 3d6 + 1d6 (cold) + 33 + (2 Con damage)  (does 1d6 to weilder) 
Melee Damage (staff vs. those with arcane spells or spell-like abilities) 5d6 + 1d6 (cold) + 33 + (2 Con damage)  (does 1d6 to weilder) 
Ranged Attack (sling) +57 (+27 BAB +24 Dex +2 Enhancement +3 Luck +1 Competence) 
Ranged Attack (Bane bullet vs. proper type) +58 (+27 BAB +24 Dex +3 Enhancement +3 Luck +1 Competence) 
Ranged Damage (sling) d4 +20
Ranged Damage (Bane bullet vs. proper type) d4 + 2d6 + 20
Fear gaze DC30, 13d6 Sneak Attack, Blindsight 60 ft., opportunist (AoO vs. opponent struck by ally), quiescence (+20 Move Silently), SR 35, DR 10/epic

Level 1: 	Cleric 	 	Domain Spontaneity: Destiny (CDiv), Persistent Spell (CArc), Extend Spell (bonus)
Level 2: 	Cleric 	 	
Level 3: 	Cleric 	 	Divine Metamagic: Persistent Spell (CDiv)
Level 4: 	Cleric 	 	
Level 5: 	Cleric 		
Level 6: 	Cleric 	 	Quicken Spell
Level 7: 	Cleric 		
Level 8: 	Cleric 	 	
Level 9: 	Cleric 	 	Power Attack
Level 10: 	Cleric 	 	
Level 11: 	Cleric 	 	
Level 12: 	Cleric 	 	Improved Bull Rush
Level 13: 	Cleric 	 	
Level 14: 	Cleric 	 	
Level 15: 	Cleric 	 	Leap Attack (CAdv)
Level 16: 	Cleric 	 	
Level 17: 	Cleric 	 	
Level 18: 	Cleric 	 	Shock Trooper (Cwar)
Level 19: 	Cleric 	 	
Level 20: 	Hierophant   Twin Spell (bonus) (CArc)
Level 21: 	Cleric 	 	Improved Spell Capacity
Level 22: 	Cleric 	 	
Level 23: 	Cleric 	 	
Level 24: 	Cleric 	 	Multispell, Improved Spell Capacity
Level 25: 	Cleric 	 	
Level 26: 	Cleric 	 	
Level 27: 	Cleric 	       Improved Metamagic, Improved Metamagic

Skill points 180 (24+ 26*6)
Concentration 29 (9 ranks +11 Con +1 Competence +1 Luck +7 Item)
Diplomacy 50 (30 ranks +8 Cha +1 Competence +1 Luck +10 Item)
Hide 18 (4 ranks +5 Dex +1 Competence +1 Luck +7 Item) cc (Invisible)
Jump 18 (8 ranks +6 Str +1 Competence +1 Luck +2 Synergy)
Knowledge Arcana 24 (8 ranks +5 Int +1 Competence +1 Luck +9 Item)
Knowledge Nature 29 (10 ranks +5 Int +1 Competence +1 Luck +12 Item) cc
Knowledge Planes 24 (8 ranks +5 Int +1 Competence +1 Luck +9 Item)
Knowledge Religion 22 (15 ranks +5 Int +1 Competence +1 Luck)
Listen 25 (0 ranks +18 Wis +1 Competence +1 Luck +5 Item) cc
Move Silently 12 (0 ranks +5 Dex +1 Competence +1 Luck +5 Item) cc (32 in Gloom form)
Spellcraft 38 (30 rank +6 Int +1 Competence +1 Luck)
Spot 31 (0 ranks +18 Wis +5 Competence +1 Luck +7 Item) cc
Tumble 20 (4 ranks +5 Dex +1 Competence +1 Luck +2 Synergy +7 Item) cc
Use Magic Device 26 (10 ranks +8 Cha +1 Competence +1 Luck +6 Item) cc

Domains: Destiny (RoD), Planning (CWar)

Spells 6 9+1/9+1/8+1/8+1/8+1/7+1/6+1/6+1/6+1/3+1/2+1

0th Read Magic X3, Light, Detect Poison, Mending
1st Omen of Peril (Rod) X3, Scholar's Touch (RoD) X2, Resurgence (CDiv) X2, Divine Favor, Endure Elements, Domain – Omen of Peril
2nd Darkness, Lesser Restoration X2, Divine Insight (Cadv) X4, Shatter X2, Domain - Augury
3rd Magic Vestment, Speak with Dead, Delay Death X2 (RoD updated in Spell Com), Spikes (CDiv updated in Spell Com) X2, Meld Into Stone, Chain of Eyes (CDiv), Domain – Delay Death (RoD)
4th Greater Magic Weapon, Assay Resistance (CArc) X3, Revenance (CDiv), Freedom of Movement, Mass Resurgence (CDiv), Divine Power, Domain - Status
5th True Seeing, Superior Resistance, Stalwart Pact (CDiv) X3, Raise Dead, Quickened Spikes X2, Domain – Detect Scrying
6th Quickened Revenance (CDiv), Energy Immunity (CArc) X2, Heal, Quickened Freedom of Movement, Word of Recall, Domain – Warp Destiny (RoD)
7th, Renewal Pact (CDiv) X4, Twinned Flamestrike, Greater Bestow Curse (RoD), Domain – Greater Scrying
8th Brilliant Blade (Carc), Moment of Prescience, Chain Dispel (PHbII) x2, Fire Storm x2, Domain – Moment of Prescience
9th True Resurrection(used to spontaneously cast Choose Fate), Quickened Twinned Flame Strike, Twinned Greater Bestow Curse (RoD), Miracle, Gate, Greater Visage of the Deity (good)(CDiv), Domain - Time Stop
10th Twinned Fire Storm, Mass Heal, Extended Miracle, Domain – Time Stop
11th Quickened Twinned Destruction, Twinned Miracle, Domain – Quickened Time Stop

Equipment

'Sorrow' +1 Vicious Wounding Marrowcrushing (BoVD) Ghost-touch Magebane (CArc) Quarterstaff of Frost 200,600
+2 Sling 8,300
50 +1 Sling Bullets (15 Magebane, 5 Construct Bane, 5 Abberration Bane, 5 Human Bane, 5 Evil Outsider Bane, 5 Undead Bane, 5 Magical Beast Bane, 5 Dragon Bane) 8,350
2 Gloves of Storing 10,000gp ea 20,000
Bracer's of Health (+6 Con) 36,000
Periapt of Wisdom +6 36,000
Cloak of Charisma +6 36,000
Aegis Ring (Protection +5, Invisibility) 80,000
Ring of Spell-Battle (CArc) 67,500
Boots of Speed with +6 Dex 54,000
Vest of the Lion (Continuous Lion's Charge (Spell from Spell Compendium)) 48,000
Hat of Disguise with Int +2 6,700
Monk's Belt 13,000
Mask of Knowledge (+13 Know:Nature, +10 Diplomacy, +9 Know:Arcane, +9 Know:Planes, +7 Concentration, +7 Hide, +7 Spot, +7 Tumble, +6 UMD, +5 Listen, +5 Move Silent) 98,500
Luckstone 20,000
5 Nightsticks (Liber Mortis) 7,500gp ea 37,500
Handy Haversack 2,000
15 Incense of Meditation 4,900gp ea 73,000
Wand of Delay Death (Spell Compendium) 750

Manuals and Tomes (used)

2 Manuals +5 137,500 gp ea 275,000
3 Manual +4 110,000 gp ea 330,000
1 Manuel +3 82,500

Ioun Stones

Dusty rose Prism +1 insight bonus to AC 5,000 gp
Pale green Prism +1 competence bonus on attack rolls, saves, skill checks, and ability checks 30,000 gp
Orange Prism +1 caster level 30,000 gp


Rods

1 Metamagic Quicken Rod 75,500
2 Greater Metamagic Quicken Rods 170,000gp ea 340,000
Rod of Absorbtion 50,000

Pearls of Power

2 2nd 4,000gp ea 8,000
2 4th 16,000gp ea 32,000
2 5th 25,000gp ea 50,000
4 6th 36,000gp ea 144,000
7th 49,000
8th 64,000
3 9th 81,000pg ea 243,000


Scrolls 

15 Shapechange (caster lvl 60) 13,500gp ea 202,500
4 Contingency 1650gp ea 6,600
19[1 used] False Life (caster lvl 10) 500gp ea 10,000
10 Shield (caster lvl 3) 75gp ea 750

28,450 gp in gems

Permanent Spells

Arcane Sight 
Darkvision
See Invisibility
Tongues

Persistent Spells

Choose Fate (RoD) (via Divine Meta) caster lvl 28
Greater Visage of the Deity (good) (CDiv) (via Divine Meta) caster lvl 28
Divine Power caster lvl 28
Divine Favor caster lvl 28


28hr Spells

Divine Insight (CAdv) caster lvl 28
Greater Mage Armor (Spell Compendium) caster lvl 28  
Magic Weapon caster lvl 28
Magic Vestment caster lvl 28
Superior Resistance (Spell Compendium) caster lvl 28
Moment of Prescience caster lvl 28


24 hr Spells

Energy Immunity (fire) (CArc) caster lvl 28

10 hr Spells

Shapechange caster lvl 60
False Life caster lvl 10

Triggered Spells

Contingency - Time Stop when area he's in is targetted by Mage's Disjunction
Stalwart Pact
Renewal Pact

When he first got the vision, Elezaeren was content to await the coming apocalypse deep in the arms of cold draughts and warm whores. He could have gone forth in the vain hope of changing fate. But it was the eyes that stopped him. The child in his vision looked nothing like the child in the village years before. But in both flames were reflected in their eyes like a window to hell.

Years ago he had had another vision, the village of Sobalvarre was going to be overrun with vampires. Then, Elezaeren acted immediately in hopes of averting the coming disaster. And it had seemed he was successful in cleansing the village of its vampiric taint. In the midst of that grim work he heard tell of a child that had disappeared. But when days of searching turned up nothing, the cleric eventually moved on. But Elezaeren soon returned upon seeing smoke high in the sky in the direction of Sobalvarre. His return was too late though, the village had been put to the torch after the utter slaughter of its residents. All that remain was the child, now a vampire. And in its soulless eyes, the cleric saw the flames of the ruined village reflected.

Those flames still haunted him. And when the new vision came, that of a golden haired child before whom even the gods trembled, it was that much the worse. For fires also danced in those child’s eyes. But this time it was a reflection of the world itself in flames. In retrospect it seemed likely that this doom that awaited the world was the secret his mentor Kharzhain, had oft referred to with some amusement. The whole city of Vaelkar had been terrified of Kharzhain, which was why Elezaeren had run to the man’s castle when the city guard was trying to arrest him for stealing. It had over three decades ago, but Elezaeren could clearly remember standing in the courtyard with those things watching him as the constables stood outside the gates hailing the manor lord. Even then K. had been venerable. He made his way out and across the courtyard at a pace so slow it was painful to watch. But with one palsied gesture from the ancient cleric, the guards paled and ran off. Then he turned to the youth and spoke, his voice a mixture of kindness and dark irony, “I’ve been waiting a very long time for you son. Come, there is much to be learned. And if I’m to teach you, there’s little time to learn it.”

Elezaeren’s apprenticeship was far from normal. Where many master’s where stingy with the information they imparted, Kharzhain was the opposite. He had his charge start by reading powerful magical tomes and practicing dangerous necromantic spells. Often he would make cryptic remarks like, “It was not given to me to see the glorious end, but through you I’ll at least have a hand in.” Kharzhain taught his student to supplicate himself before no gods, but instead to devote himself to Fate, for it was the one force before which even the gods themselves must bow. Elezaeren learned very quickly, but it was not long before his mentor’s health failed. On his deathbed the ancient cleric bequeathed his student his grand gnarled staff, Sorrow.

Though not intelligent, the weapon proved to be a burden to wield. For malice was infused into its creation. Several times Elezaeren nearly died in battle despite being untouched by enemies. Each blow struck with the mighty staff extracted its price.

It was another memory that caused him to forbear warm companionship in favor of the cold malice of Sorrow. He was Elezaeren the Prophet, founder and hierophant of the Church of Fate. Yet he found his own prestige distasteful. Despite all his protestations, his congregation habitually fell to their knees when he hentered the room. Their worship was for him not fate. As the flock grew more fervent the cleric's disquiet grew. Finally he left the church leaving his second in charge.

It was not long after that he began to hear ill word of his former church. Tales of sectarian battles with other faiths seemed to be on every tongue. Elezaeren returned, but once again he was too late. He returned to an empty building, his former follwers had been arrested by the king for various crimes. He considered breaking them out. Quite likely such a thing was entirely within his power. But he knew for a fact that such an act would bring only greater calamity.

This time, with the world hanging in the balance, Elezaeren has decided he cannot not turn his back on his responsibility, even if the future cannot not be changed. With a hopeless he seeks other heroes of great renown.[/sblock]
 

Shayuri

First Post
Question

Is the Ascetic Mage feat from Complete Adventurer okay? I ask because in the hands of an epic sorceror, you can get some pretty huge AC's going with it.
 

Jemal

Adventurer
Answer Time
Ivellious - Dragon Mount OK, I believe there's a feat in Draconomicon that deals with it, if you've access you can use that. Or if you'ld prefer, we can work together to figure something out. Obviously the more powerful the dragon, the more likely it is he (or she) will think that THEY are the boss.

Also, I have no problem with mulitple prestige classes, just meet the pre-req's. I rarely have epic characters with LESS than 2 prestige classes.

Darimaus - That all Sounds good, but no Word of Creation 'True Names'. I know they're hard to get and not THAT powerful, but they take away some of the mystery.

Pallandrome - The Rakshassa is good.

VoidRazor - By Divine Persistant do you mean Divine Metamagic : Persistant Spell? If so, no I don't consider that cheap.. you give up 2 feats and 7 turn attempts for 1 spell to be persistanted for free, it's good, it's effective, but it's not cheap.
Destiny Domain - Granted power? (If something's from a source I haven't listed, you guys'll have to tell me what it does before I can make a decision.)
The two char's both look good, just one question.. how'd the one get a 60th caster level Shapechange? or is that a typo?

BTW, Nice backstories those that've posted them.. Anybody else got a brief background/character outline?
 

Jemal

Adventurer
Shayuri said:
Question

Is the Ascetic Mage feat from Complete Adventurer okay? I ask because in the hands of an epic sorceror, you can get some pretty huge AC's going with it.

Yep
 

Nephtys

First Post
I'd like to try a pure cleric with the Madness domain (from the Srd), a person who has mastered their insanity and embraced it.
 
Last edited:

Ivellious

First Post
Jemal said:
Answer Time
Ivellious - Dragon Mount OK, I believe there's a feat in Draconomicon that deals with it, if you've access you can use that. Or if you'ld prefer, we can work together to figure something out. Obviously the more powerful the dragon, the more likely it is he (or she) will think that THEY are the boss.

Wow, that's a surprise....wasn't expecting you to go for it, but I'm not complaining. Actually there is a way to do it from the epic hand book (I don't have the draconomicon so I wouldn't know what that feat that you're talking about is) and for how powerful I want the dragon, I obviously want something I can fly on and attack from, but also I don't want one that would just slaughter everything for the party, unless you're planning on sending us against lots and lots of evil creatures of doom then I'll take as big and bad a dragon I can get lol. Also I'll start working on my character tonight, and I'll post him as soon as I have him done. Who knows, a certain Rakshassa might have sold me my holy avenger
 

Shayuri

First Post
lol...I keep digging myself in deeper. :)

Are dragon PC's appropriate? I'm thinking they might actually be a bit underpowered since their ECL's won't allow much in the way of class levels...but I have to ask.

Right now I have like...five concepts competing for supremecy in my head. One thing that would help to hear too is to what extent "optimizing" you expect/desire. Like, a dragon PC is pretty poor on an optimization scale, but it's pretty cool otherwise! A monk 1/sorceror6/PRC/PRC/PRC etc etc might be optimized and scarily so...but might be less entertaining.

With one high ECL character already submitted, it was looking to me like this might be a game to try a less-than-perfectly-badass epic concept...but I don't wanna do that if the challenges will be as for Board-Optimized Mega Giants. :)

Anyway, concepts so far:

Monk/sorceror - Asian style concept of the daughter of an illicit mortal/divine tryst, featuring her now striving for a place among the immortals of the Jade Court.

Ranger/Scout/Beastmaster - Feral or quasi-feral human riding and fighting alongside a monstrous dire wolf. Vaguely inspired by...(mumblemononokemumble)... But only kinda! :)

Wizard/Elemental Savant/?? - Wizard transcended to air elemental; storm queen and conjuration specialist. Lots of weather spells and summons.

Draconic sorceror (or dragon) - Either a sorceror seeking draconic apotheosis through mighty magicks, or a dragon eager to reconnect with its former Prime home.

Warlock artificer - I'd love it if warforged were allowed as races. If not, no biggie. This warlock is the result of intense magical self-experimentation, and he compulsively builds everything from items to constructs, being fascinated by the confluence of magic energy and material objects.

I realize these aren't backgrounds. Just showing you what I'm up against. :)

I'll winnow these down and get some more details to ya toot sweet!
 


Shayuri

First Post
Hahaha...I dunno man. You might not want a Young Adult silver dragon mount with ten class levels, or however the ECL's work. :)
 

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