Z. H. Darkstar
Explorer
What are some of your favorite builds that defy normal CharOp convention but are still effective at what they do?
My personal favorites are my drunken stick-fighter Cleric/Ranger, Aylagur Buschbudd, and my Druid/Monk "intelligent mount," Jh'mi D'behr.
Aylagur Buschbudd
VHuman (Polearm Master) Outlander (Exile)
Starting Stats: Str 10 Dex 14 Con 16 Int 8 Wis 16 Cha 8
Nature Cleric 1/Hunter Ranger (Colossus Slayer) 5/Cleric 15
Gear: Quarterstaff (fluffed as human-made mash paddle), Shield (fluffed as lid from a barrel of elven wine used in ceremonies to his deity), Half-plate (fluffed as being made of repurposed kegs of dwarven ale)
Strategy: Turn 1, Shillelagh and swing. Turn 2, Hunter's Mark and swing. Turns 3+, swing as many times as possible.
Jh'mi D'behr
VHuman (Sentinel) Soldier (Cavalry)
Starting Stats: Str 10 Dex 16 Con 14 Int 8 Wis 16 Cha 8
Moon Druid 2/Monk 1/Druid 6/Open Hand Monk 6/Druid 14
Gear: Quarterstaff (for when not a bear), Military Saddle (for use as a bear)
Strategy: Be a bear. Partner with a martial PC who has Mounted Combatant. Become the Bear Cavalry! Use claw-claw-headbutt-headbutt combo via Extra Attack and Flurry of Blows. Reactions are spent on either Sentinel or Deflect Arrows as necessary.
My personal favorites are my drunken stick-fighter Cleric/Ranger, Aylagur Buschbudd, and my Druid/Monk "intelligent mount," Jh'mi D'behr.
Aylagur Buschbudd
VHuman (Polearm Master) Outlander (Exile)
Starting Stats: Str 10 Dex 14 Con 16 Int 8 Wis 16 Cha 8
Nature Cleric 1/Hunter Ranger (Colossus Slayer) 5/Cleric 15
Gear: Quarterstaff (fluffed as human-made mash paddle), Shield (fluffed as lid from a barrel of elven wine used in ceremonies to his deity), Half-plate (fluffed as being made of repurposed kegs of dwarven ale)
Strategy: Turn 1, Shillelagh and swing. Turn 2, Hunter's Mark and swing. Turns 3+, swing as many times as possible.
Jh'mi D'behr
VHuman (Sentinel) Soldier (Cavalry)
Starting Stats: Str 10 Dex 16 Con 14 Int 8 Wis 16 Cha 8
Moon Druid 2/Monk 1/Druid 6/Open Hand Monk 6/Druid 14
Gear: Quarterstaff (for when not a bear), Military Saddle (for use as a bear)
Strategy: Be a bear. Partner with a martial PC who has Mounted Combatant. Become the Bear Cavalry! Use claw-claw-headbutt-headbutt combo via Extra Attack and Flurry of Blows. Reactions are spent on either Sentinel or Deflect Arrows as necessary.