Krellick Chergoba
Greetings all; I enjoyed this contest last year. Close but no cigar so here I go again.
KRELLICK CHERGOBA; FORGOTTEN REALMS BERSERKER & FANG SCOUT
INTRODUCTION
Pure Rashemi blood flows through Krellick’s veins; he has the dusky skin, dark eyes, and thick black hair of his people. His features are that of a young man but they are somewhat masked by a closely cropped beard. His face is framed by a pair of thick, beaded braids running down either temple. His slightly weathered complexion already shows the effects of much time spent ranging across the northern steppes on his war mount. He is stocky, and muscular by human standards but not very tall.
Krellick is a human (Rashemen) male Barbarian/Ranger. He is trained as a scout for the Fangs (berserker military units). His strengths are as a mounted archer and a wielder of two handed weapons while dismounted. Through campaign play, his favored enemies have become evil outsiders and undead. He is extremely loyal to the customs and traditions of his family, the Ice Troll berserker lodge and the realm of Rashemen. He currently adventures outside of Rashemen only in answer to a fiendish threat to his homeland that takes him abroad.
CHARACTER SKETCH
Krellick adventures in a livery handed down from generation to generation and using gear and weaponry hard won on the field of battle. His adventuring garb consists of an Ice Troll Skull helm, a chain shirt, ranger’s cloak, Dastanas, elk-hide vest, chain gauntlets, leather girdle, riding chaps, and a pair of calfskin boots. His mundane gear and provisions are kept in a small haversack.
The helm is fashioned from the top portion of a petrified Ice Troll skull. This skull is fitted to a cured brown leather cap and trimmed with the mottled grey/black fur of a timber wolf. It is designed to cover the top of the head with the brain pan while the upper jaw extends over the temples. The cheekbones are trimmed away to the bottom of the large eye sockets so as to create a fixed half visor protecting the face above the cheekbones. The fur extends around the rim to the temples and the bone itself is painted with glyphs that invoke the favor of several Telthors (nature spirits).
A 2½ inch diameter disk of beaten steel hangs around his neck depicting the head of a grizzly bear. The disk is flanked by three bear claws on either side.
The mithral chain shirt is elaborately woven to create the likeness of the chest, shoulders and torso of an Ice Troll so that the wearer gains the semblance of a bare chested beast. The artful illusion does not extend to any coloration of the snowy mithral links. Krellick’s forearms are covered by a pair of Dastanas hewn from two pieces of massive Ice Troll femur. Each piece is fashioned into a half shell bound together by underlying leather. The curved surfaces are carved and painted with scenes honoring great battles from the founding years of the Ice Troll Lodge. Both ends of these Dastanas are trimmed in the familiar timber wolf fur.
The ranger’s cloak is mottled gray and black and trimmed with fur. The sleeveless elk-hide vest is soft, earthy brown in color and covers the upper body and rib cage; it is also trimmed and lined with fur. The front of the vest is decorated with small bone carvings of enraged Ice Trolls fixed to the hide. The brown leather girdle is six inches wide and fastened by three buckles and straps. Krellick also wears a potion belt slung across his right shoulder, under his vest, like a bandolier.
The chaps are fashioned from animal hide on the inner leg and through the crotch. The outer leg is fashioned from soft brown leather and covered with bone chips arranged in a flowing river pattern up and down each leg. These chaps are also lined but not trimmed with fur. His chain gauntlets are not made of mithral but crafted by the same artisan who made the chain shirt. They too support the illusion of Ice Troll anatomy created with the shirt and have adamantine studs on the knuckles. The final items in Krellick’s inherited livery are a pair of finely crafted boots. These calfskin boots are fur lined and trimmed for the harsh Rashemi steppe and come halfway up the calf. They are of double closure design and the buckles are on the outer ankle.
For battle Krellick carries a broad bladed Bastard Sword across his back, the hilt resting above his right shoulder. This weapon is very similar in appearance to the ‘Conan’ sword except for the hilt crafted from smooth, bleached bone. The curved shaft of the Shortbow slung across his back rises above the opposite shoulder. A quiver of arrows rests over top of his sword sheath. He carries a pair of short Darts fastened to the underside of his Dastanas with the pointed ends at the elbow. The wickedly curved blade of a Kukri is sheathed in a scabbard that rests over his belt buckle. Just behind his right hip there is a leather pouch hanging from his belt fitted with a loose draw string. This pouch holds the ball from a heavy flail. The 2 ½ foot long haft folds into the long and flexible leather sheath along with the chain of equal length. The mouth of this sheath is fitted with a nicely sized bronze funnel to allow the haft & chain to be easily drawn and replaced. The sheath runs along Krellick’s right thigh next to the ball pouch. This arrangement keeps the great weapon readily accessible but out of the way while he wields sword or bow.
KRELLICK’S MOUNT (Animal Companion): a Nars heavy warhorse (Thunderhoof)
This breed is powerful but manages to combine strength and speed. It stands 16 hands at the withers and has a chestnut coat with a white patch along the forehead and snout. It also has white socks above the hoof. Thunderhoof is protected by simple studded leather barding and bears a military saddle and saddle bags.
ACTION SNAPSHOTS
In one adventure, Krellick and his party were barricaded into a run down old building that once housed an Inn and Fest Hall for a small human mining community. The community was overrun by ghouls, who trapped the party, before they realized the danger. An incredible number of ghouls were scrambling around the building looking for a way in. The party had no choice but to make a break for it. Since Krellick was the only member of the party skilled in mounted combat and one of only two party members with a war horse, he elected himself to lead the charge.
KRELLICK’S BREAKOUT
In a barbarian rage, Krellick directed his mount to break down the double doors, thus crushing a couple of undead, and then he ploughed through the ring of ghouls screaming wildly and lashing out at the nearest ones with his (one-handed) flail. Then he was forced to turn around and charge back the way he came to rescue a paralyzed party member (Stone Child Shou Disciple Monk) who fell from the saddle just outside the shattered doors.
=============================================
A few hours later, after being pursued into the foothills, the party found themselves dismounted and surrounded by the horde of ghouls on a tiny plateau in the shadow of the mountains. A copper dragon appeared on the scene to start plucking the party members from the sea of undead. In the meantime, a fiendish necromancer controlling the horde of ghouls engaged the circling dragon with bolts of eldritch might. Amidst all of this chaos, Krellick was the last member of the party remaining on the plateau to face the ghouls alone.
KRELLICK’S LAST STAND
As the dragon circled yet again the party strained to find their friend in the sea of howling ghouls. Jastarael (Moon Elf Battle-mage), with her elven sight, was the only one to see Krellick’s last stand. The berserker lashed out madly with sword and fist as the irresistible mass of flailing claws and snapping jaws pressed in on him. With one last great sweep of his bastard sword and a battle cry lost to the night, Krellick disappeared beneath the snarling horde.
Here's my kick at the cat Kai-Lord. If it catches your fancy I have offered a couple of action snapshots but if I had my druthers I would love to see him in the mounted 'Breakout' scene.
Good luck to all.
Greetings all; I enjoyed this contest last year. Close but no cigar so here I go again.
KRELLICK CHERGOBA; FORGOTTEN REALMS BERSERKER & FANG SCOUT
INTRODUCTION
Pure Rashemi blood flows through Krellick’s veins; he has the dusky skin, dark eyes, and thick black hair of his people. His features are that of a young man but they are somewhat masked by a closely cropped beard. His face is framed by a pair of thick, beaded braids running down either temple. His slightly weathered complexion already shows the effects of much time spent ranging across the northern steppes on his war mount. He is stocky, and muscular by human standards but not very tall.
Krellick is a human (Rashemen) male Barbarian/Ranger. He is trained as a scout for the Fangs (berserker military units). His strengths are as a mounted archer and a wielder of two handed weapons while dismounted. Through campaign play, his favored enemies have become evil outsiders and undead. He is extremely loyal to the customs and traditions of his family, the Ice Troll berserker lodge and the realm of Rashemen. He currently adventures outside of Rashemen only in answer to a fiendish threat to his homeland that takes him abroad.
CHARACTER SKETCH
Krellick adventures in a livery handed down from generation to generation and using gear and weaponry hard won on the field of battle. His adventuring garb consists of an Ice Troll Skull helm, a chain shirt, ranger’s cloak, Dastanas, elk-hide vest, chain gauntlets, leather girdle, riding chaps, and a pair of calfskin boots. His mundane gear and provisions are kept in a small haversack.
The helm is fashioned from the top portion of a petrified Ice Troll skull. This skull is fitted to a cured brown leather cap and trimmed with the mottled grey/black fur of a timber wolf. It is designed to cover the top of the head with the brain pan while the upper jaw extends over the temples. The cheekbones are trimmed away to the bottom of the large eye sockets so as to create a fixed half visor protecting the face above the cheekbones. The fur extends around the rim to the temples and the bone itself is painted with glyphs that invoke the favor of several Telthors (nature spirits).
A 2½ inch diameter disk of beaten steel hangs around his neck depicting the head of a grizzly bear. The disk is flanked by three bear claws on either side.
The mithral chain shirt is elaborately woven to create the likeness of the chest, shoulders and torso of an Ice Troll so that the wearer gains the semblance of a bare chested beast. The artful illusion does not extend to any coloration of the snowy mithral links. Krellick’s forearms are covered by a pair of Dastanas hewn from two pieces of massive Ice Troll femur. Each piece is fashioned into a half shell bound together by underlying leather. The curved surfaces are carved and painted with scenes honoring great battles from the founding years of the Ice Troll Lodge. Both ends of these Dastanas are trimmed in the familiar timber wolf fur.
The ranger’s cloak is mottled gray and black and trimmed with fur. The sleeveless elk-hide vest is soft, earthy brown in color and covers the upper body and rib cage; it is also trimmed and lined with fur. The front of the vest is decorated with small bone carvings of enraged Ice Trolls fixed to the hide. The brown leather girdle is six inches wide and fastened by three buckles and straps. Krellick also wears a potion belt slung across his right shoulder, under his vest, like a bandolier.
The chaps are fashioned from animal hide on the inner leg and through the crotch. The outer leg is fashioned from soft brown leather and covered with bone chips arranged in a flowing river pattern up and down each leg. These chaps are also lined but not trimmed with fur. His chain gauntlets are not made of mithral but crafted by the same artisan who made the chain shirt. They too support the illusion of Ice Troll anatomy created with the shirt and have adamantine studs on the knuckles. The final items in Krellick’s inherited livery are a pair of finely crafted boots. These calfskin boots are fur lined and trimmed for the harsh Rashemi steppe and come halfway up the calf. They are of double closure design and the buckles are on the outer ankle.
For battle Krellick carries a broad bladed Bastard Sword across his back, the hilt resting above his right shoulder. This weapon is very similar in appearance to the ‘Conan’ sword except for the hilt crafted from smooth, bleached bone. The curved shaft of the Shortbow slung across his back rises above the opposite shoulder. A quiver of arrows rests over top of his sword sheath. He carries a pair of short Darts fastened to the underside of his Dastanas with the pointed ends at the elbow. The wickedly curved blade of a Kukri is sheathed in a scabbard that rests over his belt buckle. Just behind his right hip there is a leather pouch hanging from his belt fitted with a loose draw string. This pouch holds the ball from a heavy flail. The 2 ½ foot long haft folds into the long and flexible leather sheath along with the chain of equal length. The mouth of this sheath is fitted with a nicely sized bronze funnel to allow the haft & chain to be easily drawn and replaced. The sheath runs along Krellick’s right thigh next to the ball pouch. This arrangement keeps the great weapon readily accessible but out of the way while he wields sword or bow.
KRELLICK’S MOUNT (Animal Companion): a Nars heavy warhorse (Thunderhoof)
This breed is powerful but manages to combine strength and speed. It stands 16 hands at the withers and has a chestnut coat with a white patch along the forehead and snout. It also has white socks above the hoof. Thunderhoof is protected by simple studded leather barding and bears a military saddle and saddle bags.
ACTION SNAPSHOTS
In one adventure, Krellick and his party were barricaded into a run down old building that once housed an Inn and Fest Hall for a small human mining community. The community was overrun by ghouls, who trapped the party, before they realized the danger. An incredible number of ghouls were scrambling around the building looking for a way in. The party had no choice but to make a break for it. Since Krellick was the only member of the party skilled in mounted combat and one of only two party members with a war horse, he elected himself to lead the charge.
KRELLICK’S BREAKOUT
In a barbarian rage, Krellick directed his mount to break down the double doors, thus crushing a couple of undead, and then he ploughed through the ring of ghouls screaming wildly and lashing out at the nearest ones with his (one-handed) flail. Then he was forced to turn around and charge back the way he came to rescue a paralyzed party member (Stone Child Shou Disciple Monk) who fell from the saddle just outside the shattered doors.
=============================================
A few hours later, after being pursued into the foothills, the party found themselves dismounted and surrounded by the horde of ghouls on a tiny plateau in the shadow of the mountains. A copper dragon appeared on the scene to start plucking the party members from the sea of undead. In the meantime, a fiendish necromancer controlling the horde of ghouls engaged the circling dragon with bolts of eldritch might. Amidst all of this chaos, Krellick was the last member of the party remaining on the plateau to face the ghouls alone.
KRELLICK’S LAST STAND
As the dragon circled yet again the party strained to find their friend in the sea of howling ghouls. Jastarael (Moon Elf Battle-mage), with her elven sight, was the only one to see Krellick’s last stand. The berserker lashed out madly with sword and fist as the irresistible mass of flailing claws and snapping jaws pressed in on him. With one last great sweep of his bastard sword and a battle cry lost to the night, Krellick disappeared beneath the snarling horde.
Here's my kick at the cat Kai-Lord. If it catches your fancy I have offered a couple of action snapshots but if I had my druthers I would love to see him in the mounted 'Breakout' scene.
Good luck to all.
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