Nifft
Penguin Herder
Ah, a nice small sig! Thanks for chopping out the deadwood.
Okay, here's what I see.
1/ The requirements are too easy. The only hard Feat is Combat Expertise, and that's a sweet Feat. Since this PrC is focused on gaining insight and skill with movement, I'd change the pre-reqs to the following:
Feats: Weapon Focus (any sword or dagger), Dodge, Combat Expertise
Skill Ranks: Tumble 6+, Balance 6+, Sense Motive 6+
2/ Flurry is too good for a full BAB class which you can get in to via other full BAB classes. It's really only balanced for Monks because they can only do it with stinky weapons (20/x2 crit weapons). I'd prefer something that is especially sword-like, such as parrying (dodge bonus to AC vs. melee attacks), or something.
3/ Deflect Arrow is cool.
4/ Again, I prefer a flat bonus to an stat ability mutator. Int is already quite strong -- skill points are very nice things, and this class has a GREAT skill list. Anything with full BAB and Tumble is nice. What would I do... hmm, maybe augment the bonus that the Dodge feat provides to +2 at 2nd level and +4 at 4th level. So, this guy is great at duels, but can be overwhelmed by wolf-pack tactics or archers.
5/ It's really hard to balance 'melee skill checks'. I'd change this to a flat Insight bonus to attack rolls... though I like the move-action limit. Hmm. Perhaps consider this: "As a standard action, the Blademaster may make a single attack which gains a +5 Insight bonus to hit. If this strike threatens a criticial, he gains a +10 Insight bonus to the confirm roll."
I like the basics, but the mechanical stuff needs a bit of smoothing.
Cheers, -- N
Okay, here's what I see.
1/ The requirements are too easy. The only hard Feat is Combat Expertise, and that's a sweet Feat. Since this PrC is focused on gaining insight and skill with movement, I'd change the pre-reqs to the following:
Feats: Weapon Focus (any sword or dagger), Dodge, Combat Expertise
Skill Ranks: Tumble 6+, Balance 6+, Sense Motive 6+
2/ Flurry is too good for a full BAB class which you can get in to via other full BAB classes. It's really only balanced for Monks because they can only do it with stinky weapons (20/x2 crit weapons). I'd prefer something that is especially sword-like, such as parrying (dodge bonus to AC vs. melee attacks), or something.
3/ Deflect Arrow is cool.
4/ Again, I prefer a flat bonus to an stat ability mutator. Int is already quite strong -- skill points are very nice things, and this class has a GREAT skill list. Anything with full BAB and Tumble is nice. What would I do... hmm, maybe augment the bonus that the Dodge feat provides to +2 at 2nd level and +4 at 4th level. So, this guy is great at duels, but can be overwhelmed by wolf-pack tactics or archers.
5/ It's really hard to balance 'melee skill checks'. I'd change this to a flat Insight bonus to attack rolls... though I like the move-action limit. Hmm. Perhaps consider this: "As a standard action, the Blademaster may make a single attack which gains a +5 Insight bonus to hit. If this strike threatens a criticial, he gains a +10 Insight bonus to the confirm roll."
I like the basics, but the mechanical stuff needs a bit of smoothing.
Cheers, -- N