A key question anyone should ask in designing a character is "what's wrong with this character?" Flaws and drawbacks make characters interesting, not just cardboard combat stats.
The immediate followup question should be "why would others want this character around?" That is, what does he bring to the table that overshadows his flaws.
If you can answer the first, but not the second, save this solo villain for a game you GM.
The immediate followup question should be "why would others want this character around?" That is, what does he bring to the table that overshadows his flaws.
If you can answer the first, but not the second, save this solo villain for a game you GM.