Fantasy Genres

Thanee

First Post
What kind of different fantasy genres (Sword & Sorcery, High Fantasy, Dark Fantasy, etc) are actually out there, and what would be their defining traits?


Please list any genres you can think of and the traits you associate with each genre.


Maybe like this for easier reading:

<Genre>

  • <Trait 1>
  • <Trait 2>
  • ...


Thank you! :D

Bye
Thanee
 

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johnsemlak

First Post
http://www.fictionfactor.com/articles/fsubgenre.html


Arthurian Fantasy
= Encompasses stories about King Arthur, the Knights of the Round Table or Merlin etc. Marion Zimmer Bradley's "Mists of Avalon" is a fine example of this sub-genre.

Comic Fantasy
= Tales designed specifically as spoofs of other serious fantasies, or containing humorous elements to a light-hearted tale. Robert Asprin's 'Myth' series is a good example of this.

Dark Fantasy = Encompasses the nastier, grimmer side to the usual fun of the fantasy genre. Dark fantasy includes the nightmarish, darker side of magic, creatures, evil and demons

Epic Fantasy = Generally tales of a young nobody, thrown unexpectedly into a massive "Good vs. Evil" struggle, where he must learn to uncover his own latent heroism to save the day. Often also includes a "grail-finding" quest - regardless of whether the 'grail' is an icon, a person, a magical talisman or any other form of symbolic token. Usually involves a very large cast of characters and spans a vast area of a fantastical world. J.R.R. Tolkien is undoubtedly the father of this sub-genre, with his sweeping Lord of the Rings trilogy

Fairy Tales and Mythology = Fairy tales are not just for kids! The original versions of many fairy tales and myths were often violent stories set in mystical lands, sometimes with strange creatures and sometimes even stranger heroes

Heroic Fantasy = Fantastical worlds with an almost 'middle-ages' feel, peopled with wizards and sorcerers, communing with dragons and riding pet unicorns to tame a battalion of wild orcs and goblins. Heroes are generally muscle-bound sword-wielding types, determined to rescue a true damsel in distress. Magic is an accepted part of life, although the workings of such are usually left unexplained within this sub-genre.

High Fantasy = High Fantasy is the type of fantasy that most people expect when they regard 'fantasy' as a genre. Includes lords and ladies, medieval styles and settings, kingdoms and castles, and dragons and knights. High fantasy, while generally rooted in classical mythology and medieval European legends, focuses its themes on Good versus Evil. Sometimes called "Epic fantasy". Often plotted to encompass three or more books.

Magic Realism = Stories where magic is an accepted part of the system and of the culture. There must always be consequences to the use of magic, or involve some form of 'prop' to get the magic working, like an amulet, potion, talisman or incantation. Australian author, Ian Irvine, manages to combine several fantasy sub-genres into his massive four book series "The View From the Mirror". Most notably, though, his use of 'magic realism' and the nasty consequences that come from its use give his characters an extra dimension that makes the series truly worth reading.

Modern Fantasy = Tales of magic and wonder set in modern times

Sword and Sorcery
= Good old-fashioned 'Sword & Sworcery'. Rollicking tales of high adventure in almost medieval settings. Designed to follow the exploits of the 'hero' as he battles to overcome all the bad guys by use of his trusty sword and some really huge muscles. Robert E. Howard brought about the rise in popularity of this sub-genre with his creation of 'Conan: The Barbarian'
 
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JoeGKushner

First Post
That's a damn fine list John.

Using that as a basis, what would you consider something like the carton Dark Waters or the carton, Thundar the Barbarian?
 

Doug McCrae

Legend
I see by those definitions that Elric is not Sword & Sorcery - the hero doesn't have big muscles and his sword is anything but trusty.
 



Psion

Adventurer
Nice list, but obviously one conceived for literature. Which is a fair starting point, since many RPGers are fantasy reader and many RPG conventions are inspired by literature. But some trends are different; for example, Arthurian seems like a much smaller subset of fantasy RPGs. And at the same time, certain subgenres are much larger.

Fantasy Hero for Hero 4 had a list of fantasy subgenres that carried with it a few of the prejudices that many frothing D&D bashers hold.

FH for Hero 5 was much better reasoned, and discussed genres in two different axes: subgenres and metagenres, and the discussion is very fuctional with several examples of conventions that would be used in campaigns of this sort.

Listed subgenres include:

  • Crossworlds fantasy - a very common subgenre, often overlooked as a category in listings like this. The genre features magical worlds that protaganists travel to, though they are often from a contemporary world, which has a big impact on how the story plays out. Examples: Narnia, Three Hearts and Three Lions, Harry Potter (yes, these are big brushes...)
  • Epic fantasy - Romantic story of heroic struggles against overpowering enemies. LotR and immitators, Belgariad, etc. (The book lists Thomas Covenant in both this and the Crossworlds and High fantasy categories. So at least the Steve Long has more vision than some folks when it comes to the reality of genre "border fuzziness."
  • High Fantasy - Defines it pretty much as we tend to define it here - powerful presence of magic in the setting. D&D is listed as a prime example, as is Dying Earth, Earthsea, etc.
  • Low Fantasy - The converse. Setting features little magic or pricey magic. Deryni, Three Musketeers, Song of Ice and Fire, Book of the New Sun, etc.
  • Swords and Sorcery - defines it as most of us do, not as Elton does. Action-adventure fantasy focusing primarily on warriors and roguish characters. Conan, Elric (though I might call that high fantasy as well), Clark Ashton Smith, Fafhrd and Grey Mouser.
  • Urban Fantasy - Or modern fantasy. Buffy, Charles DeLint, World of Darkness, etc.

Meta-genres, which are hopefully self-explanatory:
  • Comedy
  • Horror
  • Mystery
  • Romance
  • Tragedy
 
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Wraith Form

Explorer
JoeGKushner said:
According to this list, Elric would defaintly be dark fantasy.
Yup. Demon swords, anti-heroes, the use of "restorative drugs," the pervading sense of melancholy and doom...even Chaosium considers Elric!, their RPG based on Moorcock's character, to be "dark". How can you argue with Chaosium?!? (LOL)

[/derailed thread]
 

der_kluge

Adventurer
I'm not authority on the topic, but we could add the following to the list:


Steampunk - Any Victorian-age setting whereby Steam-powered technology replaces the role that modern technology does in the present era. Steampunk is generally set during the Industrial Revolution, to the Victorian age, pre-1900.

Modern - A genre defined by current, real-world characters and events.

Gothic Horror - An alternative Victorian-era genre in which Victorian England, or America exists in an alternate, horrific reality.
 

AFGNCAAP

First Post
Side note: The Harry Dresden novels are another good example of modern/urban fantasy.

I think many of the different types of fantasy are pretty much covered. If you really want to stretch the definition, then I'd offer up this one:

Science Fantasy: As opposed to "hard" sci-fi, science fantasy is a genre where technology is so advanced that it performs beyond the limits of scientific knowledge, or even performs/allows for the impossible. Quite a few of the popular current sci-fi franchises like Star Wars & Star Trek are, in fact, science fantasy due to elements such as faster-than-light/warp travel, psychic abilities, etc.

Also, I think it's safe to say that a lot of these different types cross-pollenate. The comedic Myth Adventures series takes a shot at high fantasy, but crossworlds fantasy as well (with the dimension-hopping). Elric can fall into the sword & sorcery, dark fantasy, and high fantasy categories with all of the different elements present (and, looking at it as part of the Eternal Champion works, can be considered crossworlds fantasy as well). Leiber's Fafhrd & Grey Mouser work is pretty sowrd & sorcery, though a few stories (like "Adept's Gambit") fall into the crossworlds fantasy category (where Fafhrd & Mouser travel to ancient Earth).
 

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