Victim
First Post
Kraydak said:Maybe I can make my unhappiness clear by looking at what 4e MCing doesn't give you. It doesn't give you at-will Powers, or (with minor exceptions) other non-Power class abilities. What does this mean?
If you want to MC into a defender you:
1) don't gain Armor, HP or Healing surges: you don't get any tougher, a key defender characteristic. Sure, you can spend even more feats on those things, but then you would have been better off not MCing and getting those feats instead.
2) don't gain the ability to defend allies reliably. While you do get the ability to (possible miss change w/fighter) mark 1 person/encounter with the initial MC feat, and might be able to pick up other defender abilities as encounter powers, your defender abilities will still be negligible. MCing with fighter, you *don't* get the fighters AoO root/anti shift abilities. WotC claims to have made paladin marks relatively unstable to prevent coward-pally tactics. With many enemy, long duration, mobile encounters supposed to be the norm, a single, weak per encounter mark+the option to spend a feat on a per encounter ability just isn't going to cut it.
It is lack of toughness improvements that really galls me: MCing into a defender, by costing feats, effectively *weakens* your defenses (those feats could have been spent on increasing your own defense). The inability to pick up significant party-protection abilities doesn't help any either.
If multiclassing is a tool for getting the powers of another class, going after the non power features (like weapons, armor, HP, skills, etc) with multiclassing feats seems like a mistake. Just take Toughness, and proficiency feats, Skill Training and so forth straight out to achieve your wizard/fighter or X/rogue multiclass.