Howndawg
Explorer
I'll be upfront and frank; I hate multi-ability dependency with a passion. Power gamers hate it because it spreads resources too thin, and roleplayers hate it because it encourages playing stereotypical characters without individual idiosyncrasies.
Essentials seems to do away with that. Every character type in HotFL needs no more than two decent ability scores and the thief can get away with only one. Want a smart cleric or a charming fighter? Essentials makes it easier. And with the Disciple feats which provide rewards for characters with any ability being good, it makes it easier to individualize a character than ever since 2e.
Hopefully, this trend will continue with HotFK. I know there are many paladin and ranger fans who would love non-MAD versions of their favorite classes.
Goodbye, MAD, I really don't miss you.
Essentials seems to do away with that. Every character type in HotFL needs no more than two decent ability scores and the thief can get away with only one. Want a smart cleric or a charming fighter? Essentials makes it easier. And with the Disciple feats which provide rewards for characters with any ability being good, it makes it easier to individualize a character than ever since 2e.
Hopefully, this trend will continue with HotFK. I know there are many paladin and ranger fans who would love non-MAD versions of their favorite classes.
Goodbye, MAD, I really don't miss you.