Craw Hammerfist
First Post
The way to deal with falling damage is to pick a rule, any rule, and then design around the rule. When you are designing the encounter or setting, the potential for falling damage is there for a reason. You fit the potential damage (and thus the fall length) to the purpose. Want a pit trap that deals 4d6? Make it 40' deep. If the rules are changed to make falling damage 1d6, 3d6, 6d6 etc., then you make the trap only 23' deep.
Do you want a "certain death if you fall off this ledge" location? Make it as deep as you want. I wouldn't even bother with a depth. I'd just tell my players that "one peek over the edge was enough to convince you that certain death lay that route down."
Do you want a "certain death if you fall off this ledge" location? Make it as deep as you want. I wouldn't even bother with a depth. I'd just tell my players that "one peek over the edge was enough to convince you that certain death lay that route down."