As far as I can tell, I am in OGL compliance. If that is not the case, I apologize in advance and nothing more will follow.
I am just about to send one of my PBeM groups into what is quite possibly my sentimental favorite module of all times: Expedition to the Barrier Peaks. It was the first adventure I ever purchased with my own money. I still have fond memories of my friend's older brother running us through it late at night. He was a master at ambience and had us all scared out of our gourds.
Anyway, I am just starting converting the creatures -- the Gamma World weapons and equipment will come later -- and could use a bit of help. This is the first time I have actually sat down and tried to convert or create something out of the ether. I am using the Dragon article from October 2000 as my guide, but know I'm going to make some mistakes along the way. I would appreciate constructive criticism and advice, especially on determining Challenge Ratings. Here is the first creature: Android.
(Apologies in advance if the formatting is off. All flavor information has been removed to ensure OGL compliance.)
Android
Medium-Sized Construct
Hit Dice: 7d10 (38 hp)
Initiative: +4 (Dex)
Speed: 30
AC: 21 (+4 Dex, +7 natural)
Attacks: 2 slams +8 melee; or +8 simple melee weapons; or +9 simple ranged weapons
Damage: Slam 1d4+3, by weapon
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Construct, magic immunity, immunities, half damage, water vulnerability, darkvision 60'
Saves: Fort +2, Ref +6, Will +3
Abilities: Str 15, Dex 18, Con -, Int 10, Wis 12, Cha 1
Challenge Rating: ?
Construct: Immune to mind-influencing effects, poison, disease, and similar effects. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.
Magic Immunity (Ex): Androids completely resist most magical and supernatural effects, except as follows. A Heat Metal spell -- and similar spell-like abilities -- does normal damage. Electrical based damage is treated normally. Roll a d20 anytime an android is damaged by electricity. There is a cumulative 1 in 20 chance per 5 hit points of electrical damage that the android shuts down permanently.
Immunities (Ex): Androids have cold immunity.
Half Damage from Fire and Acid (Ex): Fire- and acid-based attacks, with the above noted exception, deal only half damage to androids, with a minimum of 1 point of damage.
Water Vulnerability (Ex): Immersion in water for 3 full rounds will cause the android to short circuit and shut down.
I am just about to send one of my PBeM groups into what is quite possibly my sentimental favorite module of all times: Expedition to the Barrier Peaks. It was the first adventure I ever purchased with my own money. I still have fond memories of my friend's older brother running us through it late at night. He was a master at ambience and had us all scared out of our gourds.
Anyway, I am just starting converting the creatures -- the Gamma World weapons and equipment will come later -- and could use a bit of help. This is the first time I have actually sat down and tried to convert or create something out of the ether. I am using the Dragon article from October 2000 as my guide, but know I'm going to make some mistakes along the way. I would appreciate constructive criticism and advice, especially on determining Challenge Ratings. Here is the first creature: Android.
(Apologies in advance if the formatting is off. All flavor information has been removed to ensure OGL compliance.)
Android
Medium-Sized Construct
Hit Dice: 7d10 (38 hp)
Initiative: +4 (Dex)
Speed: 30
AC: 21 (+4 Dex, +7 natural)
Attacks: 2 slams +8 melee; or +8 simple melee weapons; or +9 simple ranged weapons
Damage: Slam 1d4+3, by weapon
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Construct, magic immunity, immunities, half damage, water vulnerability, darkvision 60'
Saves: Fort +2, Ref +6, Will +3
Abilities: Str 15, Dex 18, Con -, Int 10, Wis 12, Cha 1
Challenge Rating: ?
Construct: Immune to mind-influencing effects, poison, disease, and similar effects. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.
Magic Immunity (Ex): Androids completely resist most magical and supernatural effects, except as follows. A Heat Metal spell -- and similar spell-like abilities -- does normal damage. Electrical based damage is treated normally. Roll a d20 anytime an android is damaged by electricity. There is a cumulative 1 in 20 chance per 5 hit points of electrical damage that the android shuts down permanently.
Immunities (Ex): Androids have cold immunity.
Half Damage from Fire and Acid (Ex): Fire- and acid-based attacks, with the above noted exception, deal only half damage to androids, with a minimum of 1 point of damage.
Water Vulnerability (Ex): Immersion in water for 3 full rounds will cause the android to short circuit and shut down.
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