Pinotage, I am very confused by what you think multiclassing is exactly. You have yet to define it in any way which would make 3.x more acceptable than 4e.
The biggest thing is there really is no such thing as multiclassing as far as the characters are concerned. They simply have the ability to do certain things.
I think what many people are confusing is multiclassing with multiROLING. WotC clearly want people to choose a role (Defender, Leader, Controller, Striker) and then stick with that role. Choosing different CLASSES should help characters define that role, augment that role, or situationally fill in for another role.
Roles are mechanics, Classes are flavour. Changing of the flavours should have little impact on the mechanics.
On a slightly different topic, for those of you that thing a bullet list implies priorities please tell us about the following wall:
1) The wall is red.
2) The wall is brick.
3) The wall is 5' high.
Does that mean the wall being 5' high is less important than the wall being red?
The biggest thing is there really is no such thing as multiclassing as far as the characters are concerned. They simply have the ability to do certain things.
I think what many people are confusing is multiclassing with multiROLING. WotC clearly want people to choose a role (Defender, Leader, Controller, Striker) and then stick with that role. Choosing different CLASSES should help characters define that role, augment that role, or situationally fill in for another role.
Roles are mechanics, Classes are flavour. Changing of the flavours should have little impact on the mechanics.
On a slightly different topic, for those of you that thing a bullet list implies priorities please tell us about the following wall:
1) The wall is red.
2) The wall is brick.
3) The wall is 5' high.
Does that mean the wall being 5' high is less important than the wall being red?