One thing I like is that it seems very "novice DM"-friendly. If the quest and encounter sections are as easy to follow, it will be very easy for a new DM to make a nice little adventure than takes the characters up one level, and gives them decent rewards.
I especially like how it goes a bit into the psychology of rewards, to give the DM some reasoning as to *why* you should hand out loot a certain way.
If the rest of the DMG is like this, it will easily be the best D&D book ever written.
I especially like how it goes a bit into the psychology of rewards, to give the DM some reasoning as to *why* you should hand out loot a certain way.
If the rest of the DMG is like this, it will easily be the best D&D book ever written.