Three questions:
1. Where are the rules for straight-up lack-of-sleep exhaustion (i.e., "I watch over the party all night and don't sleep.")?
2. It can't be that every time a person is hit with an area effect, all items they wear make a saving throw and take damage. But how does one adjudicate when an "attended" item makes a save? When it is directly targeted?
3. Exhaustion is defined as being what happens when a person suffers a fatiguing event while already fatigued. But what happens when you're suffering ongoing starvation, thirst, cold, or the like? Are you fatigued for one hour, then immediately upon taking the second die of non-lethal damage exhausted?
best,
Carpe
1. Where are the rules for straight-up lack-of-sleep exhaustion (i.e., "I watch over the party all night and don't sleep.")?
2. It can't be that every time a person is hit with an area effect, all items they wear make a saving throw and take damage. But how does one adjudicate when an "attended" item makes a save? When it is directly targeted?
3. Exhaustion is defined as being what happens when a person suffers a fatiguing event while already fatigued. But what happens when you're suffering ongoing starvation, thirst, cold, or the like? Are you fatigued for one hour, then immediately upon taking the second die of non-lethal damage exhausted?
best,
Carpe