Huw
First Post
Here's my idea about how to keep fighters interesting at odd levels. I know it's been covered numerous times before, but I'd still like people's opinions.
3rd level: Specialist training. The fighter adds one additional skill to their class skill list. The available trainings and associated skills are: Officer training (Diplomacy), Field Surgeon training (Heal), Guard training (Spot), Guerrilla training (Survival). The fighter can pick an additional specialist training at 7th level
5th level: Initiative bonus (+1). This increases by one every four levels, e.g. +2 at 9th, +3 at 13th, +4 at 17th
Worthwhile, too weak or too much?
Thanks for reading
Hugh
3rd level: Specialist training. The fighter adds one additional skill to their class skill list. The available trainings and associated skills are: Officer training (Diplomacy), Field Surgeon training (Heal), Guard training (Spot), Guerrilla training (Survival). The fighter can pick an additional specialist training at 7th level
5th level: Initiative bonus (+1). This increases by one every four levels, e.g. +2 at 9th, +3 at 13th, +4 at 17th
Worthwhile, too weak or too much?
Thanks for reading
Hugh