Esper Genesis: Sci-Fantasy for 5E

Are you in the market for a science fantasy role playing game that runs on the 5E engine (SRD)? Well Esper Genesis might be the easy port over from D&D that you and your group are looking for.

Are you in the market for a science fantasy role playing game that runs on the 5E engine (SRD)? Well Esper Genesis might be the easy port over from D&D that you and your group are looking for.



Esper Genesis is a science fantasy rpg from Alligator Alley Entertainment, with Rich Lescouflair as the lead designer. Certainly the team assembled to produce EG has experience and plenty to spare. What the team at AAE has created is a visually stunning and mechanically reliable game that would seem tailor made for moving players from fantasy towards more science fiction style of play. EG is not hard science fiction however, and the GM should be aware of the aesthetics presented. I would say EG is more akin to a space fantasy anime and absolutely very heroic. The characters are all espers (as the title suggests) and they live in an area of the galaxy known as the Silrayne Arc. Mysterious moon-sized Crucibles shadow the inhabited worlds and no two Crucibles are the same. Within the Crucibles is the powerful energy source known as Sorium. Exposure to Sorium is what triggers the esper genesis in the player characters, allowing characters to channel energies and affect their environment.
[h=3]A Heroic Universe[/h]Esper Genesis is a beautiful game. The art does a fantastic job of creating a great aesthetic and setting a tone for the kinds of adventures the game presents. The layout is easy to follow and explains how to play the game with a minimum of fuss. Each player is an esper thanks (or not) to the influence of the Crucibles and there is a definite connection to the sorium. This provides motivation and a sense of connection for the characters. The races seem alien though they are all bipeds and most are humanoids. The one that caught my eye was the Ashenforged; a race bio-engineered by another race (the Dendu) for the purpose of war. Although they are free now, their back story is fascinating. All the races are relatable and have some interesting bits that make them playable.

Classes in EG revolve around a character’s use of their esper abilities. All classes are esper classes although they do not work the same way. The esper abilities are a mix of 5E magic, both arcane and divine, and what seems like some AD&D2E psionics or maybe even 3E. At least that is my impression. It is as if psionics has become the normal mainstream power, replacing magic. As you can expect this makes the powers themselves more psion focused, although there is plenty of damage dealing. Several powers are clearly inspired by science fiction, though rooted in the 5E paradigm for what these powers should be used for.

Of course, EG has rules for FTL travel. I think these are actually are a strength of the game and dovetail nicely with starship combat and combat in other environments. I also like the game master screen as the information is very useful and notes some of the likely areas of confusion for new players.
[h=3]A Step Removed[/h]There is a theme that runs through the critique of Esper Genesis that pops up in several parts of the game. In essence, EG is a great use of the 5E rules that adds very little else to those rules. If you know how to play a 5E game already, then you will have zero issue playing EG. The alien species are interesting but they are all bipeds. The classes are excellent riffs off of the base classes, but don’t add much else. Certainly the psion powers are interesting, but space magic is still magic. EG is neither a Spelljammer that just transports fantasy characters into space or an Alternity that acts as a toolkit for various SF adventures. This may not be an issue for your group, but groups looking for a wide ranging SF game will likely not find Esper Genesis to their taste. What the game does, however, it does pretty well.

This article was contributed by Sean Hillman (SMHWorlds) as part of EN World's Columnist (ENWC) program. If you enjoy the daily news and articles from EN World, please consider contributing to our Patreon!
 

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Sean Hillman

Sean Hillman


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Connorsrpg

Adventurer
Can you use EG races for a fantasy game?

Yes. They appear exactly like those in the D&D books rules wise. I don't have book with me if you mean are they 'suitable' for a fantasy game. Sure the lizard guys would be, but a fantasy game with others would be cool too.

In fact, I have adapted a lot of sci-fi (particularity Star Wars) species for use in D&D (and other fantasy games). I particularly like the Star Wars aquatic races and they have been used in several of my settings. :)
 

DamagedDice

First Post
Hey guys. So honestly I love this system. I currently run two campaigns of this system on twitch.tv/damageddice. I have purchased this system and just want to be honest and say, this is not a sponsored post. It is a fantastic system that keeps the rules of the 5e System, flairs up the spells, and has some fantastic races for players. Adding to that, the creators add amazing little snippets of lore through out the CRB to aid DMs in their world building. This conversion is built with a lot of heart and love by the team and is a wicked blast.

The classes are fun, my medic has *cough* wrist mounted flamethrowers *cough* as an ability, which he loves. My Sentinel, loves being able to summon his weapon and his shield. An my Adept loves being able to psi blast people in the face. Needless to say, the game has a rich new lore that is looking for people to help grow it. If you wanna drop by the stream and watch Sundays & Thursdays 8pm est, please do. The game is great and I honestly wanna bring as many people to it as humanly possible.
 


A lot of it looks pretty interesting, and I would really want to give it a chance, but I just can't get past those healing rules. How are you supposed to justify getting shot with a heavy rifle, and then being fine the next morning?
 



togashi_joe

First Post
I'll repost a review of Esper Genesis I've posted on here. Esper Genesis is great for players that like 5e. The book is solid, with thick pages, astounding cover art, and no binding issues. It shares a lot of 5e's faults, but those are few and far between. What's fun about EG to me is the ability to mesh D&D fantasy and EG sci-fi and the simplicity of 5e's ruleset. All 8 EG classes are fun to GM for and well-balanced (I have yet to play any of them, but I have GMed 70+ hours of EG). The races are well-balanced and interesting too. Space combat is decent too since it's run like regular combat, but the ships in the core rulebook are severely lacking in my opinion. I've had to create a lot of content for EG 5e by converting the Starfinder Dead Suns adventure path, but my group and I are having tons of fun. The art in the EG book is kinda meh sometimes, and not baking environmental protections into armor is kinda silly for a sci-fi game. Hopefully, with the release of the Threats Database and Master Technician's Guide, the game should only grow and become something really special.
 


Skywalker

Adventurer
A lot of it looks pretty interesting, and I would really want to give it a chance, but I just can't get past those healing rules. How are you supposed to justify getting shot with a heavy rifle, and then being fine the next morning?

The same way that you justify being fine the next morning after being blasted by dragon fire or hit multiple times with a battle axe. Sci fi has almost as many examples of pulp stories as fantasy to draw on. I think your preferences around fantasy and modern damage sources are essentially inconsistent, where the game is being consistent within its genre. On saying that if you want realistic damage from modern weapons regardless of genre, I expect that Esper Genesis is not for you.
 

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