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Falling Damage - Anyone else hopes falling hurts just a little bit more?

arscott said:
I disagree. It might be the most realistic method we have of modeling wounds, but that doesn't make it the most appropriate for D&D.

Methinks you missed the preface of my statement...

Personally I prefer CP2020's method of handling damage and one day will use Ken Hood's Grim-n-Gritty v3 {that looks almost exactly the same} in DnD. Until then, the incorperation of wounding effects into the game need either:

- damage to Con
- addition of some mechanic, either non-healing hps or hit location/crit effects tables

So, Given the mechanics available... :D
 

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