Hussar
Legend
Gloombunny said:That's not really a problem. He may not have any particular use for the gold, but having it isn't making things any less fun for him. On the other hand, if the player who's interested in nationbuilding has to make his PC severely underpowered by the party's standards in order to nationbuild, that's not gonna be much fun for him.
Sort of. The problem is, nation building is a very solo activity. If John wants to build a keep, fine, but, what do the other 4 players do in the meantime. Building a castle without magic takes years. So, does John retire his character in the meantime? After all, it would be a pretty strange thing for John to go off and adventure while his castle is being built.
All that kind of stuff is extremely campaign specific and I'm not sure if the DMG is the best place to deal with it initially.
To be fair though, I'd LOVE to see some rules and ideas for how to make this work in a campaign.