frankthedm
First Post
Chains; A group of weapons consisting of stout chain, Nearly 15 feet long, with varying options at both ends. Each combination is a separate feat. Attack adjacent foes as a improvised flail or use similar to a whip as an exotic weapon. The chain is treated as a melee weapon with 15-foot reach, though you don’t threaten past 5’. Thus using it past 5’ provokes an attack of opportunity, except from the foe being attacked. Depending on heads, using as a double weapon and weapon finesse may be an option. The chain itself counts as a light weapon in a grapple. Though large, the flexible nature of the chain prevents wielder from applying STR x 1.5. Using in cramped spaces or with locked gauntlets not recommended.
Base 1d6/1d6 x2 crit 12LB 30 GP finesse-able, ‘[light’ weapon if using double weapon style]
Heavy head: 1d8 bludgeoning x3 crit +6 lb, 10gp each. ‘medium’
Blade head 1d8 slashing 19-20 crit +4lb 15 gold each. ‘medium’
Boulder Head 2d6 19-20 crit +20 lbs Allows STR x 1.5 damage. Requires a move equivalent action after attacks past where you threaten. Doesn’t have disarm, dual wield or trip option
Claws: exotic slashing weapons for combatants who want to get in touch with their inner beast; ALL: able to finesse, 19-20 x2 crit for bladelike claws, 20x3 crit for hook like claws [often designed to be attached to locked gauntlets.]
Cat’s claw 15 GP 1d6 tiny 3 lbs
Bear’s claw 30 GP 1d8 small 4 lb.
Dragon’s claw 60 GP 1d10 medium 7 lb
Firearms: Costly and unreliable, check with me to see what the dwarves have cooked up.
Hooksword: exotic, medium, 1d8 slashing and piecing 19-20 crit 5lbs. 35gp. Can be used for trip attempts and receives a +2 bonus on disarm checks. Blades on handle can be used as light weapons [1d6 19-20 crit]. Due to small handle area it can never be wielded with 2 hands.
Base 1d6/1d6 x2 crit 12LB 30 GP finesse-able, ‘[light’ weapon if using double weapon style]
Heavy head: 1d8 bludgeoning x3 crit +6 lb, 10gp each. ‘medium’
Blade head 1d8 slashing 19-20 crit +4lb 15 gold each. ‘medium’
Boulder Head 2d6 19-20 crit +20 lbs Allows STR x 1.5 damage. Requires a move equivalent action after attacks past where you threaten. Doesn’t have disarm, dual wield or trip option
Claws: exotic slashing weapons for combatants who want to get in touch with their inner beast; ALL: able to finesse, 19-20 x2 crit for bladelike claws, 20x3 crit for hook like claws [often designed to be attached to locked gauntlets.]
Cat’s claw 15 GP 1d6 tiny 3 lbs
Bear’s claw 30 GP 1d8 small 4 lb.
Dragon’s claw 60 GP 1d10 medium 7 lb
Firearms: Costly and unreliable, check with me to see what the dwarves have cooked up.
Hooksword: exotic, medium, 1d8 slashing and piecing 19-20 crit 5lbs. 35gp. Can be used for trip attempts and receives a +2 bonus on disarm checks. Blades on handle can be used as light weapons [1d6 19-20 crit]. Due to small handle area it can never be wielded with 2 hands.
Last edited: