Fantasy Grounds Adds Mongoose Traveller (1E) Support

SmiteWorks announces that Fantasy Grounds will support the first edition of the Traveller role-playing game, published by Mongoose Publishing.

SmiteWorks announces that Fantasy Grounds will support the first edition of the Traveller role-playing game, published by Mongoose Publishing.


Based on the Classic Traveller rules set, this book has been streamlined for modern roleplaying, and yet still retains that unmistakable Traveller aura. With complete rules for character and world creation, spaceships, encounters and trading, it is your gateway into new universes.

The Traveller Main Rulebook is the cornerstone of all your Traveller games, to be expanded upon with core supplements such as Mercenary and High Guard, or used with different settings like Starship Troopers, Judge Dredd and, of course, the Original Traveller Universe.


Written by Gareth Hanrahan, the Traveller Main Rulebook contains many things fans of the classic game will find familiar, but always with a new twist.




You can get more information, and download the ruleset for Fantasy Grounds, from the Fantasy Grounds website, or on Steam.
 

log in or register to remove this ad

smiteworks

Explorer
It's ironic, tho', that MGT1E support was only added after 2E was released.

That does look ironic, but it has more to do with issues at SmiteWorks that caused several starts and stops getting the rule set built to a professional level. Mongoose allowed us to build it many, many years earlier but our external developers kept drying up. We are hoping to release a 2E version one day as well. For Call of Cthulhu, we have both a 6E and 7E version available and you can load 6E adventures in 7E and have them automatically converted. I’m not sure if that will work for Traveller or not, but it might be possible.
 

log in or register to remove this ad

aramis erak

Legend
That does look ironic, but it has more to do with issues at SmiteWorks that caused several starts and stops getting the rule set built to a professional level. Mongoose allowed us to build it many, many years earlier but our external developers kept drying up. We are hoping to release a 2E version one day as well. For Call of Cthulhu, we have both a 6E and 7E version available and you can load 6E adventures in 7E and have them automatically converted. I’m not sure if that will work for Traveller or not, but it might be possible.

The 2E changes include major overhauls of the skill list; it is much easier to be combat effective in 2E due to reduction in the number of skills for combat use.

1E combatant characters will be short several skill levels (and when a typical character has 4-8 total, losing 2 in the conversion is significant) or will be too good (keeping the levels and combining them into one skill).
 

Thomas Bowman

First Post
The 2E changes include major overhauls of the skill list; it is much easier to be combat effective in 2E due to reduction in the number of skills for combat use.

1E combatant characters will be short several skill levels (and when a typical character has 4-8 total, losing 2 in the conversion is significant) or will be too good (keeping the levels and combining them into one skill).

Sounds a bit like what Pathfinder was doing with D&D 3.5e, they simplified a lot of skills.
 


RafaelLVX

Villager
I like Traveller, let's see now the charts for next quarter, as Traveller has been one of the least played games in any platform.

Just why 1e and not 2e? What a drag.
 

Related Articles

Remove ads

Remove ads

Top